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Shoda, Vera Paola – E-Learning and Digital Media, 2022
Let's Play (LP) is the term used to describe the videos of people providing commentary as they play video games that follow either live streaming or pre-edited format uploaded in online video sharing platforms. Previous studies on LP have shown its possible use in literary practice and pedagogical potential. This paper goes deeper into the…
Descriptors: Video Games, Electronic Learning, Teaching Methods, Video Technology
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Skov, Mette; Lykke, Marianne – Journal of Science Education and Technology, 2023
In recent years, several role-modelling initiatives have been testing and exploring the use of digital technologies to facilitate young people's encounters with role models in the science, technology, engineering, and mathematics (STEM) fields. The aim of this article is twofold. Firstly, through a literature review, the article aims to provide an…
Descriptors: Role Models, STEM Education, Instructional Design, Educational Technology
Laura Lee Thompson – ProQuest LLC, 2022
The purpose of this qualitative descriptive study was to explore how instructors at community colleges in the United States described instructor social presence developed through their use of video communication in their online classroom for interactions for learning, socialization of content, community development, and the overall learning…
Descriptors: College Faculty, Community Colleges, Video Technology, Online Courses
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Sophia Magaretha Brink – Journal of Applied Research in Higher Education, 2025
Purpose: The objective of the study was to explore which COVID-19 teaching and learning methods, that enhanced accounting students' learning experience, should be applied at a residential university after the pandemic. Design/methodology/approach: A qualitative exploratory approach within an interpretive paradigm was applied. A total of 15…
Descriptors: COVID-19, Pandemics, Student Experience, Accounting
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Gourlay, Lesley – Learning, Media and Technology, 2022
Given the central role of digital devices and screens in academic work, their use and our relationship to them are under-theorised in mainstream research into digital education. The COVID-19 pandemic, however, rendered the use of digital screens central to life in 'lockdowns'. This paper will consider the relationships between digital screens and…
Descriptors: Educational Technology, COVID-19, Pandemics, Hygiene
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Kathleen M. Randolph; Glenna M. Billingsley; Cathy N. Thomas – Journal of Special Education Apprenticeship, 2024
This study investigated the efficacy of two distinct virtual training platforms, TeachLivE™ and Zoom with actors, in preparing preservice practitioners for behavior management in real-world settings. This exploratory study aimed to investigate individual participant skill acquisition and assess which platform better equipped participants with the…
Descriptors: Computer Simulation, Skill Development, Computer Mediated Communication, Educational Technology
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Sarah Ransdell – Distance Learning, 2023
Ransdell and Rieck (2020) found that distance learning was a physical and mental challenge in the first year of the COVID-19 pandemic. The present study compares Zoom, Canvas, and smartphone use from 2020 to 2023, when the COVID-19 pandemic has receded. For many students, phones are used more and larger devices less. Students who realize that…
Descriptors: Handheld Devices, Telecommunications, COVID-19, Pandemics
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Shoecraft, Kelly – TESOL in Context, 2023
The use of technology in language teaching and learning has been rising in popularity with rapid developments in technology as well as increased need due to the recent coronavirus pandemic. Moreover, the sheer number of technologies available and the choices with how to implement them can be quite daunting for educators. In this article, three…
Descriptors: Technology Uses in Education, Educational Technology, Computer Software, Electronic Learning
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Stoszkowski, John; Hodgkinson, Aran; Collins, Dave – Physical Education and Sport Pedagogy, 2021
Background: Coaching researchers have stressed the need for critical reflection in practitioners, as an important tool to facilitate development. In parallel, however, coaches' preference for more informal development methods are well documented. The increased impact of social media and other online applications offers new ways to pursue these…
Descriptors: Video Technology, Computer Mediated Communication, Cooperative Learning, Reflection
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Hrastinski, Stefan – International Journal for Lesson and Learning Studies, 2021
Purpose: Lesson study is one of the most adopted models of teacher professional development. However, as education has become increasingly digital, this study aims to investigate the use of digital tools to support teacher professional development in lesson studies. Design/methodology/approach: This article systematically reviews journal articles…
Descriptors: Communities of Practice, Faculty Development, Educational Technology, Electronic Learning
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Tanrikulu, Fatih – Computer Assisted Language Learning, 2022
This study aims to identify the students' perceptions about how collaborative digital storytelling use in writing class affects their writing skills. Having a qualitative research design, the research has utilized an action research model. The research was conducted in two different classes with first-year university students studying at the…
Descriptors: Foreign Countries, College Freshmen, Story Telling, Educational Technology
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Wong, Paulina Pui Yun; Wong, Gary Wai Chung; Techanamurthy, Umawathy; Mohamad, Wan Syukriah Binti; Febriana, Aderina; Chong, James Chit Ming – Knowledge Management & E-Learning, 2022
The importance of social networks has increased in recent decades, yet the use of social learning in higher education is nascent. Little is known how to foster high levels of social learning discourse among students in higher education classrooms. To address this gap, the present study analyses the use of a mobile application (Soqqle) for sharing…
Descriptors: College Students, Computer Oriented Programs, Handheld Devices, Computer Mediated Communication
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Carr, Jennie – Journal of Educational Technology and Online Learning, 2020
Asynchronous online discussion boards are frequently utilized as a pedagogical tool within traditional, hybrid, and online collegiate courses. Research has found teacher candidates can be disenchanted with the monotonous structure of traditional asynchronous online discussion boards. In educator preparation, we claim to understand teacher…
Descriptors: Preservice Teachers, Student Attitudes, Asynchronous Communication, Computer Mediated Communication
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Lowenthal, Patrick R.; Moore, Robert L. – Online Learning, 2020
Asynchronous video-based discussions have affordances that can address some of the constraints of asynchronous text-based discussions. However, little research has been conducted on the use of asynchronous video-based discussions in online courses. As a result, the purpose of this exploratory study was to investigate students' perceptions of using…
Descriptors: Asynchronous Communication, Computer Mediated Communication, Video Technology, Discussion
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Miller, Stacia C.; McIntyre, Christina J.; Lindt, Suzanne F. – Childhood Education, 2020
As the latest advances in technology make their way into the classroom, teachers are often overwhelmed with decisions about which technologies are the easiest to implement, best for student learning, and most interesting to students. Among the latest technology sensations to emerge are video response tools, which are online social interfaces for…
Descriptors: Educational Technology, Elementary School Students, Technology Integration, Video Technology
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