Publication Date
| In 2026 | 2 |
| Since 2025 | 136 |
| Since 2022 (last 5 years) | 716 |
| Since 2017 (last 10 years) | 1532 |
| Since 2007 (last 20 years) | 2134 |
Descriptor
| Computer Oriented Programs | 9622 |
| Higher Education | 2413 |
| Computer Assisted Instruction | 1588 |
| Educational Technology | 1585 |
| Microcomputers | 1381 |
| Foreign Countries | 1097 |
| Handheld Devices | 1075 |
| Computers | 1073 |
| Elementary Secondary Education | 1001 |
| Computer Software | 934 |
| Technology Uses in Education | 848 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 1548 |
| Teachers | 668 |
| Administrators | 387 |
| Researchers | 238 |
| Policymakers | 109 |
| Students | 51 |
| Media Staff | 33 |
| Counselors | 29 |
| Support Staff | 17 |
| Parents | 11 |
| Community | 10 |
| More ▼ | |
Location
| Canada | 120 |
| Australia | 95 |
| California | 70 |
| China | 59 |
| United Kingdom (Great Britain) | 59 |
| United Kingdom | 56 |
| Turkey | 50 |
| Indonesia | 47 |
| Japan | 45 |
| New York | 45 |
| Texas | 43 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 3 |
Fitzgerald, Martin; McClelland, Tracy – Health Education Journal, 2017
Introduction: Health promotion apps designed to support and reinforce health behaviours or to reduce risk behaviours are the most commonly downloaded apps. Such technologies have the potential to reach and deliver health care to new populations. But the extent to which they are successful in enabling the adoption of new and desired behaviours can…
Descriptors: Computer Oriented Programs, Health Promotion, Health Behavior, Behavior Change
Rochdi, Aicha; Eppard, Jenny – International Association for Development of the Information Society, 2017
This poster session will describe a study that took place at a university in the United Arab Emirates. The study included a reading app that was downloaded onto each student's individual mobile device. Students could read while listening to the stories. The primary goal of the study was to determine how, if at all, listening while reading in a…
Descriptors: Telecommunications, Handheld Devices, Reading Skills, Teaching Methods
Keane, Linda; Keane, Mark – Design and Technology Education, 2016
We live in a designed world. STEAM by Design presents a transdisciplinary approach to learning that challenges young minds with the task of making a better world. Learning today, like life, is dynamic, connected and engaging. STEAM (Science, Technology, Environment, Engineering, Art, and Math) teaching and learning integrates information in…
Descriptors: STEM Education, Art Education, Design, Interdisciplinary Approach
Dean, Matthew D. – Innovations in Education and Teaching International, 2016
Social reading can broadly be described as the experience surrounding the reading of electronic books, more commonly known as eBooks. Utilising eTextbooks and social reading at a university offers some powerful potential to engage students and help them succeed in their studies. A broad overview of the current landscape and recent initiatives…
Descriptors: Higher Education, Electronic Publishing, Books, Social Networks
Cervini, Cristiana; Solovova, Olga; Jakkula, Annukka; Ruta, Karolina – Research-publishing.net, 2016
Learning has been moving out of classrooms into virtual and physical spaces for over a decade now (Naismith, Lonsdale, Vavoula, & Sharples, 2004). It is becoming mobile "in space", i.e. carried across various domains (workplace, home, places of leisure), "in time", as it encompasses different moments of the day, and in…
Descriptors: Uncommonly Taught Languages, Technology Uses in Education, Educational Technology, Telecommunications
Kirkorian, Heather L.; Pempek, Tiffany A. – ZERO TO THREE, 2013
As interactive screens (e.g., tablet computers, smartphones) continue to enter the homes of young children, it becomes increasingly important to understand the impact of these technologies on development. Some studies suggest that while traditional television and videos hold little educational value for toddlers, young children may be able to…
Descriptors: Toddlers, Manipulative Materials, Technology Uses in Education, Influence of Technology
Pareja-Lora, Antonio; Arús-Hita, Jorge; Read, Timothy; Rodríguez-Arancón, Pilar; Calle-Martínez, Cristina; Pomposo, Lourdes; Martín-Monje, Elena; Bárcena, Elena – Research-publishing.net, 2013
In this short paper, we present some initial work on Mobile Assisted Language Learning (MALL) undertaken by the ATLAS research group. ATLAS embraced this multidisciplinary field cutting across Mobile Learning and Computer Assisted Language Learning (CALL) as a natural step in their quest to find learning formulas for professional English that…
Descriptors: Second Language Learning, Second Language Instruction, English for Special Purposes, Handheld Devices
Burden, Kevin; Kearney, Matthew – International Journal of Mobile and Blended Learning, 2018
Mobile technologies have been described as 'boundary' objects which enable teachers and learners to transcend many of the barriers such as rigid schedules and spaces which have hitherto characterised traditional forms of education. However, educators need to better understand how to design learning scenarios which genuinely exploit the unique…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Taylor, Shanon; Urquhart, Amanda – Educational Research: Theory and Practice, 2018
Anecdotal evidence shared by teachers appears to support the iPad as a useful tool for working with children with autism. However, there are thousands of possible applications, known as "apps", available in the Apple iTunes store for download and trying to decide what would be most useful for students can be daunting. This article will…
Descriptors: Autism, Pervasive Developmental Disorders, Handheld Devices, Telecommunications
Kanellopoulos, Dimitris N. – Program: Electronic Library and Information Systems, 2011
Purpose: This paper aims to provide an overview of representative multimedia applications in the cultural heritage sector, as well as research results on quality of service (QoS) mechanisms in internet protocol (IP) networks that support such applications. Design/methodology/approach: The paper's approach is a literature review. Findings: Cultural…
Descriptors: Multimedia Materials, Computer Oriented Programs, Computer Networks, Internet
Li, Qiyue; Chen, Zhiwei; Yan, Zhiping; Wang, Cheng; Chen, Zhong – Journal of Chemical Education, 2014
Nuclear magnetic resonance (NMR) spectroscopy has become one of the most powerful technologies to aid research in numerous scientific disciplines. With the development of consumer electronics, mobile devices have played increasingly important roles in our daily life. However, there is currently no application available for mobile devices able to…
Descriptors: Spectroscopy, Chemistry, Handheld Devices, Computer Oriented Programs
Junco, Reynol – Learning, Media and Technology, 2014
Numerous studies have shown that college students use computers, the internet, and social networking websites (SNS) at high rates; however, all of these studies have relied on self-report measures of technology use. Research in other areas of human behavior has shown that self-report measures are considerably inaccurate when compared to actual…
Descriptors: College Students, Social Networks, Web Sites, Time on Task
Reynolds, Barry Lee – Language Learning Journal, 2017
This article reports on an investigation of the suitability of mobile vocabulary games for inducing a state of incidental vocabulary acquisition. Draw Something, a social digital drawing game in which players draw and guess words, was selected as a focus for this investigation. Results from an exploratory factor analysis of the questionnaire data…
Descriptors: Educational Games, Vocabulary Development, Educational Technology, Technology Uses in Education
Canuel, Robin; MacKenzie, Emily; Andrew Senior, Andrew; Torabi, Nazi – Education for Information, 2017
As a consequence of the high adoption levels of mobile technology, users are increasingly accessing academic library-subscribed content via vendor-supplied mobile applications (apps) or responsive websites. However, users may be unaware of the existence of some standalone apps and might miss benefitting from available apps at their most…
Descriptors: Computer Oriented Programs, Academic Achievement, Foreign Countries, Academic Libraries
Rendy; Kristanda, Marcel Bonar; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
The growth of kids' brain could be optimized by recognizing something. Learning to recognize animals is one of the methods to stimulate the children's brain growth to imagine. Nevertheless, kids tend to spend all their time by playing and could not focus to recognize the animals due to the way of learning which is usually not interactive and not…
Descriptors: Recognition (Psychology), Animals, Brain, Child Development

Peer reviewed
Direct link
