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Nicholas D. Moses – ProQuest LLC, 2024
There is a growing interest in socially engaged engineering, which emphasizes the consideration of social, cultural, environmental, and economic factors to broadly benefit society. However, current workforce training and engineering education programs do not adequately support skill sets needed to link complex societal needs and contexts to design…
Descriptors: Stakeholders, Engineering, Design, Engineering Education
Fabregat-Sanjuan, Albert; Pàmies-Vilà, Rosa; Ferrando Piera, Francesc; De la Flor López, Silvia – Journal of Technology and Science Education, 2017
This paper presents a blended-learning strategy for improving the teaching method applied in the laboratory subject Manufacturing Technologies. The teaching method has been changed from a predominantly teacher-centred to an active learning system with a student-centred focus and e-learning activities. In face-to-face classes, a game-based learning…
Descriptors: Foreign Countries, Blended Learning, Self Evaluation (Individuals), Instructional Improvement
Bauer, Karine; Mendes, Luciano – Campus-Wide Information Systems, 2012
Purpose: Weblabs are an additional resource in the execution of experiments in control engineering education, making learning process more flexible both in time, by allowing extra class laboratory activities, and space, bringing the learning experience to remote locations where experimentation facilities would not be available. The purpose of this…
Descriptors: Foreign Countries, Engineering Education, Internet, Laboratories
Schnittka, Christine G.; Evans, Michael A.; Won, Samantha G. L.; Drape, Tiffany A. – Research in Science Education, 2016
After-school settings provide youth with homework support, social outlets and fun activities, and help build self-confidence. They are safe places for forming relationships with caring adults. More after-school settings are starting to integrate Science, Technology, Engineering, and Mathematics (STEM) topics. What science skills and concepts might…
Descriptors: After School Education, Science Education, Engineering, Design
Pontes, Elvis, Ed.; Silva, Anderson, Ed.; Guelfi, Adilson, Ed.; Kofuji, Sergio Takeo, Ed. – InTech, 2012
Chapters in this book include: (1) Factors that Influence Academic Teacher's Acceptance of E-Learning Technology in Blended Learning Environment (Snjezana Babic); (2) Towards Economical E-Learning Educational Environments for Physically Challenged Students (Amir Zeid, Sarah S. Sakit, Noor A. Al-AbdulRazzaq, Mariam M. Al-Tattan, Fatima S. Sakit,…
Descriptors: Educational Environment, Educational Technology, Problem Based Learning, Lifelong Learning
Loveland, Thomas – Technology and Engineering Teacher, 2012
In modern CAD and CAM manufacturing companies, engineers design parts for machines and consumable goods. Many of these parts are cut on CNC machines. Whether using a CNC lathe, milling machine, or router, the ideas and designs of engineers must be translated into a machine-readable form called G & M Code that can be used to cut parts to precise…
Descriptors: Computer Assisted Design, National Standards, Manufacturing, Skilled Workers
Harran, M.; Knott, A.; Weir, C. – South African Journal of Higher Education, 2011
This article reports on an investigation into whether writing centre (WC) respondents at an institution of Higher Education (HE) encourage or discourage draft dialogue (a conversation in writing) with students submitting drafts electronically to the WC for feedback. The writing respondents insert local feedback responses or comments directly onto…
Descriptors: Laboratories, Writing (Composition), Computer Mediated Communication, Interpersonal Communication
Hellar, David Benjamin – ProQuest LLC, 2009
The modern military command center is a hybrid system of computer automated surveillance and human oriented decision making. In these distributed cognition systems, data overload refers simultaneously to the glut of raw data processed by information technology systems and the dearth of actionable knowledge useful to human decision makers.…
Descriptors: Cooperative Learning, Information Technology, Classification, Engineering
Marsden, Nick; Piggot-Irvine, Eileen – Australasian Journal of Educational Technology, 2012
The action research project described in this paper was part of an initiative to bring about change in the way courses are delivered in the vocational trades area at UNITEC New Zealand. We decided to focus on students' writing on a new Level 3 course--the Certificate in Automotive and Mechanical Engineering (C.A.M.E.) in which all participants had…
Descriptors: Laptop Computers, Student Attitudes, Action Research, Educational Change
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2013), October 22-24, 2013, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by The University of North Texas (UNT), sponsored by the…
Descriptors: Conference Papers, Cognitive Processes, Learning Processes, Short Term Memory
Krause, Jaclyn A. – ProQuest LLC, 2010
As Web 2.0 tools and technologies increase in popularity in consumer markets, enterprises are seeking ways to take advantage of the rich social knowledge exchanges that these tools offer. The problem this study addresses is that it remains unknown whether employees perceive that these tools offer value to the organization and therefore will be…
Descriptors: Employees, Intention, Engineering, Correlation
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers
Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
Veletsianos, George; Heller, Robert; Overmyer, Scott; Procter, Mike – British Journal of Educational Technology, 2010
This paper examines the effective deployment of conversational agents in virtual worlds from the perspective of researchers/practitioners in cognitive psychology, computing science, learning technologies and engineering. From a cognitive perspective, the major challenge lies in the coordination and management of the various channels of information…
Descriptors: Cues, Engineering, Cognitive Psychology, Internet
Mueller, Sigrid – European Journal of Engineering Education, 2004
Electronic mentoring programmes at colleges and universities and especially in engineering and science are a relatively new phenomenon. Electronic mentoring has been developed based on the possibilities unique to information and communications technology. The common feature of electronic mentoring programmes is the independence from geography and…
Descriptors: Engineering Education, Mentors, Females, Lifelong Learning
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