NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
National Labor Relations Act1
Assessments and Surveys
National Survey of Student…2
What Works Clearinghouse Rating
Showing 1 to 15 of 123 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kalinga, Ellen A. – Journal of Learning for Development, 2021
This paper demonstrates the learning of software engineering through modeling using Object-Oriented Analysis and Design approach with Unified Modeling Language. An online interview management system case project to the whole class was used to develop the software requirement specification. Through modelling, the processes to be considered in…
Descriptors: Mathematical Models, Computer Software, Student Projects, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Yang, Zhiguo; Guo, Xiang – Decision Sciences Journal of Innovative Education, 2020
Hadoop is a well-known big data system and a subject covered in many big data courses. This article describes two role play games for teaching the two fundamental components in the Hadoop framework, MapReduce and Hadoop Distributed File System (HDFS). In the games, students form teams and play different roles as a part of a Hadoop cluster. The…
Descriptors: Role Playing, Educational Games, Teaching Methods, Class Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Teppo Jakonen; Heidi Jauni – Computer Assisted Language Learning, 2024
The development of videoconferencing technology has enabled new modes of combining in-person and remote teaching. In this article, we investigate interactional practices in hybrid language classrooms that combine on-site and remote participation by way of telepresence technology. Telepresence robots are videoconferencing tools that can be remotely…
Descriptors: Robotics, Second Language Learning, Second Language Instruction, Videoconferencing
Peer reviewed Peer reviewed
Direct linkDirect link
Yang, Yiyi – Communication Teacher, 2020
Courses: Undergraduate courses in interpersonal communication, nonverbal communication, relational communication, computer-mediated communication (CMC), and intercultural communication, as well as basic communication courses. Objectives: The purpose of this activity is twofold: (1) to demonstrate how nonverbal communication shapes content and…
Descriptors: Nonverbal Communication, Visual Aids, Computer Mediated Communication, Intercultural Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Black, Cheryl L.; Willey, Susan L. – Journal of Legal Studies Education, 2020
Because many students may be unaware of the role played by the National Labor Relations Board (NLRB or Board) in adjudicating cases involving employee use of social media and employer technology-related workplace rules, this article introduces a pedagogical perspective and approach that should help to engage today's digital native business…
Descriptors: Personnel Policy, Social Media, Class Activities, Policy Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Gerbensky-Kerber, Anne – Communication Teacher, 2017
Courses: This semester-long assignment series was developed for an online introductory public speaking class, but it has also been used successfully in a hybrid (combination of online/face-to-face meetings) format. Objectives: Students will practice delivering speeches in an online format by applying key concepts from course materials to personal…
Descriptors: Computer Mediated Communication, Speech Acts, Speech Communication, Assignments
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jeongyeon Kim; Victoria Kim – English Teaching, 2024
This study addresses the scarcity of research examining technology's impact on learners of English as a foreign language in English for specific purposes (ESP) courses within English-medium instruction (EMI) programs. Focusing on a business communication course using a social question-answering platform, this study explores the interplay among…
Descriptors: Learning Motivation, Communities of Practice, Language Proficiency, English for Academic Purposes
Peer reviewed Peer reviewed
Direct linkDirect link
Wood, Susannah M.; Szymanski, Antonia – Gifted Child Today, 2020
Gifted adolescents may identify as "gamers" who create avatars to navigate video games and cell phone apps. Avatars provide a unique venue through which gifted teens can explore the issues of self and identity in a critical time of their development. The purpose of this article is to (a) provide an overview of what avatars are, (b)…
Descriptors: Video Games, Self Concept, Telecommunications, Handheld Devices
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hamuddin, Budianto; Rahman, Fathu; Pammu, Abidin; Baso, Yusring Sanusi; Derin, Tatum – Teaching English with Technology, 2020
Cyberbullying during English teaching involving Information Communication Technology (ICT) is an exciting topic to study. Seeing how new language learners share their thoughts and feelings through blogs as alternative learning media and how they engage in cyberbullying in their online interactions may reveal the motives beyond cyberbullying acts.…
Descriptors: Bullying, Computer Mediated Communication, English (Second Language), Second Language Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chávez, Jorge; Montaño, Rosa; Barrera, Rosa; Sánchez, Jaime; Faure, Jaime – Higher Learning Research Communications, 2021
Objectives: The COVID-19 pandemic has forced educational institutions to adopt online tools to remotely teach and efficiently use virtual learning situations during the emergency. However, although these environments may serve to improve teaching processes, several issues must be considered to ensure quality student learning. The purpose of our…
Descriptors: Educational Quality, Online Courses, Computer Science Education, Integrated Learning Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Risner, Mary E. – Hispania, 2021
The goal of this short-form article is to provide an overview of the opportunities and benefits for faculty and students who are considering the implementation of Virtual Exchange (VE) learning experiences to globalize the curriculum and their classrooms. The essay describes the benefits of students developing global competence, improving…
Descriptors: Language Proficiency, Second Language Learning, Second Language Instruction, College Faculty
Peer reviewed Peer reviewed
Direct linkDirect link
Johnson, Camille S.; Dunn-Jensen, Linda M.; Wells, Pamela M. – Journal of Education for Business, 2019
To be an effective communicator, students need to learn how to select the appropriate means of communication and be aware of potential obstacles. The model of communication process can be an effective framework for students to understand many pitfalls of the communication process. The described activity enables students to experience communication…
Descriptors: Business Communication, Communication Skills, Business Administration Education, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Zydney, Janet Mannheimer; McKimmy, Paul; Lindberg, Rachel; Schmidt, Matthew – TechTrends: Linking Research and Practice to Improve Learning, 2019
Here or There (HOT) instruction is a blended synchronous approach that enables students from on-campus ("here") or a remote location ("there") to participate together in class activities in real time. The purpose of this article is to share three different cases at two universities that illustrate different implementations of…
Descriptors: Teaching Methods, Blended Learning, Synchronous Communication, Class Activities
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Colwell, Jamie; Woodward, Lindsay; Hutchison, Amy – Online Learning, 2018
This research used an inductive qualitative method to examine how adolescents participated in online literature discussion, with limited guidance from adults, through a summer reading program. Using a New Literacies framework, the authors considered that literacy is social and collaborative and that adolescents often engage in such literacy…
Descriptors: Qualitative Research, Recreational Reading, Summer Programs, Public Libraries
Amy Shannon; Alex Sciuto; Danielle Hu; Steven P. Dow; Jessica Hammer – Grantee Submission, 2017
Peer feedback is a central activity for project-based design education. The prevalence of devices carried by students and the emergence of novel peer feedback systems enables the possibility of collecting and sharing feedback immediately between students during class. However, pen and paper is thought to be more familiar, less distracting for…
Descriptors: Graduate Students, Computer Games, Peer Evaluation, Computer Mediated Communication
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9