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Yumeng Zhu; Xuesong Zhai; Yan Li – British Journal of Educational Technology, 2025
Video apps are widely used by children worldwide. However, concerns have been raised about children's personal data disclosure and privacy risks during their consumption of video apps. This study designed and validated a conceptual model for children's continuance intention to use video apps based on privacy calculus theory and Teen Online Safety…
Descriptors: Middle School Students, Intention, Technology Uses in Education, Video Technology
Hafour, Marwa F. – ReCALL, 2022
Owing to the anytime-anywhere-anyhow nature of mobile learning, together with the ubiquity of affordably priced mobile phones, learning has become a mobigital practice, as termed by Sad and Göktas (2014). Consequently, language teaching/learning is gradually shifting from computer-assisted language learning to mobile-assisted language learning…
Descriptors: Preservice Teachers, Language Teachers, Second Language Instruction, English (Second Language)
Pullu, Emine Kübra – Research on Education and Media, 2022
The aim of this study is to examine the perceptions of primary school students about information and communication technologies in the distance education process during COVID-19 pandemic via the pictures they drew. For the sample group of the study which was conducted according to the qualitative research method and phenomenological design, the…
Descriptors: Elementary School Students, Student Attitudes, Information Technology, Distance Education
Hamzah, Nurjailam; Maat, Siti Mistima; Ikhsan, Zanaton – Pegem Journal of Education and Instruction, 2023
The rapid development in the world of technology and communication has contributed directly to the teaching and learning process in schools. Therefore, a paradigm shift towards learning methods in the education system needs to be implemented to meet the educational aims of the 21st century. This is due to the current methods of delivery in…
Descriptors: Needs Assessment, Computer Oriented Programs, Mathematics Education, Trigonometry
Hedenqvist, Clarissa; Romero, Mario; Vinuesa, Ricardo – Technology, Knowledge and Learning, 2023
This study investigates to which extent students' understanding of the physical phenomenon of torque can be improved through the use of visualization technology, in particular of augmented reality (AR). The students in the first-year course Mechanics I at KTH participated in the study by taking two tests on torque. In between those tests, a…
Descriptors: Mechanics (Process), Engineering Education, Visualization, Scientific Concepts
Carolyn S. Hanson; Frederick R. Kates; Morgan Calzon; Maysen Calzon; Morgan Simonson; Ryan Romero; Hanadi Hamadi – Journal of Educators Online, 2023
Podcasts can have a positive impact on students' online experiences in higher education. University students in groups of 5-7 created podcasts for an online Survey of Diseases and Disabilities course. To facilitate quality podcast creation, we identified the best mobile application tools using the Mobile Application Rating Scale (MARS). MARS is an…
Descriptors: College Students, Audio Equipment, Information Dissemination, Handheld Devices
Muhammad Andiri Hendrawan; Romadhani Ardi – International Society for Technology, Education, and Science, 2023
The use of smartphones has become a primary need in supporting human daily activities. With the presence of a smartphone, various activities can be carried out only through an application. One application that is currently popular with Indonesians is an investment application with products such as stocks, mutual funds, and crypto. The presence of…
Descriptors: Handheld Devices, Computer Oriented Programs, Models, Investment
Shahrasbi, Nasser; Jin, Leigh; Zheng, Wei-Jun – Journal of Information Systems Education, 2021
The growth in the tech industry in recent years has increased business major students' interest in software programming and app development. However, the traditional way of teaching these courses involves intensive coding exercises and little interaction among students. These methods often discourage the students due to the slow learning curve and…
Descriptors: Design, Computer Oriented Programs, Computer Software, Programming
Paye, Ciana L.; Dunnagan, Cathi L.; Tredwell, David A.; Gallardo-Williams, Maria T. – Journal of Chemical Education, 2021
Lewis structures are a very important, foundational concept in chemistry. Students usually acquire this knowledge in General Chemistry and need to review it in preparation for Organic Chemistry. However, many students find the task of drawing Lewis structures to be challenging, and not all instructors can budget enough time in class to review this…
Descriptors: Computer Oriented Programs, Organic Chemistry, Molecular Structure, Science Instruction
Mallas, Andreas; Xenos, Michalis – International Association for Development of the Information Society, 2019
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagram[character omitted]atic an environment used to gamify the in-classroom activity of designing diagrams during a lecture. Using Diagram[character omitted]atic the…
Descriptors: Educational Games, Game Based Learning, Handheld Devices, Computer Oriented Programs
Schueller, Albert W. – PRIMUS, 2020
Recently, a new source of data with great potential for use in the mathematics classroom has become available. The smartphones in our pockets are packed with sensors. Most phones have at a minimum global positioning, accelerometer, magnetometer, and gyroscope sensors. We give an example of the collection and analysis of global positioning sensor…
Descriptors: Mathematics Instruction, Telecommunications, Handheld Devices, Geographic Information Systems
Karno, Donna; Hatcher, Beth – Educational Technology Research and Development, 2020
A Multi-touch table functions as a tablet, but allows multiple children to move around and manipulate the screen simultaneously. Using social cognitive theory (Bandura 1997) to analyze group dynamics, this study examined computer-supported collaborative learning. Children were observed and recorded for 20 min, three times a week for 5 weeks as…
Descriptors: Computer Uses in Education, Educational Technology, Cooperative Learning, Teaching Methods
Sierra Eisen; Angeline S. Lillard – Grantee Submission, 2020
In three studies, we examined children's geography learning from a physical puzzle and an app designed to mimic the puzzle. In Study 1, 5- and 6-year-olds were taught Australia's states by an experimenter using a puzzle or were taught by an app. Children learned significantly more states from instruction with the puzzle than when they used the app…
Descriptors: Foreign Countries, Young Children, Geography, Geography Instruction
Sierra Eisen; Angeline S. Lillard – Mind, Brain, and Education, 2020
In three studies, we examined children's geography learning from a physical puzzle and an app designed to mimic the puzzle. In Study 1, 5- and 6-year-olds were taught Australia's states by an experimenter using a puzzle or were taught by an app. Children learned significantly more states from instruction with the puzzle than when they used the app…
Descriptors: Foreign Countries, Young Children, Geography, Geography Instruction
Hui-Tzu Hsu; Wei-Nan Chao – Education and Information Technologies, 2024
Military culture involving, for example, a lack of autonomy and hierarchical structure, has hindered Taiwanese military students' English learning and increased the difficulty to obtaining learning materials. In particular, English for specific purposes (ESP) vocabulary learning is difficult for military students when English is used as a medium…
Descriptors: Electronic Equipment, Military Personnel, English Language Learners, Bilingualism

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