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Showing 1 to 15 of 87 results Save | Export
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Ismail Thamarasseri; Muhammad Ashik S. – Journal of Educational Technology, 2024
This study examines the integration of Information and Communication Technology (ICT) with transactional strategies in education, focusing on digital storytelling as a teaching tool. It explores how these methods enhance student engagement, creativity, and understanding. ICT supports interactive, student-centred learning, while transactional…
Descriptors: Electronic Publishing, Story Telling, Information Technology, Communications
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Green, Tim D.; Besser, Erin D.; Donovan, Loretta C. – TechTrends: Linking Research and Practice to Improve Learning, 2021
While the video discussion tool Flipgrid has increasingly become popular among educators, limited research has been conducted with Flipgrid as the subject. The research on Flipgrid has focused, to date, primarily on single-case uses. These studies have been beneficial in examining how Flipgrid is being used in isolated contexts. The goal in…
Descriptors: Teacher Attitudes, Technology Uses in Education, Video Technology, Discussion
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Christopher, Adam – Journal of Interactive Learning Research, 2021
As we become more dependent on digital gadgets, we are becoming more vulnerable online. Therefore, it is important to teach students digital empathy. The purpose of this study is to see if multimodal learning experiences such as video production can help students deepen their digital empathy through writing dialogues based on the discussion…
Descriptors: Foreign Countries, Video Technology, Film Production, Computer Mediated Communication
Glaveanu, Vlad P., Ed.; Ness, Ingunn Johanne, Ed.; de Saint Laurent, Constance, Ed. – Routledge Research in Education, 2020
Originally published as a special issue of the "Creativity Research Journal," this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education,…
Descriptors: Creativity, Educational Technology, Technology Uses in Education, COVID-19
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Eisenbach, Brooke B.; Greathouse, Paula; Acquaviva, Caroline – Middle Grades Review, 2020
COVID-19 challenged teacher educators and teacher candidates in ways we could have never imagined. Colloquialisms regarding the move from educator preparation to practice shifted from common truths to dynamic considerations in light of the pandemic and transition to emergency remote teaching and learning. In this essay, we share our experiences…
Descriptors: Middle School Teachers, Preservice Teachers, Preservice Teacher Education, Educational Technology
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Peter Atherton – Prism: Casting New Light on Learning, Theory & Practice, 2023
This paper examines visual narratology as a way of presenting qualitative primary data. The paper is an autoethnographic study with the overall goal of helping educators understand their digital literacies in a time of uncertainty and flux. The researcher deployed thematic analysis as the organising methodological framework. This performative…
Descriptors: Ethnography, College Faculty, Digital Literacy, Pedagogical Content Knowledge
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Shan, JunHao; Wang, Wei – Interactive Learning Environments, 2023
Collaboration is the key element of maker movement. Online maker community is a new environment for makers to collaborate with one another voluntarily. This article selected one of the largest open online maker communities in China as the research sample. A total of 1292 postings selected from 19 threads were coded using Schaefer et al.'s (2019,…
Descriptors: Communities of Practice, Creativity, Entrepreneurship, Computer Mediated Communication
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Presicce, Carmelo; Jain, Rupal; Rodeghiero, Carolina; Gabaree, Lily E.; Rusk, Natalie – Information and Learning Sciences, 2020
Purpose: Many educators currently face challenges when trying to engage students in creative learning experiences online, where it can be particularly difficult to move beyond the transmissive approach typical of video lessons and webinars. The purpose of this paper is to present WeScratch, online workshops designed as welcoming, playful and…
Descriptors: Inclusion, Play, Cooperative Learning, Creativity
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Sopoci Drake, Katie; Larson, Eliza; Rugh, Rachel; Tait, Barbara – Journal of Dance Education, 2016
Improved technology has made it possible to virtually bridge distance between dance makers, rendering physical location another choreographic device to be manipulated. Long-distance collaboration as an artistic process is not only a fertile new ground for creation and necessary for many practicing dance artists in the field today, but there is…
Descriptors: Cooperative Learning, Distance Education, Creativity, Dance
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Marshalsey, Lorraine; Sclater, Madeleine – International Journal of Art & Design Education, 2020
It would seem that technological campuses of tomorrow have manifested in 2020 as an essential spontaneous response to a world event. This article examines the current crisis in physical art and design studio learning in higher education as a consequence of the COVID-19 outbreak and the sector's response to the fast-track conversion of blended…
Descriptors: COVID-19, Pandemics, Educational Technology, Electronic Learning
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2015
Punya Mishra is Professor of Educational Psychology and Educational Technology at Michigan State University, where he directs the Master of Arts in Educational Technology program. He currently chairs the Creativity Special Interest Group at the Society for Information Technology in Teacher Education. He is nationally and internationally recognized…
Descriptors: Educational Technology, Creativity, Technological Literacy, Pedagogical Content Knowledge
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Allan, Denise; Vettese, Samantha; Thompson, Paul – Design and Technology Education, 2018
In this article, the researchers investigate different ways in which school age, 'generation net' children learn, through non-linear, mediated, collaborative 'making' environments, enabled by informal club settings and online 'builder' gaming and groups. In addition to this, the study will investigate these learning methods in relation to…
Descriptors: Design, Learning Processes, Clubs, Informal Education
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Zhang, Yi – International Multilingual Research Journal, 2020
The present study investigates the adoption of Japanese by users from a popular Chinese video-sharing website, bilibili.com. Over a two-month period, 5,808 instances of language use that involve Japanese language features were sampled from 28,579 video comments. It was found that features of Japanese were often utilized -- either entirely in…
Descriptors: Japanese, Video Technology, Web Sites, Language Proficiency
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Cremata, Radio; Powell, Bryan – International Journal of Music Education, 2017
This article investigates and interrogates notions of student-centered music learning through collaboration in digital spaces. By harnessing the power and potential of Internet networks, one music educator in Miami, FL challenged his students to an online music collaboration project (OMCP) where students were asked to engage in deterritorialized…
Descriptors: Music Education, Research Projects, High School Students, Music
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Simper, Natalie; Reeve, Richard; Kirby, J. R. – Creativity Research Journal, 2016
This research tested the use of concept map planning to support the development of creativity in photo stories, hypothesizing that skills taught to support organization would improve creativity. Concept maps are a type of graphic organizer, used to represent an ordering of ideas with nodes and linking words that form propositional statements. They…
Descriptors: Creativity, Photography, Concept Mapping, Instructional Materials
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