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Anne J. Maheux; Shedrick L. Garrett; Kara A. Fox; Nathan H. Field; Kaitlyn Burnell; Eva H. Telzer; Mitchell J. Prinstein – Child Development Perspectives, 2025
Social gaming--online gameplay involving digital interactions with others--is a common form of social media use among adolescents. Research on this topic has neglected the social aspect of gaming and the potential role of social gaming in adolescent development. In this article, we define social gaming, drawing on interdisciplinary theories to…
Descriptors: Adolescents, Games, Social Media, Play
Nicole Hanna; Helena Lydon; Jennifer Holloway; Lorna Barry; Edith Walsh – Review Journal of Autism and Developmental Disorders, 2022
Social skill interventions have become increasingly popular in recent times, as well as the use of technology to deliver and aid interventions for the autism spectrum disorder (ASD) population. Little research exists on the use of apps to teach social skills to individuals with ASD, in particular the behaviour change procedures that exist within…
Descriptors: Autism Spectrum Disorders, Interpersonal Competence, Skill Development, Educational Technology
Liu Yifu; Ma Yan; Huang Libing; Xiao Chunling; Ding Tao – Education and Information Technologies, 2025
Interventions utilizing human-computer interaction (HCI) in autism rehabilitation have gained popularity, yet their efficacy has not been fully elucidated. This meta-analysis assessed 30 international studies from the past decade that employed HCIs for autism intervention. The findings revealed a moderate positive effect (g = 0.484) on improving…
Descriptors: Man Machine Systems, Interaction, Intervention, Autism Spectrum Disorders
The Effect of an Apple Watch® on the Social Initiations of High-Functioning, Adolescents with Autism
DiDomenico, Justin A. – ProQuest LLC, 2022
Students with autism spectrum disorder (ASD) experience skill deficits when interacting with typical peers, which can inhibit their ability to form friendships and participate in inclusive educational settings. In the current study, the researcher evaluated the effects of delivering textual prompts using an Apple Watch® to increase appropriate…
Descriptors: Handheld Devices, Technology Uses in Education, Computer Oriented Programs, Autism Spectrum Disorders
Uhl, Jakob Carl; Neundlinger, Klaus; Regal, Georg – Research in Learning Technology, 2023
From immersive simulations to interactive tutorials, Virtual Reality (VR) is transforming the way we learn and practise new skills. Especially for social skills training, a growing number of simulations have been designed in which trainees learn to master difficult communicative situations. One of the factors to which the effectiveness of VR as a…
Descriptors: Computer Simulation, Interpersonal Competence, Training, Communication Skills
Xiaotian Zhang; Mingming Zhou – Education and Information Technologies, 2024
Despite the rising awareness that mobile technologies can be used as viable options for additional support for intercultural learning, few studies have been conducted to explore the feasibility of using mobile apps to develop intercultural competence (IC) from the perspectives of learners' acceptance and user experiences. This study applied a…
Descriptors: Foreign Countries, Intercultural Communication, Cultural Pluralism, Interpersonal Competence
Sng, Cheong Ying; Carter, Mark; Stephenson, Jennifer – International Journal of Disability, Development and Education, 2022
Difficulties with social conversation can be a direct result of the social skills deficit in individuals with autism spectrum disorders (ASD). The popularity of hand-held devices and the development of commercial apps has expanded the scope of teaching social skills via this modality. This study extends an earlier pilot study in which a…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Competence, Skill Development
Weipeng Yang – Journal of Educational Computing Research, 2024
Computational Thinking (CT) is essential for developing creativity, problem-solving, and digital competence in the 21st century. Coding tools like robotic toys and tablet apps have become popular in early childhood education to support CT development, but there is a debate on which tool is more effective. Little evidence exists on the effect of…
Descriptors: Coding, Preschool Children, Computation, Thinking Skills
Lee, Boh Young – Childhood Education, 2023
Computers, laptops, digital tablets, and whiteboards are all commonly used technologies in classrooms today. The COVID-19 pandemic led to an increased use of digital technology to offer virtual learning and maintain social connections. Given the multifaceted nature of technology, the complexities of child development, and the increasing…
Descriptors: Technology Integration, Handheld Devices, Tablet Computers, Early Childhood Education
Polychronis, Shamby C.; Johnson, Andrea; Thelin, Russell J.; Eggett, Dennis L.; Christensen, Jaime – Focus on Autism and Other Developmental Disabilities, 2023
The use of mobile applications (apps) is popular among parents and teachers due to their cost-effectiveness and ease of implementation, and the number of apps with the specific aim to increase eye contact for children with autism is growing rapidly. However, research is limited to assess the efficiency of the majority of the apps available for…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Autism Spectrum Disorders
Bardhoshi, Gerta; Swanston, Jeremy; Kivlighan, D. Martin – Professional School Counseling, 2019
This preliminary research examined the effectiveness of an app-based classroom counseling intervention on student social skill development. Two kindergarten classrooms in a high-poverty school were randomly assigned to receive social skills training as usual (TAU) or TAU plus intervention. Teachers completed the Social Skills Improvement System…
Descriptors: School Counseling, Intervention, Interpersonal Competence, Skill Development
Weeks, Nancy Anne – ProQuest LLC, 2017
The purpose of this quantitative study was to investigate the effect of a 4-week, school-based, Sosh iPad application intervention on the social skills inventory of participants diagnosed with High Functioning Autism (HFA). The intervention implementation took place during a 4-week period at two separate public school districts within the…
Descriptors: Handheld Devices, Computer Oriented Programs, Intervention, Interpersonal Competence
Withey, Kristin L. – Intervention in School and Clinic, 2017
Social skills are critical to later success in school and adult life. Typically, children build these through interaction with caregivers and peers. However, some students, especially those diagnosed with autism spectrum disorder (ASD), demonstrate delays in this domain and require additional interventions. While there are a number of…
Descriptors: Computer Oriented Programs, Interpersonal Competence, Pervasive Developmental Disorders, Autism
Taylor, Shanon; Urquhart, Amanda – Educational Research: Theory and Practice, 2018
Anecdotal evidence shared by teachers appears to support the iPad as a useful tool for working with children with autism. However, there are thousands of possible applications, known as "apps", available in the Apple iTunes store for download and trying to decide what would be most useful for students can be daunting. This article will…
Descriptors: Autism, Pervasive Developmental Disorders, Handheld Devices, Telecommunications
Goria, Cecilia, Ed.; Guetta, Lea, Ed.; Hughes, Neil, Ed.; Reisenleutner, Sandra, Ed.; Speicher, Oranna, Ed. – Research-publishing.net, 2019
This volume examines many of the complex issues regarding the language skills and professional competencies acquired by students studying Modern Foreign Languages (MFL) at universities in the United Kingdom and across Europe. It also outlines the innovative pedagogical strategies, methods, and resources employed by language academics to help…
Descriptors: Second Language Learning, Second Language Instruction, Undergraduate Students, Language Teachers
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