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Showing 1 to 15 of 43 results Save | Export
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Holfeld, Brett; Leadbeater, Bonnie J. – Canadian Journal of School Psychology, 2015
As access to technology is increasing in children and adolescents, there are growing concerns over the dangers of cyber bullying. It remains unclear what cyber bullying looks like among young Canadian children and how common these experiences are. In this study, we examine the psychometric properties of a measure of cyber bullying behaviors and…
Descriptors: Foreign Countries, Grade 5, Grade 6, Elementary School Students
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Berk, Ronald A. – Journal of Faculty Development, 2011
The term "netiquette" is the abbreviation for "network etiquette." It is derived from two French words: "net," meaning "bucket," and "iquette," meaning "of doilies." It is not new, dating back to 1983, but it certainly deserves the attention of both veteran and newbie Internet users, especially academicians. Rules for corresponding on the Internet…
Descriptors: Electronic Mail, Internet, Prosocial Behavior, Attitudes
Johnson, Matthew; Riel, Richard; Germain-Froese, Bernie – Canadian Teachers' Federation, 2016
To get a better understanding of how networked technologies are impacting teachers and their teaching practices, in 2015 MediaSmarts partnered with the Canadian Teachers' Federation to survey 4,043 K-12 teachers and school administrators who were teaching in classroom settings across the country. The survey explored the extent to which networked…
Descriptors: Computer Networks, Computer Uses in Education, Foreign Countries, Use Studies
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)
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Voulgari, Iro; Komis, Vassilis – Learning, Media and Technology, 2010
Although there is strong evidence that massively multiplayer online games (MMOGs) constitute environments of social interactions and effective learning, we currently lack the tools for investigating the effectiveness of the social networks emerging as well as the cognitive aspects and knowledge acquisition such environments involve. Within this…
Descriptors: Problem Solving, Social Networks, Computers, Games
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Turkle, Sherry – Continuing Higher Education Review, 2011
The author has been a witness to the birth of the personal computer culture, with its intense one-on-one relationships with machines, and then to the development of the networked culture, with people using the computer to communicate with each other. In her most recent work on the revolutions in social networking and sociable robotics, she sees a…
Descriptors: Intimacy, Computer Networks, Social Networks, Computers
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Nikolaidou, Georgia N. – Computers & Education, 2012
This exploratory work describes and analyses the collaborative interactions that emerge during computer-based music composition in the primary school. The study draws on socio-cultural theories of learning, originated within Vygotsky's theoretical context, and proposes a new model, namely Computer-mediated Praxis and Logos under Synergy (ComPLuS).…
Descriptors: Feedback (Response), Learning Theories, Creativity, Music Education
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Stevenson, Michael; Hedberg, John G. – Educational Media International, 2011
This paper reviews the research on the disruptive and transformative potential of newly-emerging cloud-based pedagogies. It takes into consideration the extent to which Cloud Computing can be leveraged to disseminate and scale web-based applications within and across learning contexts. It examines ideas from current literature in Web 2.0- and…
Descriptors: Constructivism (Learning), Collaborative Writing, Internet, Citizenship
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Haynes, Deborah C.; Haynes, George W.; Weinert, Clarann – Journal of Financial Counseling and Planning, 2011
This research was part of a larger longitudinal study of chronically ill rural women to determine if computer technology could be effective in allowing the women to take control of their own well-being, including finances. The current study examined whether chronically ill rural women can effectively use on-line personal finance educational…
Descriptors: Intervention, Females, Pretests Posttests, Computers
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Hakverdi-Can, Meral; Dana, Thomas M. – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study is to examine exemplary science teachers' level of computer use, their knowledge/skills in using specific computer applications for science instruction, their use of computer-related applications/tools during their instruction, how often they required their students to use those applications in or for their science class…
Descriptors: Computer Uses in Education, Computers, Educational Technology, Science Teachers
Villano, Matt; Gullon, Monica – Campus Technology, 2009
Like fine wines, Web 2.0 technologies get better with age. Gone are the days of the pointless chat room; this is the era of social networking juggernauts such as Facebook, MySpace, and Friendster. Services offered by these firms are helpful in facilitating connections among users in every industry and of every age. In higher education, however, a…
Descriptors: Higher Education, Social Networks, Benchmarking, Technological Advancement
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Erlich, Zippy; Gadot, Rivka; Shahak, Daphna – Journal of Educational Technology Systems, 2009
Studies indicate that the use of technologies as teaching aids and tools for self-study is influenced by students' attitudes toward computers and their applications. The purpose of this study is to determine whether taking a Computer Literacy and Applications (CLA) course has an impact on students' attitudes toward computer applications, across…
Descriptors: Student Attitudes, Computer Attitudes, Social Sciences, Computers
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Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
Johnson, Doug – Jossey-Bass, An Imprint of Wiley, 2012
This is a must-have resource for all K-12 teachers and administrators who want to really make the best use of available technologies. Written by Doug Johnson, an expert in educational technology, "The Classroom Teacher's Technology Survival Guide" is replete with practical tips teachers can easily use to engage their students and make their…
Descriptors: Educational Strategies, Elementary Secondary Education, Educational Technology, Technology Integration
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Hedberg, John G.; Brudvik, Ole C. – Theory Into Practice, 2008
Technology-dependent teaching strategies can exploit the currently underused capacities of media-rich Web 2.0 technology to enable student engagement and support higher order thinking. In particular, Web 2.0 technologies support learners' opportunities to coconstruct ideas/knowledge and ways in which they can add their own interpretations in to…
Descriptors: Teaching Methods, Internet, Computer Software, Computer Mediated Communication
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