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Liang, Yicong; Zou, Di; Xie, Haoran; Wang, Fu Lee – Smart Learning Environments, 2023
The pretrained large language models have been widely tested for their performance on some challenging tasks including arithmetic, commonsense, and symbolic reasoning. Recently how to combine LLMs with prompting techniques has attracted lots of researchers to propose their models to automatically solve math word problems. However, most research…
Descriptors: Science Instruction, Physics, Artificial Intelligence, Computer Mediated Communication
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Mahboobeh Mehrvarz; Fahimeh Keshavarzi; Elham Heidari; Bruce M. McLaren – Interactive Learning Environments, 2024
Many professionals consider computational thinking an essential skill in the twenty-first century. Furthermore, some studies demonstrate that computer-based networking skills and digital environments can improve computational thinking. A challenging question to be addressed is whether informal learning in a digital context is related to…
Descriptors: Computation, Thinking Skills, Skill Development, Social Networks
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Hsu, Ting-Chia; Abelson, Hal; Van Brummelen, Jessica – International Review of Research in Open and Distributed Learning, 2022
The purpose of this study was to design a curriculum of artificial intelligence (AI) application for secondary schools. The learning objective of the curriculum was to allow students to learn the application of conversational AI on a block-based programming platform. Moreover, the empirical study actually implemented the curriculum in the formal…
Descriptors: Secondary School Students, Experiential Learning, Curriculum Design, Artificial Intelligence
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Gandolfi, Enrico; Ferdig, Richard E.; Clements, Robert – British Journal of Educational Technology, 2022
Live streaming platforms like Twitch.tv count millions of viewers and performers, pointing to novel practices and interactions. Instructional applications of this phenomenon are rising with thematic channels and shows aimed at teaching and debating a variety of subjects ranging from art to programming. However, few research publications have…
Descriptors: Computer Science Education, Social Media, Video Technology, Communities of Practice
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Gadanidis, George; Cendros, Rosa; Floyd, Lisa; Namukasa, Immaculate – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2017
As computational thinking (CT) is increasing in focus in K-12 education, it is important to consider how teacher education programs may better prepare teacher candidates (TCs). Previous studies have found that TCs do not always have a firm understanding of what CT involves, and they might not have clear ideas about how to develop CT in their…
Descriptors: Computation, Thinking Skills, Mathematics Education, Preservice Teacher Education
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Edwards, Richard – Learning, Media and Technology, 2015
Openness has a long genealogy in education. Whether through the use of post, radio, television and digital technologies, extending learning opportunities to more and a wider range of people has been a significant aspect of educational history. Transcending barriers to learning has been promoted as the means of opening educational opportunities in…
Descriptors: Open Education, Educational Technology, Educational Opportunities, Open Source Technology
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Horwitz, Paul; von Davier, Alina; Chamberlain, John; Koon, Al; Andrews, Jessica; McIntyre, Cynthia – Community College Journal of Research and Practice, 2017
The Teaching Teamwork Project is using an online simulated electronic circuit, running on multiple computers, to assess students' abilities to work together as a team. We pose problems that must be tackled collaboratively, and log students' actions as they attempt to solve them. Team members are isolated from one another and can communicate only…
Descriptors: Teamwork, Cooperative Learning, Electronics, Equipment
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Pellas, Nikolaos; Peroutseas, Efstratios – Journal of Educational Computing Research, 2016
While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a…
Descriptors: High School Students, Educational Games, Computer Simulation, Simulated Environment
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2021
For the forty-fourth time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online and onsite during the annual AECT Convention. Volume 1 contains papers dealing primarily with research and development topics. Papers dealing with…
Descriptors: Educational Technology, Technology Uses in Education, Computer Mediated Communication, Video Technology
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Devisch, Oswald; Veestraeten, Daniel – Journal of Urban Technology, 2013
Citizen science is a term used to describe the engagement of ordinary citizens in scientific tasks like observation, measurement, and computation. A series of technological innovations, such as the Internet, the upgrade of mobile phones from communication devices to networked mobile personal measurement devices, and the introduction of…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Influence of Technology
Oreopoulos, Philip; Dunn, Ryan – National Bureau of Economic Research, 2012
High school students from disadvantaged high schools in Toronto were invited to take two surveys, about three weeks apart. Half of the students taking the first survey were also shown a 3 minute video about the benefits of post secondary education (PSE) and invited to try out a financial-aid calculator. Most students' perceived returns to PSE were…
Descriptors: Foreign Countries, High School Students, Student Surveys, Video Technology
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Artigas, A.; Costa, A.; Eyraud, C. H.; Perez-Verde, A.; Ros, R. M. – Physics Education, 2011
The European Association for Astronomy Education (EAAE), in collaboration with the Bibliotheca Alexandrina of Egypt and the participation of schools from all around the world, performed the Eratosthenes experiment on 21 June 2010. This activity has been selected as one of the finalists in the 11th international prize organized by Ciencia en…
Descriptors: Science Activities, Scientific Methodology, Foreign Countries, Teaching Methods
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Schluchter, Mark D. – Multivariate Behavioral Research, 2008
In behavioral research, interest is often in examining the degree to which the effect of an independent variable X on an outcome Y is mediated by an intermediary or mediator variable M. This article illustrates how generalized estimating equations (GEE) modeling can be used to estimate the indirect or mediated effect, defined as the amount by…
Descriptors: Intervals, Predictor Variables, Equations (Mathematics), Computation
Watson, Jane, Ed.; Beswick, Kim, Ed. – Mathematics Education Research Group of Australasia, 2007
This is a record of the proceedings of the 30th annual conference of the Mathematics Education Research Group of Australasia (MERGA). The theme of the conference is "Mathematics: Essential research, essential practice." The theme draws attention to the importance of developing and maintaining links between research and practice and…
Descriptors: Teacher Education, Secondary School Mathematics, Concept Mapping, Student Teachers