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Duzhin, Fedor; Gustafsson, Anders – Education Sciences, 2018
Course instructors need to assess the efficacy of their teaching methods, but experiments in education are seldom politically, administratively, or ethically feasible. Quasi-experimental tools, on the other hand, are often problematic, as they are typically too complicated to be of widespread use to educators and may suffer from selection bias…
Descriptors: Self Evaluation (Individuals), Artificial Intelligence, College Faculty, Instructional Effectiveness
Ali, Liaqat – Asian Journal of Education and Training, 2018
The use of mobile phones and other gadgets in the university class room is becoming a culture in the modern age of technology. Some students use this technology for the purpose of information only. However, it was noted that others use mobile phone to receive messages through different applications such as WhatsApp, Facebook, Instagram and Viber.…
Descriptors: Technology Uses in Education, Student Behavior, Educational Objectives, Information Technology
Lee, Jung Eun June – ProQuest LLC, 2018
Childhood obesity has become a national concern in the U.S. over the past decades. Offering quality physical education programs is one of the effective approaches of a variety of school-based physical interventions. To gain children's attention and their lack of interest in physical movement, physical education teachers have recently employed…
Descriptors: Child Health, Physical Education, Physical Activity Level, Student Motivation
Mettis, Kadri; Väljataga, Terje – International Association for Development of the Information Society, 2018
Outdoor learning activities are very time consuming for teachers to prepare and difficult to manage, especially when the activity takes place in a non familiar environment for instance zoos. M-learning could help teachers to conduct outdoor education by involving learners in the creation and orchestration of artefacts (game). For that it is…
Descriptors: Game Based Learning, Outdoor Education, Learning Activities, Telecommunications
González, Jonás Fouz – Research-publishing.net, 2012
This paper is part of a larger project that examines some of the best-selling iPhone apps designed to learn English pronunciation. Informed by the literature on pronunciation teaching/acquisition, Computer Assisted Pronunciation Teaching (CAPT), Computer Assisted Language Learning (CALL) and Mobile-learning (M-learning), it provides a critical…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Second Language Learning
Hechter, Richard P. – Physics Teacher, 2013
With the increased availability of modern technology and handheld probeware for classrooms, the iPad and the Video Physics application developed by Vernier are used to capture and analyze the motion of an ice hockey puck within secondary-level physics education. Students collect, analyze, and generate digital modes of representation of physics…
Descriptors: Physics, Science Instruction, Handheld Devices, Computer Oriented Programs
Peppler, Kylie – Wallace Foundation, 2013
Arts may be scarce in many public schools, especially in disadvantaged communities. But outside school, one sees a "strikingly different landscape," according to this report. Why? Digital technologies are offering young people new ways to engage in the arts on their own time and according to their own interests. The report describes the…
Descriptors: Art Education, Information Technology, Computer Use, Mass Media Use
Exploring Students' Intention to Use LINE for Academic Purposes Based on Technology Acceptance Model
Van De Bogart, Willard; Wichadee, Saovapa – International Review of Research in Open and Distributed Learning, 2015
The LINE application is often conceived as purely social space; however, the authors of this paper wanted to determine if it could be used for academic purposes. In this study, we examined how undergraduate students accepted LINE in terms of using it for classroom-related activities (e.g., submit homework, follow up course information queries,…
Descriptors: Undergraduate Students, Educational Technology, Teaching Methods, Intention
Zurier, Steve – Community College Journal, 2013
Few professors teaching at community colleges today expect students to learn every nuance of every technological device they are likely to encounter throughout the course of their careers. Educators can expose students to enough of a base so that when the technology does evolve--and it will--they have the confidence and ability to adapt and…
Descriptors: Community Colleges, Higher Education, Job Training, Technology Uses in Education
Squire, Kurt; Gaydos, Matthew; DeVane, Ben – Educational Technology, 2016
Digital games for learning have quickly transitioned from a theoretical possibility, to a hyped technology, to an idea that almost seems quaint compared to advances in Biochips, Smart Robots, and self-driving cars. As a field, it is now better understand what games are good for, what they are not, and in what kinds of situations they can be…
Descriptors: Educational Games, Educational Technology, Computation, Thinking Skills
Santos, Maria P. M.; Rech, Cassiano R.; Alberico, Claudia O.; Fermino, Rogério C.; Rios, Ana P.; David, João; Reis, Rodrigo S.; Sarmiento, Olga L.; McKenzie, Thomas L.; Mota, Jorge – Measurement in Physical Education and Exercise Science, 2016
The app for the System for Observing Play and Recreation in Communities (iSOPARC®) was developed to enhance System for Observing Play and Recreation in Communities data collection and management. The study aim was to examine the usability and inter-rater reliability of iSOPARC®. Trained observers collected data in 16 park areas in two Latin…
Descriptors: Computer Oriented Programs, Play, Recreational Activities, Observation
Tucker, Stephen I.; Moyer-Packenham, Patricia S.; Westenskow, Arla; Jordan, Kerry E. – Technology, Knowledge and Learning, 2016
The purpose of this study was to explore relationships between app affordances and user abilities in second graders' interactions with mathematics virtual manipulative touchscreen tablet apps. The research questions focused on varying manifestations of affordance-ability relationships during children's interactions with mathematics virtual…
Descriptors: Manipulative Materials, Grade 2, Elementary School Mathematics, Mathematics Instruction
de Oliveira, Mayara Lustosa; Galembeck, Eduardo – Journal of Biological Education, 2016
Cell biology apps were surveyed in order to identify whether there are new approaches for modelling cells allowed by the new technologies implemented in tablets and smartphones. A total of 97 apps were identified in 3 stores surveyed (Apple, Google Play and Amazon), they are presented as: education 48.4%, games 26.8% and medicine 15.4%. The apps…
Descriptors: Cytology, Biology, Science Instruction, Telecommunications
Robledo, S. Jhoanna – George Lucas Educational Foundation, 2012
The Common Core State Standards call for students to develop digital media and technology skills. One way to help them reach that goal: incorporate gadgets they're already familiar with--cell phones, tablets, and smartphones--into their learning environment. Mobile devices are becoming essential to students' daily lives. According to a 2011 Pew…
Descriptors: State Standards, Educational Technology, Electronic Learning, Handheld Devices
Kaya, Zöhre; Kaya, Selim Firat; Sagun, Aysenur; Koç, Kübra Sen – International Journal of Progressive Education, 2019
This research aims to explore the risk behaviour tendencies of teenagers in relation to the use of Wattpad and some socio-demographic variables. The research employs correlational research model and was conducted with 572 students (237 female students and 335 male students) studying at science, Anatolia and vocational high school. Risk Behaviours…
Descriptors: At Risk Persons, Adolescents, Student Behavior, High School Students

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