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Ocasio, Michelle A. – Learning Languages, 2016
This article describes Second Life, a three-dimensional virtual environment in which a user creates an avatar for the purpose of socializing, learning, developing skills, and exploring a variety of academic and social areas. Since its inception in 2003, Second Life has been used by educators to build and foster innovative learning environments and…
Descriptors: Second Language Learning, Second Language Instruction, Computer Simulation, Teaching Methods
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Mitchell, Claire – Learning Languages, 2015
Imagination, creation, and innovation are three powerful words that present many possibilities in the world language classroom. When learners can see themselves as language users, they take ownership of their learning experience and become more invested in and engaged with the topic being studied. This heightened sense of investment in turn leads…
Descriptors: Second Language Learning, Learner Engagement, Intercultural Communication, Cultural Awareness
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Shelley, Janine – Learning Languages, 2005
In 1996, Learning Languages published an article describing a cultural exchange that occurred from 1991 to 1993 between Breck School, a private school in Minneapolis, and Paul Dukas School, a high-needs school in Brest, France. Much of that exchange was carried out through online telecommunications using the Minitel. The result of a two-year…
Descriptors: Foreign Countries, Computer Mediated Communication, Drama, Multicultural Education
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Shelley, Janine Onffroy – Learning Languages, 1996
Presents examples of how computer-mediated communication (CMC) affects language learning, describing a successful CMC project involving a Minnesota middle school and a school in France. Students exchanged electronic mail over two years and eventually produced a student-written, bilingual, multicultural play. Though students differed in age and…
Descriptors: Computer Mediated Communication, Computer Networks, Computer Uses in Education, Cultural Awareness