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Pánek, Jirí; Glass, Michael – Journal of Geography in Higher Education, 2018
Mobile technology is increasingly widespread in geographic instruction, raising questions about how to integrate and analyse data from multiple users. Collector for ArcGIS allows researchers to gather multi-sensory field data, and is therefore a prospective way to integrate qualitative and quantitative information. We evaluate students' experience…
Descriptors: Handheld Devices, Technology Uses in Education, Geographic Information Systems, Place Based Education
Bartholomew, Scott R. – Technology and Engineering Teacher, 2017
Pokémon GO ranks as one of the most downloaded apps of all time. The app works by utilizing the GPS embedded in a user's phone to locate real-world locations. The phone screen shows the user's real-world location, and when moving about, he or she will encounter Pokémon that can be caught with a Pokéball (Pokémon, 2016). What does STEM Education…
Descriptors: Teaching Methods, Computer Oriented Programs, Geographic Information Systems, Technology Uses in Education
Wong, Wilson; Pepe, James; Englander, Irv – Information Systems Education Journal, 2017
Information systems capstone projects aim to prepare students for what they will encounter in the industry after graduation. Corporate application development is often a complex endeavor that requires coordination between related products. For example, software development in the mobile application sector may require a coordinated parallel…
Descriptors: Telecommunications, Handheld Devices, Information Systems, Teaching Methods
Underwood, Bret; Zhai, Yunxiao – Physics Teacher, 2016
Smartphones and tablets are packed with sensors that allow us to take experimental data, essentially making them mobile physics labs. Apps exist that make it easy to capture and analyze data from these sensors, allowing users to study diverse phenomena such as free fall acceleration, the speed of sound,radioactivity, and many others. Commonly, the…
Descriptors: Handheld Devices, Computer Oriented Programs, Physics, Time
Setiana, Henry; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
Student is often lazy when it comes to studying, and how to motivate student was one of the problem in the educational world. To overcome the matters, we will implement the gamification method into an Academic Information System. Academic Information System is a software used for providing information and arranging administration which connected…
Descriptors: Study Habits, Student Motivation, Educational Games, Handheld Devices
Davis, Michael – Journal of Geography, 2017
Niantic Labs has developed an augmented virtual reality mobile app game called Ingress in which agents must seek out and control locations for their designated factions. The app uses the Google Maps interface along with GPS to enhance a geocaching-like experience with elements of other classical games such as capture-the-flag. This study aims to…
Descriptors: Geography Instruction, Computer Games, Educational Games, Computer Oriented Programs
Huynh, Minh; Ghimire, Prashant – Journal of Information Technology Education: Innovations in Practice, 2015
As mobile devices become prevalent, there is always a need for apps. How hard is it to develop an app, especially a cross-platform app? The paper shares an experience in a project that involved the development of a student services web app that can be run on cross-platform mobile devices. The paper first describes the background of the project,…
Descriptors: Handheld Devices, Computer Oriented Programs, Computer Software, Open Source Technology
Kulhavy, David L.; Unger, Daniel R.; Hung, I-Kuai; Douglass, David – International Journal of Higher Education, 2015
A senior within a spatial science Ecological Planning capstone course designed an undergraduate research project to increase his spatial science expertise and to assess the hands-on instruction methodology employed within the Bachelor of Science in Spatial Science program at Stephen F Austin State University. The height of 30 building features…
Descriptors: College Seniors, College Curriculum, Research Projects, Experiential Learning
Piet Kommers Ed.; Tomayess Issa Ed.; Adriana Backx Noronha Viana Ed.; Theodora Issa Ed.; Pedro Isaías Ed. – International Association for Development of the Information Society, 2022
These proceedings contain the papers and posters of the International Conferences on: Educational Technologies 2022 (ICEduTech 2022), Sustainability, Technology and Education 2022 (STE 2022), Internet Technologies & Society 2022 (ITS 2022), and Applied Management Advances in the 21st Century 2022 (AMA21 2022) held virtually, from December…
Descriptors: Educational Technology, Computer Simulation, Telecommunications, Teacher Education
Violini, Bob – Community College Journal, 2014
As part of the student success agenda, the nation's community colleges have been asked to rethink their approach to education on every level. From the explosion of smartphones and mobile devices on campus to the demand for more robust data analytics and tracking to the increasingly technical nature of global work, technology has evolved from a…
Descriptors: Technology Uses in Education, Community Colleges, Educational Technology, Telecommunications
Gallup, Jennifer; Lamothe, Saron N.; Gallup, Adam – TEACHING Exceptional Children, 2015
The most salient aspect of independent living and successful post-high school transition to employment is having the ability to independently use transportation. Adolescents and young adults with disabilities continue to experience significantly lower employment rates than their peers without disabilities (Wagner et al., 2003). One way to support…
Descriptors: Telecommunications, Handheld Devices, Adolescents, Young Adults
Korzaan, Melinda; Lawrence, Cameron – Information Systems Education Journal, 2016
This lab exercise exposes students to Evernote, which is a powerful productivity application that has gained significant purchase in professional work environments. In many academic settings the introductory computer applications course has a specific focus on standard productivity applications such as MS Word and MS Excel. While ensuring fluency…
Descriptors: Productivity, Computer Oriented Programs, Introductory Courses, Computer Science Education
Khan, Kamal Waris – ProQuest LLC, 2012
Mainframe is used for hosting large commercial databases, transaction servers and applications that require a greater degree of reliability, scalability and security. Customer Information Control System (CICS) is a mainframe software framework for implementing transaction services. It is designed for rapid, high-volume online processing. In order…
Descriptors: Information Systems, Computers, Database Management Systems, Computer Oriented Programs
Cogger, Steve – Science Teacher, 2015
The traditional Run the Football Field physics activity--in which students are timed as they move at different speeds on a football field to investigate displacement and velocity--has been updated for the 21st century. Nowadays, GPS-enabled tablets and smartphones replace the stopwatches and yard markers of the past, allowing students to collect…
Descriptors: Science Instruction, Physics, Computer Oriented Programs, Technology Uses in Education
Steven E. Stock; Daniel K. Davies; Thomas Gillespie – Inclusion, 2013
Applied Cognitive Technologies provide supports that enable people with cognitive disabilities to achieve greater inclusion across virtually all life domains. This article provides a snapshot, as it were, of the state of the field pertaining to critical areas of the newly emerging field of applied cognitive technology, specifically:…
Descriptors: Intellectual Disability, Inclusion, Technology Uses in Education, Assistive Technology

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