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Koroleva, D. O.; Kochervey, A. I.; Nasonova, K. M.; Shibeko, Yu. V. – Russian Education & Society, 2016
The gaming culture of modern childhood takes place not only in real space, but in a virtual one too. These two components (two planes of development) are often viewed in isolation from one another. This study investigates the completely new phenomenon of augmented reality gaming through the lens of "Pokemon Go," and it describes how the…
Descriptors: Computer Games, Popular Culture, Cross Cultural Studies, Computer Oriented Programs

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