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Akgun, Muhterem; Atici, Bünyamin – Participatory Educational Research, 2022
The objective of this study is to ascertain the effects of immersive virtual reality environments on students' academic achievement utilizing quantitative and qualitative approaches. First, databases of Web of Science, Google Scholar, ERIC, Proquest, YÖK Thesis Center, and ULAKBIM of Turkey were searched, and 31 studies (23 journal papers and 8…
Descriptors: Computer Simulation, Academic Achievement, Meta Analysis, Databases
Dincer, Ali; Dariyemez, Tevfik – IAFOR Journal of Education, 2020
Although English is the de facto language of communication across nations in today's world, a limited number of foreign language learners are able to communicate well in English and perceive themselves as competent speakers. Investigating traits of proficient speakers of English and understanding the reasons behind their speaking skills can guide…
Descriptors: Language Proficiency, Second Language Learning, Second Language Instruction, English (Second Language)
Huang, Biyun; Hwang, Gwo-Jen; Hew, Khe Foon; Warning, Peter – Distance Education, 2019
Gamification offers potential for improving students' online discussion quantity and the depth of discussion content. However, very few studies have examined the social network patterns when students are posting and providing peer-feedback to each other in gamification-based environments. In response to those gaps, this study used a learning…
Descriptors: Computer Games, Peer Relationship, Comparative Analysis, Feedback (Response)
Aktas, Elif; Yurt, Serap Uzuner – International Journal of Higher Education, 2017
The aim of this study was to determine the effect of the learning environment where digital stories are used as a learning material on the motivation, academic success, retention, and students' opinions. The study was carried out with mixed method which is a combination of quantitative and qualitative research approach. The study was implemented…
Descriptors: Foreign Countries, College Students, Educational Environment, Story Telling
Vural, Ömer Faruk – Educational Research and Reviews, 2015
Social Networking Sites (SNS) have become popular among students and faculties, especially for all young population. SNSs are a relatively new technology, and little research has been conducted on the beliefs of the teacher candidates about using Social Network as an instructional tool. The study was conducted to find out for what purposes…
Descriptors: Social Networks, Focus Groups, Teaching Methods, Teacher Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers