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Qi Zheng; Jing Zhan; Xinying Xu – SAGE Open, 2024
This study focuses on the different impacts of platform training and learning by doing on gig workers' platform income. Based on survey data of China's delivery riders on the platform in 2020, via quantitative methods combined with the case study, it is found that the platform training is negatively correlated with riders' incomes, while learning…
Descriptors: Foreign Countries, Learning Processes, Income, Temporary Employment
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Orly Klein-Latucha; Arnon Hershkovitz – Journal of Learning Analytics, 2024
We report on a large-scale, log-based study of the associations between persistence and success in an online game-based learning environment for elementary school mathematics. While working with applets, learners can rerun a task after completing it or can halt before completing and rerun it again; both of these mechanisms may improve the score.…
Descriptors: Academic Persistence, Game Based Learning, Educational Technology, Mathematics Instruction
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Leo A. Mamolo; Shalom Grace C. Sugano – E-Learning and Digital Media, 2024
The pandemic brought changes in the educational setup leading all learning institutions to rely on online learning. In instruction, using the e-learning method has increased due to the pandemic. This study investigated the effects of the Digital Interactive Math Comics (DIMaC) mobile App on students' self-efficacy, anxiety, and achievement in…
Descriptors: Student Attitudes, Self Efficacy, Mathematics Anxiety, Mathematics Achievement
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Lara Hoareau; Youssef Tazouti – Education and Information Technologies, 2024
Although the acceptance of educational apps and their contributions to learning have been widely researched, none of these studies have examined links between teachers' acceptance of apps and their students' skills. The present study investigated this issue with respect to a new, French-language educational app for helping preschool children…
Descriptors: Educational Technology, Computer Oriented Programs, Preschool Children, Emergent Literacy
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Maya Murad; KC Collins – Canadian Journal of Learning and Technology, 2024
Procrastination is a prevalent issue among university students and leads to long-term negative impacts on academic performance as well as mental health and quality of life. This paper investigated StudyTracker, a self-tracking digital application (app) that we developed for university students to use to track their study sessions. The app provided…
Descriptors: Computer Oriented Programs, Attention, Self Management, Data Collection
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Isaac Lozano-Osorio; Sonia Ruiz-Olmedilla; Diana Perez-Marin; Maximiliano Paredes-Velasco – IEEE Transactions on Education, 2024
Contribution: A methodology based on the learning by teaching approach facilitated by a mobile learning tool for creating tutorials. A study of the impact this methodology has had on the emotional well-being of students and its correlation with academic performance has also been carried out. Background: Insufficient resources and the absence of…
Descriptors: Tutorial Programs, Vocational Education, Learning Processes, Outcomes of Education
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Hidayat, Didin Nuruddin; Lee, Jee Young; Mason, Jon; Khaerudin, Teguh – Research and Practice in Technology Enhanced Learning, 2022
Worldwide, information technology now plays a substantial role in the daily life of most people, whether in the developed world or in developing countries, such as Indonesia. In this fourth most populated country in the world, information technology is widely used for everyday communications and entertainment purposes, as well as for supporting…
Descriptors: Foreign Countries, College Students, English Language Learners, Electronic Learning
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Melcher, Jennifer; Lavoie, Joel; Hays, Ryan; D'Mello, Ryan; Rauseo-Ricupero, Natali; Camacho, Erica; Rodriguez-Villa, Elena; Wisniewski, Hannah; Lagan, Sarah; Vaidyam, Aditya; Torous, John – Journal of American College Health, 2023
Objective: This study assessed the feasibility of capturing smartphone based digital phenotyping data in college students during the COVID-19 pandemic with the goal of understanding how digital biomarkers of behavior correlate with mental health. Participants: Participants were 100 students enrolled in 4-year universities. Methods: Each…
Descriptors: Telecommunications, Handheld Devices, College Students, COVID-19
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Katherine A. Hails; Anna Cecilia McWhirter; Audrey C. B. Sileci; Elizabeth A. Stormshak – Grantee Submission, 2024
There is scant empirical work on associations between current and past cannabis use in parents of young children. As recreational cannabis use is now legal in nearly half of states in the U.S., cannabis use is becoming more ubiquitous. In the current study, parents of toddler and pre-school age children were randomly assigned to participate in an…
Descriptors: Marijuana, Adolescents, Drug Abuse, Child Rearing
Baraldi Cunha, Andrea; Babik, Iryna; Harbourne, Regina; Cochran, Nathanial J.; Stankus, Jaclynn; Szucs, Kimberly; Lobo, Michele A. – Grantee Submission, 2019
Objective: To assess the convergent validity and reliability of joint angle measurements from a new video goniometer iPhone/iPad application separately in adults, older and young children. Design: Cross-sectional. Setting: Child care and university environments. Participants: Fifty-four adults (mean SD=22.5 [plus or minus] 4.5y), 20 older children…
Descriptors: Adults, Children, Measurement, Validity
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Li Xiangming; Xuening Li; Jingshun Zhang – Interactive Learning Environments, 2024
In this paper, we report a 12-week longitudinal study aiming at exploring the students' reading outcome and cognitive load with individual-based print, mobile app of Rain Classroom and collaboration-based social media of WeChat. Administered to 186 postgraduate students in a research university were the weekly reading materials and comprehension…
Descriptors: Outcomes of Education, Reading, Cognitive Processes, Difficulty Level
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Kolisnyk, Maryna; Kornytska, Yuliya; Ogurtsova, Olga; Sokyrska, Olga – Arab World English Journal, 2022
Many factors influence the development of the educational system, and today it is a global COVID-19 pandemic. Stakeholders in the educational process need to adjust to a new distant reality without compromising the quality. The formative assessment proved to be a suitable approach to overcome existing challenges, and one of the most popular tools…
Descriptors: Computer Oriented Programs, Audience Response Systems, Formative Evaluation, English for Special Purposes
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Katerina, Tzafilkou; Nicolaos, Protogeros – Education and Information Technologies, 2018
In the recent years in the End-User Development (EUD) research there is a shift from the study of tools that focus on desktop graphical applications, to the development of EUD for web environments. Human-Computer Interaction (HCI) research has shown significant gender differences while users interact with EUD systems. However, most of this…
Descriptors: Gender Differences, Hypothesis Testing, Computer Oriented Programs, Risk
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Hwang, Wu-Yuin; Hariyanti, Uun; Abdillah, Yan Amal; Chen, Holly S. L. – Educational Technology & Society, 2021
Geometry is essential for mathematics learning given that it is strongly related to our surroundings; however, few studies concentrated on using geometry in our daily life, especially using mobile devices with their sensors. Thus, this study proposed one app, Ubiquitous Geometry (UG), and explored its effects on learning angles and polygons in…
Descriptors: Geometry, Mathematics Instruction, Computer Oriented Programs, Educational Technology
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Purba, Siska Wati Dewi; Hwang, Wu-Yuin – Journal of Science Education and Technology, 2017
In this study, we designed and developed an app called Ubiquitous-Physics (U-Physics) for mobile devices like tablet PC or smart phones to help students learn the principles behind a simple pendulum in Physics. The unique characteristic of U-Physics is the use of sensors on mobile devices to collect acceleration and velocity data during pendulum…
Descriptors: Vocational High Schools, Physics, Computer Oriented Programs, Handheld Devices
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