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Pedagogical Framework for Cultivating Children's Data Agency and Creative Abilities in the Age of AI
Juho Kahila; Henriikka Vartiainen; Matti Tedre; Eetu Arkko; Anssi Lin; Nicolas Pope; Ilkka Jormanainen; Teemu Valtonen – Informatics in Education, 2024
The integration of artificial intelligence (AI) topics into K-12 school curricula is a relatively new but crucial challenge faced by education systems worldwide. Attempts to address this challenge are hindered by a serious lack of curriculum materials and tools to aid teachers in teaching AI. This article introduces the theoretical foundations and…
Descriptors: Personal Autonomy, Data, Children, Creativity
Mallas, Andreas; Xenos, Michalis – International Association for Development of the Information Society, 2019
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagram[character omitted]atic an environment used to gamify the in-classroom activity of designing diagrams during a lecture. Using Diagram[character omitted]atic the…
Descriptors: Educational Games, Game Based Learning, Handheld Devices, Computer Oriented Programs
Martincic, Cynthia J. – Information Systems Education Journal, 2016
Mobile application development is currently an important component of CS/IS education. Because of the rapid rate of change in the mobile application field, there are many websites that provide instructional material in tutorial format, but it is difficult to find a textbook that includes mobile application programming assignments and exercises.…
Descriptors: Undergraduate Students, Computer Science Education, Introductory Courses, Programming
Korzaan, Melinda; Lawrence, Cameron – Information Systems Education Journal, 2016
This lab exercise exposes students to Evernote, which is a powerful productivity application that has gained significant purchase in professional work environments. In many academic settings the introductory computer applications course has a specific focus on standard productivity applications such as MS Word and MS Excel. While ensuring fluency…
Descriptors: Productivity, Computer Oriented Programs, Introductory Courses, Computer Science Education
Soares, Andrey – Information Systems Education Journal, 2014
App Inventor has been used successfully to teach introduction to programming course for CS/IS/IT and Non-CS majors. Now, researchers are looking on how to include the tool in the curriculum of more advanced computing courses. This paper presents some Issues, Challenges and Opportunities observed while teaching courses on Mobile Application…
Descriptors: Teaching Methods, Programming, Computer Science Education, Information Systems
Babb, Jeffry S., Jr.; Abdullat, Amjad – Information Systems Education Journal, 2012
Disruptive technologies, such as mobile applications development, will always present a dilemma for Information Systems educators as dominant paradigms in our environment will tend to favor the existing sustaining technologies that we have become known for in our discipline. In light of this friction, we share our approach in investigating and…
Descriptors: Handheld Devices, Computer Oriented Programs, Computer Software, Curriculum Development
Hua, David M. – Information Systems Education Journal, 2013
The demand for qualified information technology professionals remains high despite downturns in the economy. It is imperative to provide students with a curriculum that provides a broad foundation in information technology knowledge, skills, and abilities. Students also need access to specialized technologies and learning materials to develop the…
Descriptors: Cost Effectiveness, Online Vendors, Instructional Materials, Information Technology
Simkin, Mark G. – Journal of Information Systems Education, 2007
Most commercial programming applications are considerably more complex than the end-of-chapter exercises found in programming textbooks. This case addresses this problem by requiring the students in entry-level Visual Basic programming classes to create an application that helps users order ski equipment from a retailer. For convenience, the forms…
Descriptors: Programming, Computer Oriented Programs, Computer Science Education, Student Projects
Amershi, Saleema; Conati, Cristina – Journal of Educational Data Mining, 2009
In this paper, we present a data-based user modeling framework that uses both unsupervised and supervised classification to build student models for exploratory learning environments. We apply the framework to build student models for two different learning environments and using two different data sources (logged interface and eye-tracking data).…
Descriptors: Supervision, Classification, Models, Educational Environment
Kobryn, Nancy M. – Technological Horizons in Education, 1983
"Computerevolution" is described as the evolutionary change produced by the introduction of computer technology--an action that is producing complex changes in the culture of Californians. The state of the art of computerized education in that state is summarized. (JN)
Descriptors: Computer Oriented Programs, Computer Science, Computer Science Education, Elementary School Science
Elnagar, Ashraf; Lulu, Leena – Computers & Education, 2007
We introduce an effective computer aided learning visual tool (CALVT) to teach graph-based applications. We present the robot motion planning problem as an example of such applications. The proposed tool can be used to simulate and/or further to implement practical systems in different areas of computer science such as graphics, computational…
Descriptors: Motion, Robotics, Graduate Students, Computer Science

Graham, Peter; Karlsson, Goran – European Journal of Engineering Education, 1987
Described are the developments of a computing environment, the general training in the use of information technology, the training of specialists in computer science and engineering, and the use of information technology as an aid in the education process at the Royal Institute of Technology in Stockholm. (RH)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Science, Computer Science Education

Eisele, James E. – Journal of Research and Development in Education, 1980
Since computers are already involved in everyday activities and have increased in importance for problem-solving at home and at work, justification exists for universal computer literacy. Ethical considerations regarding production and consumption of computer services are being raised. (JN)
Descriptors: Computer Oriented Programs, Computer Science, Computer Science Education, Curriculum Development
Andersson, David; Reimers, Karl – Journal of Educational Technology, 2010
The field of education is experiencing a rapid shift as internet-enabled distance learning becomes more widespread. Often, traditional classroom teaching pedagogical techniques can be ill-suited to the online environment. While a traditional entry-level class might see a student attrition rate of 5-10%, the same teaching pedagogy in an online…
Descriptors: Computer Software, Computer Oriented Programs, Online Courses, Electronic Learning
Human Resources Research Organization, Alexandria, VA. – 1978
Computer Literacy Program Briefs for seven schools and/or school districts are presented. Topics covered in each brief include: the institution or institutions covered, the educational program strategies, the target student audience, major components of the instructional program, illustrative examples of specific objectives, organization of the…
Descriptors: Computer Oriented Programs, Computer Science, Computer Science Education, Computers