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Jordaan, Dawid B.; Laubscher, Dorothy J.; Blignaut, A. Seugnet – International Association for Development of the Information Society, 2017
To enter the world of work, students require skills which include flexibility, critical thinking, problem solving, collaboration and communication. The use of mobile technologies which are specifically created for a context could stimulate motivation in students to recognise the relevance of Mathematics in the real world. South Africa in…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Hwang, Wu-Yuin; Nguyen, Thi-Huyen; Pham, Xuan-Lam – Journal of Educational Computing Research, 2019
Learning and cognitive ability are necessarily connected. Learning occurs when people engage in a series of cognitive processes. In this study, we examined how English as a foreign language (EFL) learners' cognitive abilities diffuse (i.e., change) effectively from a basic level (i.e., Remember, Understand) to a more advanced level (i.e., Apply)…
Descriptors: Peer Teaching, Tutoring, Tutors, Second Language Instruction
Giani, Matt S. – Grantee Submission, 2019
The purpose of the current study was to evaluate the effect of mobile app courseware on the college outcomes of developmental education students, using a research design which randomly assigned course sections to receive access to the apps or not. The results show that access to the apps significantly improved student performance in developmental…
Descriptors: Community Colleges, Computer Oriented Programs, Handheld Devices, Courseware
Seow, Poh-Sun; Wong, Suay-Peng – Journal of Education for Business, 2016
The authors describe the first mobile gaming app for learning accounting, Accounting Challenge (ACE). On September 30, 2016, ACE had been downloaded 23,230 times, spanning 90 countries, and had won three international teaching awards. The app was motivated by the aim to empower students to learn accounting in a fun way, outside of the classroom.…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Accounting
Sundberg, Ross; Cardoso, Walcir – Research-publishing.net, 2016
The time available for classroom language learning is often insufficient for attaining reasonable levels of proficiency in the target language. For this reason, optimising time in the classroom is contingent upon what students are able to do outside of class time. In this paper, we introduce Bande à Part, a mobile application (app) that uses music…
Descriptors: Technology Uses in Education, Educational Technology, Second Language Instruction, Telecommunications
Andújar-Vaca, Alberto; Cruz-Martínez, Maria-Soledad – Comunicar: Media Education Research Journal, 2017
This study investigates the benefits of Mobile Mediated Communication (MMC) to develop oral skills in second-language learners. A total of 80 Spanish students taking a B1 English course at the University of Almería were studied in this research. According to treatment type, subjects were divided in two groups, experimental and control. A…
Descriptors: Foreign Countries, Handheld Devices, Computer Oriented Programs, Computer Mediated Communication
Smith, Peter, Ed. – Association Supporting Computer Users in Education, 2014
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. ASCUE has a strong tradition of bringing its members together to pool their…
Descriptors: Conferences (Gatherings), Conference Papers, Computer Uses in Education, Small Colleges
Patahuddin, Sitti Maesuri; Lowrie, Tom – Australian Mathematics Teacher, 2015
A critical incident is a situation or event that holds significance for learning, both for the students and teachers. This paper presents four examples of critical incidents from a Year 7 teacher's lesson excerpts in Indonesia involving teaching of fractions, to show how they shaped classroom situation, brought forward elements of conflict, and…
Descriptors: Critical Incidents Method, Grade 6, Foreign Countries, Mathematics
Fuller, Bruce; Lizárraga, José Ramon; Gray, James H. – Joan Ganz Cooney Center at Sesame Workshop, 2015
Latino families in America increasingly enjoy access to a dizzying array of content on a variety of electronic devices, from televisions and video games to personal computers and mobile devices. Bruce Fuller, José Ramón Lizárraga, James H. Gray raise pressing questions that face Latino families as they adopt technologies that both have the…
Descriptors: Educational Technology, Hispanic Americans, Handheld Devices, Educational Games
Lawrence, Sandra M. – Early Education and Development, 2018
Research Findings: Digital play is now commonplace in many young children's lives, but not in preschool settings. This situation is likely due to the fact that the existent literature seldom highlights what digital play looks like, the various ways it can be situated, and what young children do when they play together with digital devices in the…
Descriptors: Preschool Children, Handheld Devices, Telecommunications, Interaction
Kuhnel, Matthias; Seiler, Luisa; Honal, Andrea; Ifenthaler, Dirk – Interactive Technology and Smart Education, 2018
Purpose: The purpose of the study was to test the usability of the MyLA app prototype by its potential users. Furthermore, the Web app will be introduced in the framework of "Mobile Learning Analytics", a cooperation project between the Cooperative State University Mannheim and University of Mannheim. The participating universities focus…
Descriptors: Electronic Learning, Higher Education, Data Collection, Usability
Callaghan, Melissa N.; Reich, Stephanie M. – Learning, Media and Technology, 2018
Over half of educational apps on mobile-app markets are for preschoolers, but little research has examined whether the designs of preschool apps are truly educational. Preschoolers process information differently from older learners (i.e., shorter attention spans), so app designs should be guided by developmental science. This content analysis of…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Preschool Children
Francis, Grace L.; Duke, Jodi M.; Kliethermes, Andrew; Demetro, Kelsie; Graff, Heidi – TEACHING Exceptional Children, 2018
As more students with autism spectrum disorder (ASD) enroll in college after high school, the need for support becomes increasingly significant, particularly in the five key domains of academics, social interactions, independent living, executive functioning, and mental health. Apps can be used to offer low-cost, socially valid support to college…
Descriptors: Autism, Pervasive Developmental Disorders, Transitional Programs, Student Adjustment
Rees, Claire – Primary Science, 2013
In this article, Clare Rees describes the interest of staff and children alike when their school added the newest and possibly coolest iPad "tablet computers" to the classroom. Everyone wanted to get their hands on them. But how were they going to use them as teaching and learning tools? How were they actually to be used in the…
Descriptors: Science Instruction, Computer Oriented Programs, Educational Technology, Handheld Devices
Küçük, Sevda; Kapakin, Samet; Göktas, Yüksel – Anatomical Sciences Education, 2016
Augmented reality (AR), a new generation of technology, has attracted the attention of educators in recent years. In this study, a MagicBook was developed for a neuroanatomy topic by using mobile augmented reality (mAR) technology. This technology integrates virtual learning objects into the real world and allow users to interact with the…
Descriptors: Anatomy, Medical Education, Undergraduate Students, Medical Students

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