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Christopher Antoun; Xin Yang; Brady T. West; Ai Rene Ong – Field Methods, 2025
The objective of our project was to develop a smartphone app for administering shorter ("modular") surveys. Given the paucity of research on this topic, we decided to use "co-design" techniques to generate design solutions. To implement these techniques, we recruited respondents in the survey target population to work in small…
Descriptors: Test Construction, Surveys, Computer Oriented Programs, Design
Shortt, Mitchell; Tilak, Shantanu; Kuznetcova, Irina; Martens, Bethany; Akinkuolie, Babatunde – Computer Assisted Language Learning, 2023
More than 300 million people use the gamified mobile-assisted language learning (MALL) application (app) Duolingo. The challenging tasks, reward incentives, systematic levels, and the ranking of users according to their achievements are just some of the elements that demonstrate strong gamification elements within this popular language learning…
Descriptors: Gamification, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
Koch, Alex; Speckmann, Felix; Unkelbach, Christian – Sociological Methods & Research, 2022
Measuring the similarity of stimuli is of great interest to a variety of social scientists. Spatial arrangement by dragging and dropping "more similar" targets closer together on the computer screen is a precise and efficient method to measure stimulus similarity. We present Qualtrics-spatial arrangement method (Q-SpAM), a feature-rich…
Descriptors: Measurement Techniques, Proximity, Social Science Research, Social Sciences
Rangel-de Lazaro, Gizeh; Duart, Josep M. – Journal of New Approaches in Educational Research, 2023
Technological revolutionary changes have boosted mobile learning's evolution from supplementary material for teaching to a flexible, strategic, and convenient resource, driving new paths in higher education. With global increases in wireless internet access and the advent of highly functional smartphones and tablets, which have impacted the rise…
Descriptors: Handheld Devices, Computer Oriented Programs, Higher Education, Educational Technology
Moeyaert, Mariola; Bursali, Semih; Ferron, John – Grantee Submission, 2020
The COVID-19 outbreak emphasizes the need for alternative methods for data gathering and collaboration among researchers in a virtual research environment. One experimental design that is well suited in a social distancing research context is the single-case experimental design (SCD). SCDs can handle disruptions as: (a) they do not require large…
Descriptors: Research Design, Computer Oriented Programs, Research Methodology, Case Studies
Bail, Christopher A. – Sociological Methods & Research, 2017
Social media websites such as Facebook and Twitter provide an unprecedented amount of qualitative data about organizations and collective behavior. Yet these new data sources lack critical information about the broader social context of collective behavior--or protect it behind strict privacy barriers. In this article, I introduce social media…
Descriptors: Data Collection, Social Media, Behavior, Surveys
Hunter, Leah J.; Hall, Cristin M. – Education and Information Technologies, 2018
Teachers are increasingly using social networks, including social media and other Internet applications, to look for educational resources. This study shares results from a survey examining patterns of social network application use among K-12 teachers in the United States. A sample of 154 teachers (18 males, 136 females) in the United States…
Descriptors: Social Networks, Social Media, Internet, Educational Resources
Gurevich, Irina; Stein, Hana; Gorev, Dvora – Computers in the Schools, 2017
This research traced changes in choices of technological tools and attitudes toward technology use among novice mathematics teachers at three stages of their professional development: as pre-service teachers, a year later, and in their work as novice teachers. At each stage, the participants were required to evaluate the benefits of technology use…
Descriptors: Foreign Countries, Faculty Development, Beginning Teachers, Mathematics Teachers
Khoo, Kay Yong – Educational Technology & Society, 2016
This paper comprises discussion on the research findings of this study into how apps can be used in the classroom to collaboratively promote construction of mathematical knowledge in children in ways that fundamentally transform the instructional environment. The study results identify how children enact viewing skills through digital texts to…
Descriptors: Mathematics Education, Cooperative Learning, Computer Oriented Programs, Visual Literacy
Kucirkova, Natalia – Psychology Teaching Review, 2014
In this short Opinion piece, I outline how iPad apps can facilitate theory development, data collection, data representation and dissemination of postgraduate psychology research. I reflect on how apps supported my own postgraduate research practice and how one particular app--Our Story--enriched the individual stages of my research enquiry. I…
Descriptors: Handheld Devices, Computer Oriented Programs, Technology Uses in Education, Graduate Students
Duvall, Matthew; Matranga, Anthony; Foster, Aroutis; Silverman, Jason – International Journal of Game-Based Learning, 2016
This study reports on the effects of a mobile game designed in conjunction with an art museum to develop children's understanding of line, shape, and color. Four researchers (two graduate students and two professors at a private university in the mid-Atlantic region of the United States) examined 8 children, ages 6 to 13, for conceptual change in…
Descriptors: Electronic Learning, Educational Experience, Grounded Theory, Research Methodology
Moyer-Packenham, Patricia S.; Shumway, Jessica F.; Bullock, Emma; Tucker, Stephen I.; Anderson-Pence, Katie L.; Westenskow, Arla; Boyer-Thurgood, Jennifer; Maahs-Fladung, Cathy; Symanzik, Juergen; Mahamane, Salif; MacDonald, Beth; Jordan, Kerry – Journal of Computers in Mathematics and Science Teaching, 2015
Part of a larger initiation mixed methods study (Greene, Caracelli, & Graham, 1989), this paper discusses the changes in young children's learning performance and efficiency (one element of the quantitative portion of the larger study) during clinical interviews in which each child interacted with a variety of virtual manipulative…
Descriptors: Young Children, Learning Processes, Efficiency, Numeracy
Ok, Min Wook; Kim, Woori – Exceptionality, 2017
New technology devices such as iPads and iPods have become very popular and widely used in special education settings to teach students with disabilities. The 20 selected single-case design studies published by November 2015 were comprehensively reviewed to examine the effects of using iPads and iPods on academic performance and engagement of…
Descriptors: Handheld Devices, Technology Uses in Education, Special Education, Disabilities
Sánchez, Inmaculada Arnedillo, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2018
These proceedings contain the papers of the 14th International Conference on Mobile Learning 2018, which was organised by the International Association for Development of the Information Society, in Lisbon, Portugal, April 14-16, 2018. The Mobile Learning 2018 Conference seeks to provide a forum for the presentation and discussion of mobile…
Descriptors: Electronic Learning, Educational Research, Data Collection, Data Analysis
Chatterjea, Kalyani – Review of International Geographical Education Online, 2012
Fieldwork is an essential component in Geography education. Learning through research in Geography involves generating substantial data and data manipulation. In order to make geographical inquiry a worthwhile learning experience, researchers require a seamless system that allows data collection and analysis without being distracted by the…
Descriptors: Telecommunications, Handheld Devices, Geography Instruction, Field Studies