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Abedin, Babak; Daneshgar, Farhad; D'Ambra, John – Computers & Education, 2011
While from a technological perspective Computer Supported Collaborative Learning (CSCL) systems have been improved considerably, previous studies have shown that the social aspect of the CSCL is often neglected or assumed to happen automatically by simply creating such virtual learning environments. By distinguishing between students' non-task…
Descriptors: Interpersonal Competence, Test Construction, Test Validity, Social Environment
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Yang, Dazhi; Richardson, Jennifer C.; French, Brian F.; Lehman, James D. – Educational Technology Research and Development, 2011
The purpose of this study was to develop and validate a content analysis model for assessing students' cognitive learning in asynchronous online discussions. It adopted a fully mixed methods design, in which qualitative and quantitative methods were employed sequentially for data analysis and interpretation. Specifically, the design was a…
Descriptors: Grounded Theory, Factor Analysis, Data Analysis, Content Analysis
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Rourke, Liam; Anderson, Terry – Educational Technology Research and Development, 2004
Over the past 15 years, educational technologists have been dabbling with a research technique known as quantitative content analysis (QCA). Although it is characterized as a systematic and objective procedure for describing communication, readers find insufficient evidence of either quality in published reports. In this paper, it is argued that…
Descriptors: Content Analysis, Computer Mediated Communication, Educational Technology, Research Methodology
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games