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Adam Carreon; Caitlin Criss; Maggie Mosher – Journal of Special Education Technology, 2024
Virtual reality (VR) is an innovative technology that is rapidly gaining popularity in and out of the classroom. With improvements in hardware and software technology and the push for one-to-one computing, teachers have access to innovative VR supports and resources. These innovative technologies have the potential to improve instruction for…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Student Motivation
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Chaka Chaka; Thembeka Shange – Turkish Online Journal of Distance Education, 2024
This study reports on the experiences students registered for a first-year, undergraduate English Studies module and English Studies lecturers had with the Invigilator app during an online examination in the first semester of 2023. Current research indicates that e-proctoring induces anxiety and uncertainty in students when they write online…
Descriptors: Computer Oriented Programs, Computer Assisted Testing, Supervision, College Freshmen
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Connie Levina Yuen; Nadja Schlote – Journal of Educational Technology Systems, 2024
This study examines learners' experiences and the use of language learning applications ("apps") as a primary source of "second or additional language learning" ("L2") instruction and assessment in higher education. It purviews the integration of artificial intelligence (AI)-powered features that support…
Descriptors: Handheld Devices, Learning Experience, Computer Oriented Programs, Artificial Intelligence
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Laleh Fakhraee Faruji; Samira Soleimanian; Mahdieh Shafipoor – Anatolian Journal of Education, 2024
The present study investigated the effect of computer- and mobile-mediated shadowing on Iranian impulsive and reflective English as a Foreign Language (EFL) learners' speaking ability. To collect the data, 100 intermediate participants, whose proficiency level was measured by administering Oxford Quick Placement Test (OQPT), took the pretest of…
Descriptors: Computer Mediated Communication, English (Second Language), Second Language Instruction, Speech Skills
Virginia Morash-MacNeil – ProQuest LLC, 2021
This study examined the differential effects of a GPS based navigational app displayed on a smartwatch and a paper map on the ability of individuals with mild to moderate intellectual disabilities (ID) to independently navigate unfamiliar walking routes. A single case alternating treatment design was used to compare the effectiveness of these…
Descriptors: Adults, Intellectual Disability, Navigation, Assistive Technology
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Uhl, Jakob Carl; Neundlinger, Klaus; Regal, Georg – Research in Learning Technology, 2023
From immersive simulations to interactive tutorials, Virtual Reality (VR) is transforming the way we learn and practise new skills. Especially for social skills training, a growing number of simulations have been designed in which trainees learn to master difficult communicative situations. One of the factors to which the effectiveness of VR as a…
Descriptors: Computer Simulation, Interpersonal Competence, Training, Communication Skills
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Danijela Stojanovic; Zorica Bogdanovic; Luka Petrovic; Svetlana Mitrovic; Aleksandra Labus – Interactive Learning Environments, 2023
In this paper we present an approach to employing pervasive technologies, such as IoT and mobile technologies, in secondary education. The goal is to develop a comprehensive methodology, IoT infrastructure and a mobile application that would enable secondary students to test their knowledge in interaction with a smart environment. We have…
Descriptors: Learning Processes, Secondary School Students, Technology Uses in Education, Handheld Devices
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Hidayat, Didin Nuruddin; Lee, Jee Young; Mason, Jon; Khaerudin, Teguh – Research and Practice in Technology Enhanced Learning, 2022
Worldwide, information technology now plays a substantial role in the daily life of most people, whether in the developed world or in developing countries, such as Indonesia. In this fourth most populated country in the world, information technology is widely used for everyday communications and entertainment purposes, as well as for supporting…
Descriptors: Foreign Countries, College Students, English Language Learners, Electronic Learning
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Ishaq, Kashif; Rosdi, Fadhilah; Zin, Nor Azan Mat; Abid, Adnan – Education and Information Technologies, 2022
Digital learning environments have been gaining prominence during the last few years. In particular, the rising usage of mobile devices, including smartphones and tabs, has invited researchers to design and develop learning applications and games for such platforms. Mobile applications and games have been developed for learning languages like many…
Descriptors: Educational Games, Language Acquisition, Handheld Devices, Computer Oriented Programs
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Neuwirth, Lorenz S. – Journal of College Student Retention: Research, Theory & Practice, 2022
Cellular phone distractions inhibit faculty delivering and students learning the curriculum by reducing student attendance and active engagement. Arguably, cellular phone usage during precious class times can be a risk factor for student attrition, but scarce solutions have been offered to address this problem in colleges. The Flipd App, a…
Descriptors: Telecommunications, Handheld Devices, Attention, Computer Use
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Melcher, Jennifer; Camacho, Erica; Lagan, Sarah; Torous, John – Journal of American College Health, 2022
Objective: College students' demand for mental health resources is straining the services offered by colleges. While mobile apps demonstrate potential to help, students' engagement with these apps remains low. This study examines why college students show poor engagement with mental health apps and how apps may be adapted to suit this population.…
Descriptors: College Students, Learner Engagement, Mental Health, Educational Technology
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Tang, Kai-Yu; Chen, Chao-Chen; Hwang, Gwo-Jen; Tu, Yun-Fang – Educational Technology Research and Development, 2022
Mobile learning strategies have been employed for social learning activities, including library- and museum-supported learning. Previous studies have reviewed the literature from the technological aspect. However, a retrospective study from the perspective of bibliometric and network structure has not yet been provided. The aim of this study was…
Descriptors: Learning Strategies, Handheld Devices, Educational Technology, Computer Oriented Programs
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Fester, Anthea; Horvath, George – TESOL Journal, 2022
In the last couple of decades, the increased use of technology in the education sector has led to smartphone use becoming more prevalent in supporting students' learning. Apart from applications (apps) specifically designed for language educational purposes, such as Duolingo, there are also instant messaging apps that are not specifically designed…
Descriptors: Computer Mediated Communication, Handheld Devices, Computer Oriented Programs, Computer Uses in Education
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Lucimara Lessa dos Santos; Maria Lenilda Caetano França; David Gadelha da Costa; Guilherme Ramos Demetrio – Discover Education, 2025
The integration of digital technology into education offers new avenues to enhance Ecology education by addressing resource limitations and fostering student engagement. This study examines the potential of smartphone applications as didactic tools for teaching Ecology in Brazilian basic education. Through a targeted search on the Google Play…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Technology Uses in Education
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Fen Wei Chen – Changing English: Studies in Culture and Education, 2025
Despite a range of positive effects of English language learning apps, it is crucial to ascertain whether the existing issues in traditional English language teaching have also been transferred to the mobile-assisted language learning. This study investigates how English learning applications in China's Apple App Store portray their perceived…
Descriptors: English (Second Language), Second Language Instruction, Language Teachers, Telecommunications
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