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Pablo Rivera-Vargas; Diego Calderón-Garrido; Judith Jacovkis; Lluís Parcerisa – Journal of New Approaches in Educational Research, 2024
The use of commercial digital platforms in public schools like Google and Microsoft, which was exacerbated during the pandemic, requires analysis to encourage a safer and more appropriate educational use. The research objective behind this article was to analyse the concerns of school students in obligatory primary and secondary education in…
Descriptors: Public Schools, Computer Oriented Programs, Elementary Secondary Education, Foreign Countries
Tyler Poe; Ankur Chattopadhyay – Education and Information Technologies, 2024
Existing research literature in computing and IT education shows that there has been limited work on investigating how offense based learning approaches using hacks can enhance learning of mobile security topics. In an effort to fill this research gap, we performed an experimental study with a unique, nifty user hack driven offense based learning…
Descriptors: Information Security, Computer Security, Telecommunications, Handheld Devices
Taemin Ha; Juntack Oh; Won Seok Chey – Strategies: A Journal for Physical and Sport Educators, 2025
Every student is unique and possesses different needs and abilities, particularly those with autism spectrum disorder (ASD). Alternative instruction that accommodates their distinctive needs could increase their probability of success in physical education lessons. The integration of technology in physical education classes would be a valuable…
Descriptors: Physical Education, Inclusion, Adapted Physical Education, Technology Integration
Gustavo Martins Nunes Avellar; Maria Lydia Fioravanti; William Simao de Deus; Kalinka Regina Lucas Jaquie Castelo Branco; Ellen Francine Barbosa – Education and Information Technologies, 2024
High-resolution displays on mobile devices, accurate motion sensors, and efficient mobile processors have taken virtual reality (VR), essentially employed in laboratory, to everyday environments, including homes, workplaces, and classrooms. Regarding programming education, it has been investigated in conjunction with various educational…
Descriptors: Computer Oriented Programs, Elementary Secondary Education, Programming, Concept Formation
Eduarda Sousa-Sá; Natalie Lander; Ahmad Abu Alqumsan; Shehab Alsanwy; Darius Nahavandi; Nicole Toomey; Shady Mohamed; Steven Lewis; Lisa M. Barnett – Journal of Teaching in Physical Education, 2024
Purpose: To refine a motor competence assessment app prototype, enabling its redesign. Method: Workshops were conducted to inform the prototype development. App's usability was evaluated on its ability to communicate relevant information to the teachers (n = 9). A "think out loud" protocol was applied by the users. Results: Both…
Descriptors: Physical Education Teachers, Student Evaluation, Psychomotor Skills, Computer Oriented Programs
Ross, Samantha M.; Ross, Anne S.; Abrahamson, Kayla; Wyant, James – Journal of Physical Education, Recreation & Dance, 2023
Students with disabilities may experience barriers to curriculum when inaccessible apps are incorporated into the classroom. To support physical educators, this report offers guidance on identifying (section I) and using (section II) app accessibility features within physical education classrooms. Example applications and resources are shared that…
Descriptors: Students with Disabilities, Physical Education Teachers, Physical Education, Educational Technology
Kim Andreassen; Jordina Quain; Emily Castell – Health Education Journal, 2024
Background: The pathologisation of people with disability1 has long affected the educational quality of the sexuality education they receive. Whilst concern for people with disability has been growing in some comprehensive sexuality education settings, the quality of education in these spaces is variable and typically accommodations for people…
Descriptors: Disabilities, Sex Education, Equal Education, Access to Education
Danible, Kaitlin; Panizza, Chloe; Boushey, Carol; Kerr, Deborah; Zhu, Fengqing; Banna, Jinan C. – Journal of Extension, 2021
The mobile food record™ (mFR™) is a novel app that allows for the tracking of individual food waste and addresses the limitations of current methods to accurately quantify food waste. Extension educators may use data from the mFR™ to create educational initiatives for food waste prevention and education that may be implemented in settings such as…
Descriptors: Food, Measurement, Computer Oriented Programs, Extension Education
Vojteková, Jana; Vojtek, Matej; Žoncová, Michaela; Repaská, Gabriela – Curriculum and Teaching, 2023
This article presents several examples of digital technologies, such as the use of augmented reality, virtual reality, mLearning, web-based GIS, online applications, and the like, which can be used in the educational process of geography. We also present the methodologies created within the national project called IT Academy - Education for the…
Descriptors: Technology Uses in Education, Educational Technology, Computer Simulation, Geographic Information Systems
Vieyra, Rebecca; Vieyra, Chrystian; Pendrill, Ann-Marie; Xu, Benjamin – Physics Education, 2020
This article describes the development and deployment of Physics Toolbox Play, a gamified component of the "Android Physics Toolbox Sensor Suite" app, that can introduce young children through adults to fundamental physics principles. The app was used successfully in a variety of contexts, including STEM fairs with primary and secondary…
Descriptors: Educational Games, Physics, Science Instruction, Science Education
Siyam, Nur; Abdallah, Sherief – Journal of Special Education Technology, 2022
Good coordination among school staff and families leads to increased learning quality and academic success for students with special education needs and disabilities (SEND). This pilot study aims to investigate the use of mobile technology for the coordination of therapy and learning for students with SEND. This study first follows a participatory…
Descriptors: Students with Disabilities, Educational Technology, Telecommunications, Handheld Devices
Altiok, Serhat; Yükseltürk, Erman – International Journal of Computer Science Education in Schools, 2018
The purpose of the study is to analyze pre-service IT teachers' views on a five day seminar which is related to current methodologies and tools in K-12 computer programming education. The study sample consisted of 44 pre-service IT teachers who study as 3rd or 4th undergraduate program at Department of Computer Education and Instructional…
Descriptors: Preservice Teachers, Information Technology, Student Attitudes, Programming
Lightfoot, Mary Henry – Odyssey: New Directions in Deaf Education, 2019
Advocating for deaf or hard of hearing child can be a daunting task … and intimidating. So many professionals around a table and the parent. What can parents do to advocate for deaf or hard of hearing children? Why is advocating for these child at school meetings important? As Apple says (2009), "There's an app for that!" The Laurent…
Descriptors: Parents, Advocacy, Computer Oriented Programs, Deafness
Carreon, Adam; Smith, Sean J.; Rowland, Amber – Journal of Special Education Technology, 2020
Augmented reality (AR) is an emerging technology that can help educators enhance their classrooms. With one-to-one initiatives and application (app) development creating affordable technology, teachers have more access to innovative supports for their students with disabilities' academic, social, emotional, and behavioral skill development. Using…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
Laskowski, Margaret M.; Reinecke, Dana R.; Chen, Hsin-liang – Journal for Leadership and Instruction, 2018
This exploratory study examines the current use of instructional technology, and assistive technologies for support of individuals with learning disabilities as well as other disabilities in New York State. The researchers used SurveyMonkey and postings on social media websites for various professional organizations to solicit responses to a…
Descriptors: Assistive Technology, Technology Uses in Education, Learning Disabilities, Barriers