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A Systematic Review of Educational Online Peer-Review and Assessment Systems: Charting the Landscape
Dmytro Babik; Edward Gehringer; Jennifer Kidd; Kristine Sunday; David Tinapple; Steven Gilbert – Educational Technology Research and Development, 2024
Over the past two decades, there has been an explosion of innovation in software tools that encapsulate and expand the capabilities of the widely used student peer assessment. While the affordances and pedagogical impacts of traditional in-person, "paper-and-pencil" peer assessment have been studied extensively and are relatively well…
Descriptors: Peer Evaluation, Computer Software, Internet, Electronic Learning
Filip Moons; Alexander Holvoet; Katrin Klingbeil; Ellen Vandervieren – British Journal of Educational Technology, 2024
In this crossover experiment, we investigated the impact of a statement bank, enabling the reuse of previously written feedback (SA condition), on 45 math teachers' feedback for 60 completed linear equation tests, compared to traditional pen-and-paper feedback (PP condition). In the SA condition, teachers were encouraged to use atomic feedback, a…
Descriptors: Feedback (Response), Equations (Mathematics), Written Language, Mathematics Teachers
Amelie Vanhove; Evelien Opdecam; Sarah Mestdagh; Leen Haerens – European Journal of Education, 2024
To date, no widely used, scientifically validated instruments designed for assessing secondary education students' teamwork skills exist. As CATME-B shows promising results and might suit secondary education's needs best, this study offers an initial investigation on (1) how students and teachers perceive the use of CATME-B in secondary education…
Descriptors: Secondary School Students, Cooperative Learning, Teamwork, Assignments
Gihan S. Edirisinghe; Maria A. M. Trindade; Lan Luo – Decision Sciences Journal of Innovative Education, 2024
The COVID-19 pandemic forced instruction into remote formats, rendering active learning efforts in business classrooms infeasible. In response, we adopt a novel model for interactive classroom activities by hosting classroom games on Google Sheets, the free and widely used cloud-based spreadsheet application. First developed for a synchronous Zoom…
Descriptors: Internet, Computer Software, Interaction, Computer Mediated Communication
Tom Neuschafer – Journal of Educators Online, 2025
Online instructors have identified several issues that must be addressed to facilitate better online learning experiences, including authentic experiential education, building community, technology for remote learning, and supporting learners. Online forums are often used by users to express their frustrations, feelings, jokes, and even…
Descriptors: Computer Mediated Communication, Second Language Learning, Handheld Devices, Educational Technology
Turhan, Cigdem; Akman, Ibrahim; Hacaloglu, Tuna – Interactive Learning Environments, 2022
The instructors generally utilize conventional methods in teaching software engineering courses, where the students are provided theoretical knowledge based on text books or lecture notes. Usage of collaborative tools may be a solution to the problems of not practicing the depth of the components of the subject. This study proposes the usage of a…
Descriptors: Computer Mediated Communication, Computer Software, Computer Science Education, Cooperation
Mohammed Muneerali Thottoli; Badria Hamed Alruqaishi; Arockiasamy Soosaimanickam – Contemporary Educational Technology, 2024
Purpose: Chatbots and artificial intelligence (AI) have the potential to alleviate some of the challenges faced by humans. Faculties frequently swamped with teaching and research may find it difficult to act in a parental role for students by offering them individualized advice. Hence, the primary purpose of this study is to review the literature…
Descriptors: Academic Advising, Artificial Intelligence, Technology Uses in Education, Role
Jose Barambones; Cristian Moral; Angelica de Antonio; Ricardo Imbert; Loic Martinez-Normand; Elena Villalba-Mora – IEEE Transactions on Learning Technologies, 2024
Before interacting with real users, developers must be proficient in human--computer interaction (HCI) so as not to exhaust user patience and availability. For that, substantial training and practice are required, but it is costly to create a variety of high-quality HCI training materials. In this context, chat generative pretrained transformer…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Mediated Communication, Man Machine Systems
Lemanski, Melanie R.; Venneman, Sandy – Journal of Educators Online, 2023
While student satisfaction with online courses is generally high, these courses are not without problems. Perusall is a learning tool that aims to solve some of these problems and increase student satisfaction. The current study sought to determine whether the application of Perusall would improve students' feelings of connectedness, their reading…
Descriptors: Student Satisfaction, Computer Software, Computer Mediated Communication, Cooperative Learning
Tsung-Ying Chen – Journal of Psycholinguistic Research, 2024
Artificial grammar learning (AGL) is an experimental paradigm frequently adopted to investigate the unconscious and conscious learning and application of linguistic knowledge. This paper will introduce ENIGMA (https://enigma-lang.org) as a free, flexible, and lightweight Web-based tool for running online AGL experiments. The application is…
Descriptors: Artificial Intelligence, Grammar, Computer Software, Handheld Devices
Jayaron Jose – Education and Information Technologies, 2025
The growing significance of artificial intelligence and numerous AI supported educational applications have attracted the attention of educators worldwide. Consequently, AI and software developers have begun creating numerous AI supported applications for teaching and learning. The paper explains the importance of the impacts of the Microsoft…
Descriptors: Computer Mediated Communication, Computer Software, Progress Monitoring, Reading Achievement
Meina Zhu – Journal of Computer Assisted Learning, 2025
Background: Computer programming learning and education play a critical role in preparing a workforce equipped with the necessary skills for diverse fields. ChatGPT and YouTube are technologies that support self-directed programming learning. Objectives: This study aims to examine the sentiments and primary topics discussed in YouTube comments…
Descriptors: Computer Science Education, Programming, Social Media, Video Technology
Snekha, S.; Ayyanathan, N. – Shanlax International Journal of Education, 2023
An educational customer relationship management (CRM) Chatbot is a learner support service automation tool that enhances the human computer interaction and user experience in higher education institutions through effective online conversation and information exchange. The machine with embedded knowledge is trained to identify the sentences and…
Descriptors: Computer Software, Learning Management Systems, Educational Technology, Man Machine Systems
Damijana Keržic; Vida Zorko – Cogent Education, 2023
The use of social annotation tools in higher education has attracted the attention of researchers with many studies having looked at student perceptions and attitudes to them. This paper investigates students' activity and perceptions of the social annotation tool Diigo along with the extent to which they correlate with their approaches to…
Descriptors: Computer Software, Computer Mediated Communication, Documentation, Student Attitudes
Ahmad Affandi Supli; Xiaojing Yan – Education and Information Technologies, 2024
The primary goal of this research was to examine the impact of Augmented Reality (AR) based virtual interaction and physical interaction on the development of spatial skills in Xining Qinghai, China's primary school students (aged 8 to 10). The research was conducted in a public-school setting with 54 participants using a quasi-experimental…
Descriptors: Computer Simulation, Educational Technology, Computer Mediated Communication, Interaction