NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 2 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Costello, Robert; Smith, Lucy – International Journal of Adult Education and Technology, 2022
Games technologies have been used within education and industry for many years to improve retention, engagement, and motivation. The present research explores the use of Mobile Learning (ML) and Massively Multiplayer Online game to strengthen the group perspective of teams, improve retention, and other health-related issues. Through using Pokémon…
Descriptors: Electronic Learning, Handheld Devices, Well Being, Anxiety
Pandya, Bhairavi D. – ProQuest LLC, 2013
Background: According to data reported by the World Health Organization Depression is a common disorder, affecting about 121 million people worldwide. The Centers for Disease Control report in the US an estimated 10% of the general population will experience a depressive episode in a given year. Delay in diagnosis and subsequent delay in treatment…
Descriptors: Depression (Psychology), Internet, Computer Oriented Programs, Symptoms (Individual Disorders)