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Sharon R. Mittiga; Nerelie C. Freeman; Erin S. Leif; Brett E. Furlonger; Ellen Pattison – Education and Treatment of Children, 2024
Advances in classroom behavior management mobile applications (CBM apps) have led some teachers to use them to supplement their existing student management strategies, although little is known about their effectiveness in facilitating behavior change. This systematic review aimed to identify and appraise research on the effectiveness of CBM apps…
Descriptors: Journal Articles, Classroom Techniques, Classroom Environment, Behavior Change
DiGiacomo, Daniela Kruel; Greenhalgh, Spencer; Barriage, Sarah – TechTrends: Linking Research and Practice to Improve Learning, 2022
ClassDojo is a classroom communication and behavior management app intended to "bring every family into [the] classroom" (www.classdojo.com). The features of the platform include a points system to facilitate classroom management, instant teacher-parent communication (on the individual or class level), and student portfolios (among…
Descriptors: Student Attitudes, Administrator Attitudes, Principals, Classroom Techniques
Robinson, Bradley – International Journal of Qualitative Studies in Education (QSE), 2021
This article emerged in response to the increasing ubiquity of the ClassDojo app, a Silicon Valley-developed digital communication and behavior management platform, in grade schools throughout the world. The author engages critically with ClassDojo by situating it within current scholarship around network governance, describing how the app may…
Descriptors: Educational Technology, Computer Oriented Programs, Classroom Techniques, Elementary School Students
Mohamed Oubibi – Education and Information Technologies, 2024
The role of technology cannot longer be ignored or solely described as a medium for teachers and preservice teachers. Nowadays, demand for more technologies is increasing in various aspects of their daily activities. Numerous studies have been conducted to enhance the teaching learning of Chinese as a foreign language (TCFL) for international…
Descriptors: Preservice Teachers, Teacher Competencies, Classroom Techniques, Teaching Methods
Vincent Cho; Decoteau J. Irby; Katrina Borowiec – Teachers College Record, 2024
Background/Context: In thousands of classrooms throughout the United States and internationally, behavior management apps have become an integral part of schools' discipline machineries. Such apps are designed to help teachers enforce rules, especially when it comes to rewards and punishments within school token economies. To understand how these…
Descriptors: Classroom Techniques, Student Behavior, Computer Oriented Programs, Technology Uses in Education
Brittany M. Grose – ProQuest LLC, 2021
Demonstrating proactive approaches is one of the preventive measures utilized to decrease the problem behaviors in schools (MacSuga-Gage et al., 2015; Partin et al., 2009). Focusing efforts on halting negative classroom behaviors before escalations occur instead of managing the fallout from emergencies created by problem behaviors is one way that…
Descriptors: Discipline Problems, Behavior Problems, Classroom Environment, Classroom Techniques
Rivera, Christopher J. – College Teaching, 2019
Encouraging engagement and collaboration amongst students can sometimes be difficult in university classrooms. Merging current technologies as a platform to incorporate collaborative practices and increasing desired student behaviors could be beneficial. The purpose of this manuscript is to share how a Web application, ClassDojo (2018), was used…
Descriptors: Educational Technology, Classroom Techniques, Cooperative Learning, Undergraduate Students
Klubal, Libor; Kostolányová, Katerina; Gybas, Vojtech – ICTE Journal, 2018
This paper attempts to respond to the use of the elements of gamification in education. With the help of research papers, we have chosen three different systems in which the elements of gamification are included and we have focused on their use in education.
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Integrated Learning Systems
Markelz, Andrew M.; Riden, Benjamin S. – Journal of Special Education Apprenticeship, 2019
Effective classroom management is pivotal in special education teachers' successful interactions with students who frequently engage in inappropriate and undesirable behaviors. One evidence-based strategy to promote positive social and academic outcomes is behavior specific praise (BSP). Yet, regardless of the evidential benefits of BSP, teachers…
Descriptors: Classroom Techniques, Positive Reinforcement, Handheld Devices, Technology Uses in Education
Hope, Andrew – Education and Society, 2018
Recently there has been a growth in the surveillance of students' online activities. This has been facilitated not only by the increasing numbers of digital devices, but also through surveillance creep (Marx, 1998). Drawing upon this concept and associated ideas, including data creep, policy creep and concept creep, this paper explores the digital…
Descriptors: Telecommunications, Observation, Data Collection, Computer Software
Riden, Benjamin S.; Markelz, Andrew M.; Randolph, Kathleen M. – Journal of Special Education Technology, 2019
Teachers in special education classrooms often struggle with classroom management. In response, many educators are looking for technological solutions to assist in promoting positive classroom environments. Electronic behavior management programs (eBMPs) use strategies based in research that are shown to reduce challenging behavior and encourage…
Descriptors: Classroom Environment, Classroom Techniques, Technology Uses in Education, Students with Disabilities
Sanchez, Eric; Young, Shawn; Jouneau-Sion, Caroline – Education and Information Technologies, 2017
In this article, we discuss the concept of gamification, based on a literature review and preliminary feedback from teachers using "Classcraft," a role-playing game supported by a digital platform and a mobile application that were developed to answer high school teachers' classroom management needs. Our results come from two experiments…
Descriptors: Classroom Techniques, Computer Oriented Programs, Role Playing, Secondary School Teachers
Arrastia-Chisholm, Meagan C.; Tackett, Samantha – Peabody Journal of Education, 2020
Mobile applications (apps) are currently used for classroom management, communication with parents, and student learning. Although teachers have acknowledged an unfamiliarity with tools to support their selection of apps for effective use with students, they have welcomed guidance for such evaluations. Thus, we have reviewed mobile technology…
Descriptors: Educational Technology, Computer Oriented Programs, Classroom Techniques, Handheld Devices
Hart Barnett, Juliet E. – Physical Disabilities: Education and Related Services, 2017
A substantial number of students struggle with sustained attention in today's schools, including those with Attention Deficit Hyperactivity Disorder (ADHD). Both traditional and technology-driven strategies and tools are available to address the attention needs of students with ADHD and other students who struggle with attention in the classroom.…
Descriptors: Attention Deficit Hyperactivity Disorder, Student Needs, Attention, Educational Environment
Cetin, Hatice; Cetin, Ibrahim – Acta Didactica Napocensia, 2018
The present study aimed to determine views the middle school students' located a province of Turkey towards the Class Dojo education technology used in mathematic courses. A questionnaire based on expert opinions was used for the collection of research data. The participants of the study consisted of 206 students; 5th, 6th, 7th and 8th grade…
Descriptors: Student Attitudes, Middle School Students, Computer Oriented Programs, Educational Technology