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Peter Paul Canuto – Journal of Baltic Science Education, 2023
Plant identification apps make learning about plants more convenient. This study explored the participants' perceptions of using three plant identification apps, PlantNet, PictureThis, and LeafSnap, as potential educational tools. Problems experienced, differences in perceptions, and the participants' most preferred apps were also determined.…
Descriptors: Plants (Botany), Educational Technology, Preservice Teachers, Elementary School Teachers
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Leo A. Mamolo; Shalom Grace C. Sugano – E-Learning and Digital Media, 2024
The pandemic brought changes in the educational setup leading all learning institutions to rely on online learning. In instruction, using the e-learning method has increased due to the pandemic. This study investigated the effects of the Digital Interactive Math Comics (DIMaC) mobile App on students' self-efficacy, anxiety, and achievement in…
Descriptors: Student Attitudes, Self Efficacy, Mathematics Anxiety, Mathematics Achievement
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Andie Tangonan Capinding – Problems of Education in the 21st Century, 2023
Mathematics plays a vital role in education; however, Filipino students encounter difficulties, evident in their performance on both national and international assessments. However, current literature suggests that leveraging technology, such as calculators and AI, in mathematics education can enhance students' proficiency, particularly in the…
Descriptors: Calculus, Mathematics Education, Artificial Intelligence, Technology Uses in Education
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Faith Micah Abenes; Dennis G. Caballes; Samuel A. Balbin; Xides Leonore P. Conwi – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This research project aims to create a gamified instructional material tailored for Grade 8 students that includes a partially deaf student attending mainstream science classes. The developed gamified mobile application underwent expert review and was used as an intervention tool to enhance academic performance in physics among these…
Descriptors: Gamification, Handheld Devices, Computer Oriented Programs, Educational Technology
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Odicar Joice Chavez; Thelma Palaoag – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: This study investigates user preferences for motivational features aligned with self-determination theory (SDT), emphasizing autonomy, relatedness, and competency. The study seeks to identify the most appealing and effective motivational features in AI-driven mobile apps for fostering autonomy, promoting relatedness, and enhancing…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Handheld Devices, Telecommunications
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Verzosa, Debbie Marie B.; De Las Peñas, Ma. Louise Antonette N.; Aberin, Maria Alva Q.; Garces, Len Patrick Dominic M. – International Journal of Mathematical Education in Science and Technology, 2019
This paper presents apps designed to assist students in understanding and developing proofs in geometric theorems. These technologies focus on triangle congruence, triangle similarity and properties of parallelograms. Focus group discussions and initial testing of the apps revealed that the apps offered a more engaging medium for learning proving…
Descriptors: Computer Oriented Programs, Mathematics Instruction, Scaffolding (Teaching Technique), Mathematical Logic
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Verzosa, Debbie Marie B.; De Las Peñas, Ma. Louise Antonette N.; Aberin, Maria Alva Q.; Garces, Len Patrick Dominic M. – International Journal for Technology in Mathematics Education, 2018
This paper presents a mobile app, AlgeOps, created to assist students in understanding addition and subtraction of integers. The design of the app amalgamated the neutralization model (based on cancelling integers of opposite signs) and the number line model to offer a more holistic representation of integers. Furthermore, since AlgeOps presents…
Descriptors: Foreign Countries, Computer Oriented Programs, Handheld Devices, Mathematics Instruction
Villenes, Rejulios; Igliane-Villenes, Ma.Lyn; Alcaraz, Anne Marie R. – Online Submission, 2018
To make Alternative Learning System (ALS) more flexible and inclusive, the researchers aimed to explore the possibilities of utilizing mobile learning as a delivery mode and tool in increasing the delivery of instruction and enhancing learning experiences of its clienteles of the Accreditation and Equivalency (A&E) Program. This study is…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Gieser, C. Richard, Ed. – 1989
This document, the third edition of the bibliography of the Philippines Summer Institute of Linguistics, contains about 2,300 citations on 83 languages. The technical works cited include (1) textbooks for language study; (2) papers resulting from general linguistic research; (3) descriptions of the philologies, grammars, and lexicons of specific…
Descriptors: Computer Oriented Programs, Dictionaries, Ethnography, Language Research
Wimbish, John – 1986
A survey gathering word lists from 40 locations in the Zambales Mountains of the Philippines, for statistical comparison, resulted in the definition of six distinct Negrito languages: Abelen, Magqanchi, Aberlen, Magqindi, Ambala, and Mabeken. With the use of a computer program, WORDSURV, designed for word list comparison, an Ayta language tree was…
Descriptors: Computer Oriented Programs, Computer Software, Foreign Countries, Language Research
Rivera, William M., Comp.; Walker, Sharon M., Comp. – 1985
The 48 papers in this proceedings focus on aspects of non-formal adult education including international comparative adult education. The papers are: "Lifelong Learning in Perspective" (Knox); "Women in their Thirties: The In-Between Generation" (Caffarella, Freeman); "Development in Women: An Analysis of the…
Descriptors: Adult Education, Adult Literacy, Adult Students, Aging (Individuals)