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K. Kavitha; V. P. Joshith – Journal of Pedagogical Research, 2024
Artificial intelligence (AI) technologies continue to revolutionize various sectors, including their incorporation into education, particularly in K-12 science education, which has become evidently significant. This paper presents a bibliometric analysis and systematic review that examines the incorporation of AI technologies in K-12 science…
Descriptors: Artificial Intelligence, Science Education, Elementary School Science, Secondary School Science
Craig, Scotty D. – Advanced Distributed Learning Initiative, 2021
The dynamic and high-stakes nature of education and training requires reliance on evidence-based practices and policies to make decisions about technology adoption and implementation. In the report, "Science of Learning and Readiness (SoLaR) Recommendation Report: Science of Learning Practices for Distributed Online Environments"…
Descriptors: Science Education, Learning Readiness, Evidence Based Practice, Check Lists
Kern, Cindy L.; Crippen, Kent J. – Journal of Science Education and Technology, 2017
Scientific inscriptions--graphs, diagrams, and data--and argumentation are integral to learning and communicating science and are common elements in cyberlearning environments--those involving the use of networked learning technologies. However, previous research has indicated that learners struggle to use inscriptions and when they engage in…
Descriptors: Scaffolding (Teaching Technique), Internet, Electronic Learning, Web Based Instruction
Wolf, T. – IEEE Transactions on Education, 2010
Laboratory experience is a key factor in technical and scientific education. Virtual laboratories have been proposed to reduce cost and simplify maintenance of lab facilities while still providing students with access to real systems. It is important to determine if such virtual labs are still effective for student learning. In the assessment of a…
Descriptors: Science Education, Technical Education, Laboratory Training, Educational Experience
Frezzo, Dennis C.; Behrens, John T.; Mislevy, Robert J. – Journal of Science Education and Technology, 2010
Simulation environments make it possible for science and engineering students to learn to interact with complex systems. Putting these capabilities to effective use for learning, and assessing learning, requires more than a simulation environment alone. It requires a conceptual framework for the knowledge, skills, and ways of thinking that are…
Descriptors: Computer Simulation, Computer Networks, Educational Environment, Models
Vaquero, L. M. – IEEE Transactions on Education, 2011
The cloud has become a widely used term in academia and the industry. Education has not remained unaware of this trend, and several educational solutions based on cloud technologies are already in place, especially for software as a service cloud. However, an evaluation of the educational potential of infrastructure and platform clouds has not…
Descriptors: Foreign Countries, Advanced Courses, Course Objectives, Computers
Yang, Jie Chi; Lin, Yi Lung – Educational Technology & Society, 2010
When using mobile devices in support of learning activities, students gain mobility, but problems arise when group members share information. The small size of the mobile device screen becomes problematic when it is being used by two or more students to share and exchange information. This problem affects interactions among group members. To…
Descriptors: Electronic Learning, Student Attitudes, Pretests Posttests, Achievement Tests

Roschelle, Jeremy; Penuel, William R.; Abrahamson, Louis – Educational Leadership, 2004
Classroom network requires every student to think actively, which enhances student participation in mathematics and science. Classroom-specific networks use software designed to enhance communication between teacher and students.
Descriptors: Computer Networks, Mathematics Education, Science Education, Computer Software

Schrage, Michael – Science, 1991
Discusses the conceptual roots of computer-mediated collaboration in real-time networks and the software environments that currently support these networks. Examines the informal and formal electronic-mail networks in the United Kingdom. Speculates on future developments for this emerging technology. (JJK)
Descriptors: Computer Networks, Electronic Mail, Postsecondary Education, Research Tools
Roe, Gerry – Journal of Student Research, 1990
Computer bulletin board systems, commercial services, technical services, and academic/professional networks are described. Directions on how to get started using these types of networks and examples of ways they can be used are provided. (KR)
Descriptors: Computer Networks, Computer Uses in Education, Science Education, Student Projects
Cantrell, Pamela; Knudson, Mark S. – Computers in the Schools, 2006
Participants in a science professional development field experience were surveyed for their perceptions of the impacts of integrating a wireless local area network (WLAN), pocket PCs, and laptops as tools for enhancing science inquiry. Pocket PCs and laptops were used for data collection and analysis and for communication of research results to…
Descriptors: Field Experience Programs, Data Collection, Educational Technology, Inquiry

Druger, Marvin – Journal of College Science Teaching, 2000
Points out the lack of standards and benchmarks guides for college science teaching. Questions whether it is necessary to attempt to establish national science standards for college science teaching and considers professional development, motivation, and teaching strategies. Recommends teacher preparation experience for college science faculty.…
Descriptors: College Instruction, Computer Networks, Higher Education, Learning
Rosenbaum, Eric; Klopfer, Eric; Perry, Judy – Journal of Science Education and Technology, 2007
The learning of science can be made more like the practice of science through authentic simulated experiences. We have created a networked handheld Augmented Reality environment that combines the authentic role-playing of Augmented Realities and the underlying models of Participatory Simulations. This game, known as Outbreak @ The Institute, is…
Descriptors: Science Education, Educational Games, Experiential Learning, Simulated Environment
Lockwood, Russ; And Others – Personal Computing, 1988
Contains articles which review communications software. Includes "Crosstalk Mark 4,""ProComm,""Freeway Advanced,""Windows InTalk,""Relay Silver," and "Smartcom III." Compares in terms of text proprietary, MCI upload, Test ASCII, Spreadsheet Proprietary, Text XMODEM, Spreadsheet XMODEM, MCI Download, Documentation, Support and Service, ease of use,…
Descriptors: Communications, Computer Networks, Computer Software, Computer Software Reviews
Lockwood, Russ – Personal Computing, 1988
Lists general purpose communication programs for personal computers along with manufacturers' names and addresses, key data on each product, and comments. Includes memory requirements, price, BAUD rates, terminals, and protocols. Sixty-four manufacturers are listed. (CW)
Descriptors: Communications, Computer Networks, Computer Software, Computer Software Reviews