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Showing 1 to 15 of 36 results Save | Export
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Hsu, Shih-Yin; Beasley, Robert E. – Australasian Journal of Educational Technology, 2019
Learners in an English as a foreign language (EFL) context seldom have the opportunity to interact with people from other cultures and experience intercultural communication in English to foster their intercultural competence (IC), whether inside or outside of the classroom. In an effort to create a brand new opportunity to boost target language…
Descriptors: Electronic Mail, Synchronous Communication, Computer Mediated Communication, Student Attitudes
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Cho, Ji Young; Cho, Moon-Heum; Kozinets, Nadya – International Journal of Technology and Design Education, 2016
With the recognition of the importance of collaboration in a design studio and the advancement of technology, increasing numbers of design students collaborate with others in a technology-mediated learning environment (TMLE); however, not all students have positive experiences in TMLEs. One possible reason for unsatisfactory collaboration…
Descriptors: Interior Design, Cooperative Learning, Computer Uses in Education, College Students
Long, Christian – Learning & Leading with Technology, 2012
Design thinking is about using design to improve the human experience. It combines collaboration, systems thinking, and a balance of creative and analytical habits. It also fuels what the students want for themselves: making an impact on the real world in real time and having adults take their passions seriously. The process essentially comes down…
Descriptors: Feedback (Response), Systems Approach, Design, High School Students
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Li, Lan; Liu, Xiongyi; Zhou, Yuchun – British Journal of Educational Technology, 2012
The study examined how playing two roles as assessors and assessees in technology-assisted peer assessment contributes to students' performance. Data from a previous study was recoded and analysed to understand peer assessment processes from a different angle. Findings of our previous study supported the importance of the assessor's role, but not…
Descriptors: Feedback (Response), Student Evaluation, Peer Evaluation, Student Role
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Kaplan, Melike Demirbag; Piskin, Burak; Bol, Beste – Journal of Marketing Education, 2010
The major challenge of marketing education is that the discipline continually reinvents itself. Marketing approaches and practices once new rapidly become old and many texts grow outdated in a short period of time, increasing the pressure on the instructors to provide the students with the latest knowledge. The changing environment of business…
Descriptors: Web Sites, Electronic Publishing, Experiential Learning, Technology Integration
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Cordes, Sean – E-Learning and Digital Media, 2012
This article is an exploratory study of student behavior using online tools to do project-based work for a library science course at a mid-sized Midwestern public university. The population was 22 net generation students aged 18-24, who were enrolled in an Introduction to Information Resources course. The study was designed to better understand…
Descriptors: Online Searching, Computer Uses in Education, Computer Mediated Communication, Electronic Publishing
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Buechler, Scott – Business Communication Quarterly, 2010
Web 2.0 is not only for kids anymore, businesses are using it, too. Businesses are adopting Web 2.0 technology for a variety of purposes. In this article, the author discusses how he incorporates Web 2.0 into his business communications course. He describes a project that has both individual and collaborative elements and requires extensive…
Descriptors: Web Sites, Public Speaking, Electronic Publishing, Business
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Pearce, Joshua M. – Journal of Education for Sustainable Development, 2009
Numerous studies have demonstrated that university students are capable of contributing to sustainable development while improving their academic skills. Unfortunately for many institutions, the expense of sending large cohorts of students on international service learning trips is prohibitive. Yet, students remain enthusiastic and well equipped…
Descriptors: Service Learning, Sustainable Development, College Students, Science Instruction
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Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
Eckstein, Michelle – Gifted Child Today, 2009
Enrichment clusters, a component of the Schoolwide Enrichment Model, are multigrade investigative groups based on constructivist learning methodology. Enrichment clusters are organized around major disciplines, interdisciplinary themes, or cross-disciplinary topics. Within clusters, students are grouped across grade levels by interests and focused…
Descriptors: Constructivism (Learning), Academically Gifted, Internet, Web Sites
Johnson, Doug – Jossey-Bass, An Imprint of Wiley, 2012
This is a must-have resource for all K-12 teachers and administrators who want to really make the best use of available technologies. Written by Doug Johnson, an expert in educational technology, "The Classroom Teacher's Technology Survival Guide" is replete with practical tips teachers can easily use to engage their students and make their…
Descriptors: Educational Strategies, Elementary Secondary Education, Educational Technology, Technology Integration
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Waters, John K. – T.H.E. Journal, 2008
It was the perfect Halloween project. Each class would construct a three-dimensional "monster" out of common classroom materials (construction paper, cardboard boxes, tape, markers, glue, string, etc.), then write down instructions for building the monster and send them off to another class in the district, or in some other district, or even some…
Descriptors: Mathematics Skills, Writing Skills, Distance Education, Instructional Effectiveness
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Duncan, Ravit Golan; El-Moslimany, Hebbah; McDonnell, Janice; Lichtenwalner, Sage – Journal of Technology and Teacher Education, 2011
The development of inquiry and project-based materials is challenging in many ways, not the least of which is the design of supports for teachers implementing such materials. We report on the design of educative and just-in-time teacher supports for an online project-based unit in ocean science. The teacher supports were visible as tabs on the…
Descriptors: Student Projects, Oceanography, Active Learning, Teacher Attitudes
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Zhang, Ke; Peng, Shiang Wuu; Hung, Jui-long – Educational Media International, 2009
This case study investigated undergraduate students' first experience in online collaborative learning in a project-based learning (PBL) environment in Taiwan. Data were collected through interviews of 48 students, instructor's field notes, researchers' online observations, students' online discourse, and group artifacts. The findings revealed…
Descriptors: Undergraduate Students, Student Projects, Active Learning, Foreign Countries
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Bonk, Curtis J.; Lee, Mimi Miyoung; Kim, Nari; Lin, Meng-Fen Grace – Internet and Higher Education, 2009
Wikis have the potential to change learning environments from traditional knowledge transmission models to knowledge transformative ones where students generate, share, and reshape knowledge. In this three-part study, graduate students created wikibooks across institutional settings. One of these projects extended to universities in China, Taiwan,…
Descriptors: Constructivism (Learning), Graduate Students, Transformative Learning, Foreign Countries
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