Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Computer Networks | 3 |
| Computer System Design | 3 |
| Learning Modules | 3 |
| Electronic Learning | 2 |
| Case Studies | 1 |
| Classification | 1 |
| Client Server Architecture | 1 |
| Computer Software | 1 |
| Cooperative Learning | 1 |
| Courseware | 1 |
| Curriculum Development | 1 |
| More ▼ | |
Source
| E-Learning | 1 |
| Interactive Learning… | 1 |
Author
| Benito, Manuel | 1 |
| Casquero, Oskar | 1 |
| Ovelar, Ramon | 1 |
| Portillo, Javier | 1 |
| Romo, Jesus | 1 |
| Saleh, Mostafa S. | 1 |
| Saylor, John M. | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 2 |
| Reports - Evaluative | 1 |
Education Level
| Higher Education | 2 |
| Adult Education | 1 |
Audience
Location
| Spain | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Casquero, Oskar; Portillo, Javier; Ovelar, Ramon; Benito, Manuel; Romo, Jesus – Interactive Learning Environments, 2010
Universities can offer eLearning 2.0 tools and services to learners while obtaining clear benefits from releasing the control over some learning content. This means a shift from the institution centred and monolithic model of traditional virtual learning environments (VLEs) to a more heterogeneous and open model. This article tries to plot an…
Descriptors: Web Sites, Learning Processes, Internet, Client Server Architecture
Saleh, Mostafa S. – E-Learning, 2005
The new e-learning generation depends on Semantic Web technology to produce learning objects. As the production of these components is very costly, they should be produced and registered once, and reused and adapted in the same context or in other contexts as often as possible. To produce those components, developers should use learning standards…
Descriptors: Electronic Learning, Educational Technology, Metadata, Educational Resources
PDF pending restorationSaylor, John M. – 1992
The National Science Foundation (NSF) is providing funds for coalitions of engineering educational institutions to improve the quality of undergraduate engineering education. A hypothesis that is being tested is that people can learn better in environments that allow self-paced and/or collaborative learning. The main tools for providing this…
Descriptors: Computer Networks, Computer Software, Computer System Design, Cooperative Learning

Peer reviewed
Direct link
