Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Oriented Programs | 2 |
Depression (Psychology) | 2 |
Informed Consent | 2 |
Anxiety | 1 |
Electronic Learning | 1 |
Friendship | 1 |
Gender Differences | 1 |
Group Membership | 1 |
Handheld Devices | 1 |
Internet | 1 |
Morale | 1 |
More ▼ |
Publication Type
Dissertations/Theses -… | 1 |
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
Center for Epidemiologic… | 1 |
What Works Clearinghouse Rating
Costello, Robert; Smith, Lucy – International Journal of Adult Education and Technology, 2022
Games technologies have been used within education and industry for many years to improve retention, engagement, and motivation. The present research explores the use of Mobile Learning (ML) and Massively Multiplayer Online game to strengthen the group perspective of teams, improve retention, and other health-related issues. Through using Pokémon…
Descriptors: Electronic Learning, Handheld Devices, Well Being, Anxiety
Pandya, Bhairavi D. – ProQuest LLC, 2013
Background: According to data reported by the World Health Organization Depression is a common disorder, affecting about 121 million people worldwide. The Centers for Disease Control report in the US an estimated 10% of the general population will experience a depressive episode in a given year. Delay in diagnosis and subsequent delay in treatment…
Descriptors: Depression (Psychology), Internet, Computer Oriented Programs, Symptoms (Individual Disorders)