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Merve Güçlü-Aydogan; Ebru Morgül; Sefa Bulut – Open Education Studies, 2025
Cyberbullying has emerged as a pervasive and destructive phenomenon in the digital age, significantly harming the social-emotional well-being of adolescents. The objective of this study is to present a narrative review examining the relationship between social and emotional competencies, social-emotional learning (SEL) and cyberbullying among…
Descriptors: Bullying, Computer Mediated Communication, Social Emotional Learning, Adolescents
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Zohra Ghali; Amina Amari – Education and Information Technologies, 2024
Over the last decade, online learning has seen considerable growth, with this being supported by the rapid development of the Internet and other technologies. It is therefore vitally important for academics and practicians to evaluate the effectiveness of e-learning, so they can enhance the learners' acquisition of knowledge and the performance of…
Descriptors: Electronic Learning, Self Efficacy, Educational Technology, Instructional Effectiveness
Leanne Elizabeth Grillot – ProQuest LLC, 2024
Professional development is viewed as a lifelong learning process for educators to improve student instruction and professional skills (Darling-Hammond et al., 2017). Online professional development for teachers of students who are visually impaired (TVIs) provides opportunities for continuing education, including for earning of recertification…
Descriptors: Electronic Learning, Synchronous Communication, Asynchronous Communication, Professional Development
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Jane Henriksen-Bulmer; Emily Rosenorn-Lanng; Stevie Corbin-Clarke; Samuel Ware; Davide Melacca; Lee-Ann Fenge – Interactive Learning Environments, 2024
Game-based learning can be a useful tool for increasing engagement in topics that are typically not related to games such as privacy and staying safe online, yet, very few games exist that look at how we can passively teach audiences how to stay safe online. This paper presents a bespoke board game about privacy, aimed at young people aged 16-25…
Descriptors: Game Based Learning, Teaching Methods, Privacy, Safety
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Mark A. Elliott; Allan McGroarty; David J. Robertson – British Journal of Educational Psychology, 2024
Background: A volitional help sheet (VHS) is an intervention for promoting implementation intentions. This study was the first to test the effectiveness of a VHS for increasing university students' lecture attendance. Aims: To develop a VHS to increase university students' lecture attendance and test its effectiveness at increasing the proportion…
Descriptors: Synchronous Communication, Electronic Learning, Computer Mediated Communication, Randomized Controlled Trials
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Reynold E. Byers; Craig R. Carter; Yimin Wang – Decision Sciences Journal of Innovative Education, 2024
The advent of the COVID-19 pandemic accelerated the need to conduct synchronous online instruction in which students and faculty were distributed geographically but aggregated digitally onto a single screen on a computer. This approach will likely persist into the future. Thus, a better understanding of how engagement approaches can be adapted to…
Descriptors: Online Courses, Teaching Methods, Instructional Effectiveness, Learner Engagement
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Puying Wang – European Journal of Education, 2025
Information technology contributes to the transformation of the learning process because it changes the traditional system of teaching, based on outdated methodologies. The paper examined the current technologies used in music education in the context of learning process improvements in China. A sociological survey was conducted using the Stapel…
Descriptors: Music Education, Technology Uses in Education, Artificial Intelligence, Individualized Instruction
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Yujen Ho – Journal of Computer Assisted Learning, 2024
Background Study: Asynchronous online discussions are vital venues for collaborative knowledge construction. However, the lack of appropriate instruction designs poses challenges in promoting deep and substantive engagement with the core subject matter. This paper explores how to enhance adult students' knowledge construction in the context of…
Descriptors: Asynchronous Communication, Adult Students, Electronic Learning, Instructional Design
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Alonso-Fernández, Cristina; Calvo-Morata, Antonio; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar – Interactive Learning Environments, 2023
Game Learning Analytics can be used to conduct evidence-based evaluations of the effect that serious games produce on their players by combining in-game user interactions and traditional evaluation methods. We illustrate this approach with a case-study where we conduct an evidence-based evaluation of a serious game's effectiveness to increase…
Descriptors: Educational Games, Learning Analytics, Game Based Learning, Computer Mediated Communication
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El Morabit, Salma; Manegre, Marni – The EUROCALL Review, 2023
This study analyses the perceptions of students when learning in an online language learning (OLL) environment using virtual classrooms. The main goals were to find out if students enjoy learning in this manner, if they perceive learning benefits and if they would recommend this method to others. A total of 15 OLL students participated in this…
Descriptors: Student Attitudes, Electronic Learning, Second Language Learning, Instructional Effectiveness
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Adrián Carruana Martín; Carlos Alario-Hoyos; Pedro Manuel Moreno-Marcos; Carlos Delgado Kloos – Education and Information Technologies, 2024
Hybrid learning environments saw significant growth due to the COVID-19 pandemic but persist beyond it, one example is the telepresence classroom. This classroom allows the connection of two classrooms in distance locations into a singular one. The technology in a telepresence classroom includes a camera, multiple projectors, microphones, and…
Descriptors: Blended Learning, Computer Assisted Instruction, Distance Education, Computer Mediated Communication
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Tang, Ying; Hew, Khe Foon – International Journal of Educational Technology in Higher Education, 2022
Mobile instant messaging (MIM) has become the most popular means for young people to communicate. MIM apps typically come with a myriad of features that educators may leverage to increase student learning. However, it remains poorly understood to what extent and in what aspect MIM can facilitate student engagement. We address the gap by comparing…
Descriptors: Handheld Devices, Computer Mediated Communication, Asynchronous Communication, Discussion
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Laia Canals; Gisela Granena; Yucel Yilmaz; Aleksandra Malicka – Language Teaching Research, 2025
This study investigated the relative effectiveness of immediate and delayed corrective feedback on the acquisition of -ing/-ed participial adjectives by Spanish English-as-a-foreign-language learners in video-based computer-mediated communication. Fifty-two participants took part in a communicative task in one of four groups (two experimental and…
Descriptors: Computer Mediated Communication, Video Technology, Feedback (Response), Instructional Effectiveness
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Marjan Ebadijalal; Shahab Moradkhani – Computer Assisted Language Learning, 2025
The present mixed-methods study aimed at investigating the effects of three writing conditions, including collaborative writing (CW), collaborative prewriting (CPW), and individual writing (IW), on the performance and motivation of 66 Iranian EFL learners in a computer-mediated communication (CMC) context. Data were obtained through a background…
Descriptors: Computer Assisted Instruction, Collaborative Writing, Prewriting, Writing (Composition)
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Yingying Jiang; Lindai Xie; Guohui Lin; Fangfang Mo – Education and Information Technologies, 2024
ChatGPT has surprised academia with its remarkable abilities but also raised substantial concerns regarding academic integrity and misconduct. Despite the debate, empirical research exploring the issue is limited. The purpose of this study is to bridge this gap by analyzing Twitter data to understand how academia is perceiving ChatGPT. A total of…
Descriptors: Artificial Intelligence, Computer Software, College Faculty, Social Media
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