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Xueli Liu; Xin Shao – Interactive Learning Environments, 2024
Individuals can learn the art of playing a musical instrument not only in the classroom but also remotely. The main purpose of the paper is to identify the possibilities of an educational online piano course for Chinese students. In the work, it was determined which of the online applications are the most popular in the world for learning. The…
Descriptors: Electronic Learning, Music Education, Foreign Countries, Computer Oriented Programs
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Zixi Li; Chen Feng – International Journal of Designs for Learning, 2024
This design case focused on the design of an intervention set aimed at capturing and sharing tacit knowledge in the workplace. The design case demonstrated the design process of expanding a single chatbot intervention into a comprehensive hybrid intervention set to cooperate with learners of different technology competencies and learning needs.…
Descriptors: Knowledge Level, Technological Literacy, Intervention, Knowledge Management
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Da Fonte, M. Alexandra; Wolfe, Nicole P.; DeLuca, Emily R.; Cavagnini, Melissa J.; Nardi, Krista L. – Journal of Special Education Technology, 2023
Mobile technologies, including apps, have become increasingly popular, and are being used to support daily activities among a variety of individuals. While the use of mobile technologies will not eliminate barriers often faced by individuals with disabilities, these systems have the potential to help minimize some of these barriers. As the…
Descriptors: Handheld Devices, Computer Oriented Programs, Evaluation, Disabilities
Ali Nusair – ProQuest LLC, 2023
As the digital revolution unfolds, individuals are increasingly transforming their traditional homes into smart homes, adopting semi- and fully automated smart devices. This transformative shift, fueled by advancements in information technology, presents vast social and economic opportunities. Despite the burgeoning number of smart devices in the…
Descriptors: Internet, Information Technology, Information Security, Training Methods
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Osman Solmaz – Education and Information Technologies, 2025
Digital mobile applications have impacted foreign language learning by offering accessible and engaging educational tools. This study examines the effect of digital mobile applications on emergent multilinguals' foreign language learning experiences at the tertiary level. Twenty-nine English language teacher candidates engaged with Duolingo--a…
Descriptors: Second Language Learning, Multilingualism, Bilingual Students, Learning Experience
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Venus Chan – Interactive Technology and Smart Education, 2025
Purpose: Studies on technology and interpreting have increasingly explored how technology influences the role and performance of interpreters in their practice; however, there is a lack of comprehensive reviews and analyses. This paper aims to synthetically review the state-of-the-art application and integration of various interpreting…
Descriptors: Influence of Technology, Communications, Translation, Technology
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Jack Reed – Journal of Experiential Education, 2024
Background: The use or non-use of mobile technologies and social media in residential outdoor adventurous education (OAE) remains contested and generates an often-cited for-and-against argument in both theory and practice. Purpose: This qualitative study explored instructor perceptions of mobile technologies and social media in their practice as…
Descriptors: Foreign Countries, Teacher Attitudes, Handheld Devices, Computer Oriented Programs
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Michael J. Petrilli – Education Next, 2024
Over the last decade, smartphones have become commonplace. Today, 95 percent of American teenagers have a supercomputer in their pocket. Jonathan Haidt, Jean Twenge, and others have brought necessary attention to the likelihood that smartphones and social media are partly to blame for the teenage mental health epidemic gripping the nation. It's…
Descriptors: Anxiety, Depression (Psychology), Sleep, Adolescents
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Hua Pang – Education and Information Technologies, 2024
Although problematic mobile app usage and its correlated negative consequences have become increasingly prevalent, little detailed attention was specially paid to the antecedents of problematic mobile app use and declined educational attainment. This current research employs the stress-strain-outcome (SSO) theoretical framework to thoroughly and…
Descriptors: Depression (Psychology), Self Disclosure (Individuals), Computer Oriented Programs, Handheld Devices
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Prasanna S. Premkumar; Santhosh Kumar Ganesan; Balaji Pandiyan; Dhivya Kumari Krishnamoorthy; Gagandeep Kang – Field Methods, 2024
Household expenditure data is at the core of efforts to measure living standards, inequality and financial protection against illness. Currently it is mainly derived from recall-based surveys that are time consuming and prone to measurement errors. Diaries are often used as an alternative approach, however this results in fatigue and low…
Descriptors: Handheld Devices, Telecommunications, Diaries, Surveys
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Junfeng Liu – Health Education Research, 2024
The popularity of social networks turns them into a legal method for promoting a healthy lifestyle, which benefits not only people but also different countries' governments. This research paper aimed to examine the Keep fitness app integrated into WeChat, Weibo and QQ as regards long-term improvements in health-related behaviors (physical…
Descriptors: Foreign Countries, College Students, Social Media, Physical Fitness
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Bimal Aklesh Kumar; Sailesh Saras Chand; Munil Shiva Goundar – International Journal of Information and Learning Technology, 2024
Purpose: Mobile learning has seen tremendous growth over the years. Like any other software application, usability is one of the key concerns in its successful implementation. There is a lack of study that provides a comprehensive overview of usability testing of mobile learning applications. Motivated by this a mapping study is conducted.…
Descriptors: Usability, Electronic Learning, Computer Software, Computer Oriented Programs
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Hebatalla Nazmy; Merida Valentin-Mendez – Journal of Educational Technology Systems, 2025
Knowledge of building code is required for most building design licenses. However, designers often find the process confusing and overwhelming. The cognitive load theory suggests dividing information between visual and verbal formats reduces working memory burden, while concept mapping and mobile apps enhance learning. This study tests the…
Descriptors: Building Design, Design Requirements, Interior Design, Handheld Devices
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Kanwal Zahoor; Narmeen Zakaria Bawany – Interactive Learning Environments, 2024
Mobile application developers rely largely on user reviews for identifying issues in mobile applications and meeting the users' expectations. User reviews are unstructured, unorganized and very informal. Identifying and classifying issues by extracting required information from reviews is difficult due to a large number of reviews. To automate the…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Courseware, Learning Processes
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Tyler Poe; Ankur Chattopadhyay – Education and Information Technologies, 2024
Existing research literature in computing and IT education shows that there has been limited work on investigating how offense based learning approaches using hacks can enhance learning of mobile security topics. In an effort to fill this research gap, we performed an experimental study with a unique, nifty user hack driven offense based learning…
Descriptors: Information Security, Computer Security, Telecommunications, Handheld Devices
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