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Bo Wang – Interactive Learning Environments, 2024
The rise and development of new network technologies have shaped a new information revolution. At the same time, they have penetrated education, including football training. The study aimed to determine the impact of network technologies on players' ability to cooperate, be engaged, and be creative when teaching football tactics. ANCOVA (analysis…
Descriptors: Team Sports, Cooperation, Creativity, Learner Engagement
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Lockridge, Rochelle; Levine, Alan; Funes, Mariana – Journal of Interactive Media in Education, 2014
This case study illustrates how DS106, a computer science course in Digital Storytelling from the University of Mary Washington (UMW) and accessible as an open course on the web, is being explored in a corporate environment at 3M, an American multinational corporation based in St. Paul, Minnesota, to build community, collaboration, and more…
Descriptors: Case Studies, Corporate Education, Computer Science Education, Story Telling
Tusch, Erich G. – Education Digest: Essential Readings Condensed for Quick Review, 2012
In 2004, prior to the launch of their 1-to-1 laptop program, the superintendent expressed some anxiety about the prospect of radically changing teaching and learning by issuing a laptop computer to every student and teacher. Although the concept was exciting, it carried big risks and would take time and thorough planning to execute well. Even with…
Descriptors: Computer Networks, Educational Technology, Public Support, Computer Uses in Education
Tusch, Erich G. – School Administrator, 2012
The prospect of radically changing teaching and learning by issuing a laptop computer to every student and teacher is an exciting one, but it carried big risks and would take time and thorough planning to execute well. But even thorough planning can't prevent the unanticipated. In this article, the author counts six major surprises during his time…
Descriptors: Computer Uses in Education, Laptop Computers, Educational Technology, Teaching Methods
Moyle, Kathryn – Australian Council for Educational Research, 2010
Australian Education Review (AER) 56 explores national and international policy priorities for building students' innovation capabilities through information and communication technologies (ICT) in Australian schools. Section 1 sets out the Australian policy context for digital education and highlights some of the emerging challenges. It provides…
Descriptors: Innovation, Foreign Countries, Educational Policy, Information Technology
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Walling, Donovan R. – TechTrends: Linking Research and Practice to Improve Learning, 2009
When students engage with technology to produce media, impetus and inspiration often come from the work of others. In today's new media environment in which students blur the line between school-based technologies and personal devices and engagement, educators find themselves standing on a railroad track facing a speeding high-tech train. If…
Descriptors: Production Techniques, Computer Networks, Social Networks, Films
Ranguelov, Stanislav; Horvath, Anna; Dalferth, Simon; Noorani, Sogol – Education, Audiovisual and Culture Executive Agency, European Commission, 2011
This report on Key Data on Learning and Innovation through ICT at School in Europe 2011 builds on the previous Eurydice publications on information and communication technology in schools in Europe. It also aims to extend the theoretical framework by looking not only at the teaching and learning of ICT but also at the use of ICT to promote…
Descriptors: Educational Technology, Information Technology, Educational Innovation, Teaching Methods
Stoner, Michael – Currents, 1995
Increasing use of computer networks such as the World Wide Web makes it necessary for colleges and universities to formulate policies concerning institution-related postings. This involves designing institutional pages that are well-formulated, accurate, and in compliance with state and federal laws, and establishing policy that allows for some…
Descriptors: Administrative Policy, Compliance (Legal), Computer Networks, Creativity
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McCombs, Gillian M. – Library Resources and Technical Services, 1994
Discusses implications of using the Internet for library technical services. Topics addressed include creative uses of the Internet; three basic applications on the Internet, i.e., electronic mail, remote log-in to another computer, and file transfer; electronic processing of information; electronic access to information; and electronic processing…
Descriptors: Access to Information, Computer Networks, Creativity, Electronic Mail
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Glogoff, Stuart – Journal of Academic Librarianship, 1994
Describes the development of a Staff Creativity Lab at the University of Arizona library that was designed to help foster an atmosphere that encourages creative thinking by learning to use different microcomputers and new software and to develop new skills over networks. The selection of hardware and software is also discussed. (Contains eight…
Descriptors: Academic Libraries, Computer Networks, Computer Software, Creative Thinking
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Owen, Martin – Interactive Technology and Smart Education, 2006
This paper describes the origin and work of an independent research and development facility whose role is to catalyse the development of broadband applications for education. The paper describes how a three pronged approach is helping content developers understand the opportunities and make use of good research and practice in learning to develop…
Descriptors: Research and Development, Computer Assisted Instruction, Telecommunications, Access to Information
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Walker, Becki – CD-ROM Professional, 1995
Describes three companies' approaches to marketing and selling CD-ROM products on the World Wide Web. Benefits include low overhead for Internet-based sales, allowance for creativity, and ability to let customers preview products online. Discusses advertising, information delivery, content, information services, and security. (AEF)
Descriptors: Advertising, Comparative Analysis, Computer Networks, Computer Security
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Peters, Paul Evan – Internet Research, 1994
Surveys the politics and economics of networking and presents four general leadership strategies for making progress in the climate of change surrounding the developing National Information Infrastructure: (1) building the organizational information infrastructure; (2) emphasizing exploration and discovery; (3) cultivating relationships and…
Descriptors: Change Strategies, Computer Networks, Creativity, Discovery Processes
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Aiken, Milam; Riggs, Mary – Journal of Creative Behavior, 1993
A computer-based group decision support system (GDSS) to increase collaborative group productivity and creativity is explained. Various roles for the computer are identified, and implementation of GDSS systems at the University of Mississippi and International Business Machines are described. The GDSS is seen as fostering productivity through…
Descriptors: Adults, Brainstorming, Computer Networks, Computer Oriented Programs
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Hert, Carol A. – Internet Research, 1994
Argues that training is a critical success factor for Internet implementation in organizations, both in teaching Internet skills and in enabling trainees to participate in planning how the Internet could transform the organization. Conceptual areas relevant to the development of training and the associated theoretical perspectives are suggested.…
Descriptors: Adult Learning, Computer Networks, Course Organization, Creativity
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