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Nicola Urquhart; Joanne Lee; Eileen Wood – Journal of Children and Media, 2024
Well-designed math apps can foster children's numeracy development. Although parents are interested in using math apps for their children, the quantity and variability in quality of apps can make app selection challenging. As such, it is important to know how parents evaluate numeracy content in math apps for their children. This study…
Descriptors: Foreign Countries, Numeracy, Computer Oriented Programs, Mathematics Instruction
Connie Levina Yuen; Nadja Schlote – Journal of Educational Technology Systems, 2024
This study examines learners' experiences and the use of language learning applications ("apps") as a primary source of "second or additional language learning" ("L2") instruction and assessment in higher education. It purviews the integration of artificial intelligence (AI)-powered features that support…
Descriptors: Handheld Devices, Learning Experience, Computer Oriented Programs, Artificial Intelligence
Thacker, Anna; Ho, Jennifer; Khawaja, Arsalan; Katz, Larry – Journal of Teaching in Physical Education, 2022
Purpose: Through video analysis, this paper explores the impact that order of performance has on middle school students' performance of fundamental movement skills within a peer-to-peer learning model. Order of performance refers to the order in which a student performed a skill while paired up with a peer. Method: Using a mobile application, Move…
Descriptors: Middle School Students, Motion, Skill Development, Physical Education
Fichten, Catherine S.; Havel, Alice; Jorgensen, Mary; Wileman, Susie; Harvison, Maegan; Arcuri, Rosie; Ruffolo, Olivia – Journal of Education and Learning, 2022
Attention Deficit Hyperactivity Disorder (ADHD) experts and individuals with ADHD have made many recommendations concerning mobile apps that could potentially help college students succeed. But do students know about these recommended apps? Do they find them useful? How do students use mobile apps for completing schoolwork? To answer these…
Descriptors: Attention Deficit Hyperactivity Disorder, Students with Disabilities, Student Attitudes, College Students
Coles, Alf; Sinclair, Nathalie – For the Learning of Mathematics, 2017
In this article, we question what is an appropriate balance of ordinal and cardinal work in the early learning of number. We see an over-emphasis, in current research and practice, on the cardinal that leads, for example, to only using small numbers. We report on empirical work we have carried out in the UK and Canada that suggests the potential…
Descriptors: Number Concepts, Computer Oriented Programs, Charts, Foreign Countries
Sanchez, Eric; Young, Shawn; Jouneau-Sion, Caroline – Education and Information Technologies, 2017
In this article, we discuss the concept of gamification, based on a literature review and preliminary feedback from teachers using "Classcraft," a role-playing game supported by a digital platform and a mobile application that were developed to answer high school teachers' classroom management needs. Our results come from two experiments…
Descriptors: Classroom Techniques, Computer Oriented Programs, Role Playing, Secondary School Teachers
Babin, Ron; Halilovic, Branka – Information Systems Education Journal, 2017
The use of cloud computing services has grown dramatically in post-secondary institutions in the last decade. In particular, universities have been attracted to the low-cost and flexibility of acquiring cloud software services from Google, Microsoft and others, to implement e-mail, calendar and document management and other basic office software.…
Descriptors: Internet, Computer Software, Information Management, Educational Technology
Sedaghatjou, Mina; Campbell, Stephen R. – International Journal of Mathematical Education in Science and Technology, 2017
This paper explores how a young child (56 m) builds an understanding of the cardinality principle through communicative, touchscreen-based activities involving talk, gesture and body engagement working via multimodal, touchscreen interface using contemporary mobile technology. Drawing upon Nemirovsky's perceptuomotor integration theoretical lens…
Descriptors: Manipulative Materials, Phenomenology, Preschool Children, Mathematics Instruction
Burke, Anne; Hughes, Janette – Technology, Pedagogy and Education, 2018
As technology becomes a larger part of people's everyday lives, it is logical to think that it should also become a part of the learning process. The use of tablets in classrooms is becoming an area of interest as researchers are trying to understand what the benefits are--if any--to using these devices. This article gives an overview of some of…
Descriptors: Handheld Devices, Telecommunications, Student Diversity, Learning Disabilities
Miller, Tess – International Journal of STEM Education, 2018
Background: The purpose of this study was to measure the impact of interactive technology in the form of mathematical applications (apps) delivered using iPads on kindergarten children's learning of number sense in a play-based learning environment. Secondly, factors influencing the use of interactive technology in a play-based environment were…
Descriptors: Skill Development, Mathematics Skills, Numeracy, Kindergarten
Cappon, Paul; Laughlin, Jarrett – International Review of Education, 2013
In the development of learning cities/communities, benchmarking progress is a key element. Not only does it permit cities/communities to assess their current strengths and weaknesses, it also engenders a dialogue within and between cities/communities on the means of enhancing learning conditions. Benchmarking thereby is a potentially motivational…
Descriptors: Foreign Countries, Municipalities, Educational Environment, Benchmarking
Clarkson, Jessica – International Association for Development of the Information Society, 2014
This paper presents the development process and framework used to construct a transportation app that uses situated learning, augmented reality, and communities of practice. Autism spectrum disorder (ASD) is a neurodevelopmental disorder that can cause social impairments as well as the limit the potential for the individual to achieve independence…
Descriptors: Autism, Pervasive Developmental Disorders, Communities of Practice, Computer Simulation
Preston, Jane P; Moffatt, Lyndsay; Wiebe, Sean; McAuley, Alexander; Campbell, Barbara; Gabriel, Martha – Educational Management Administration & Leadership, 2015
The purpose of this paper is to document the perceptions of school leaders regarding the technological use, skills, and attitudes of high school teachers. Using a qualitative research approach, 11 educational leaders from Prince Edward Island (Canada) were individually interviewed. Participants represented the Department of Education, principals,…
Descriptors: Foreign Countries, Technology Uses in Education, Computer Literacy, Administrator Attitudes
Smith, Bryan; Ng-A-Fook, Nicholas; Corrigan, Julie – McGill Journal of Education, 2014
This research project explored the nexus between historical literacies, digital literacy and m-learning as a praxis of mobilizing technopolitics. To do this, we developed a mobile application for teacher candidates to study the absence of the Indian Residential School system from history textbooks and other curricular materials. Building on the…
Descriptors: Electronic Learning, Educational Research, Computer Literacy, Electronic Publishing
Vaughan, Norman; Cloutier, David – British Journal of Educational Technology, 2017
The purpose of this student-faculty partnership research study was to evaluate the effectiveness of a blended four-year Bachelor of Education Elementary Program at a Canadian university using the National Survey of Student Engagement (NSSE) framework. Data was collected from the first graduating cohort of students from the B.Ed. program in…
Descriptors: Foreign Countries, Undergraduate Students, Student Research, College Faculty