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Pinta Dewi Lestari; Baiduri Baiduri; Siti Khoiruli Ummah – Journal of Education and Learning (EduLearn), 2024
Student's critical thinking skills that are currently still low are important to develop because they affect the way students think in solving problems. The problem-based learning model with the inquiry method used to help improve student's critical thinking skills. The iSpring learning media used can help students understand the material. The…
Descriptors: Problem Based Learning, Inquiry, Computer Oriented Programs, Critical Thinking
Sheida K. Raley; Rebecca J. Townsend; Karrie A. Shogren; Valerie L. Mazzotti; Darcy Fredrick; Stephen M. Kwiatek; Richard Chapman – Grantee Submission, 2024
The Goal-Setting Challenge App (GSC App) translates the Self-Determined Learning Model of Instruction (SDLMI) to a web-based format, shifting responsibility from teachers to technology to address challenges in scaling-up implementation. The present descriptive study examines transition-age U.S. students' responses to GSC App lessons to explore the…
Descriptors: Student Reaction, Technology Uses in Education, Self Determination, Goal Orientation
Sheida K. Raley; Rebecca J. Townsend; Karrie A. Shogren; Valerie L. Mazzotti; Darcy Fredrick; Stephen M. Kwiatek; Richard Chapman – Journal of Special Education, 2024
The Goal-Setting Challenge App (GSC App) translates the Self-Determined Learning Model of Instruction (SDLMI) to a web-based format, shifting responsibility from teachers to technology to address challenges in scaling-up implementation. The present descriptive study examines transition-age U.S. students' responses to GSC App lessons to explore the…
Descriptors: Student Reaction, Technology Uses in Education, Self Determination, Goal Orientation
Saunders, Colin P.; Bennett, Jennifer A. – Educational Media and Technology Yearbook, 2019
This chapter provides an overview on how the use of Virtual Reality apps and related activities enhanced student learning in conjunction with a low-tech, team-based, active learning assessment. Our approach for integrating emerging immersive technology in a Cell Biology class, a first of its kind at Otterbein University in Westerville, Ohio, was…
Descriptors: Computer Simulation, Computer Oriented Programs, Active Learning, Educational Technology
Lena Aggestam; Ann Svensson – Learning Organization, 2025
Purpose: This paper focuses on knowledge sharing in health care. The aim of the paper is to further understand how digital applications can facilitate knowledge sharing between different care providers and health-care professionals. Design/methodology/approach: The paper is based on a qualitative action case study, performed as a formative…
Descriptors: Health Occupations, Health Personnel, Computer Oriented Programs, Foreign Countries
Fang-Ying Yang; Yuan-Li Liu; Shih-Chieh Chien; Yi-Wen Hung – Educational Technology & Society, 2025
In this study, an interactive science learning app on the topic of plate tectonics was developed for tablets to promote argumentative reasoning. The app guided learners through learning stages that required them to propose arguments, identify relevant evidence, acquire background knowledge, and engage in argumentative reasoning in different…
Descriptors: Abstract Reasoning, Persuasive Discourse, Visual Perception, Attention
Shibru Seboka; Joseph Nehru; Tariku Sime – Discover Education, 2025
This study investigated the impacts of a design-based professional development (DBPD) training program on English language teacher educators' (ELTEs') integration of Google Apps into course instruction at Jimma College of Teacher Education, Ethiopia. Using a mixed-method case study design, the study examined ELTEs' pre-training digital literacy…
Descriptors: Faculty Development, Teacher Educators, Technology Integration, Computer Oriented Programs
Anne Edwards – British Journal of Educational Psychology, 2025
Aim: Responses to complex problems demand collaboration across practice boundaries. The studies presented here make visible the processes that constitute successful collaborations between practitioners and clients. The Argument: Complex problems can be "discovered", where practitioners recognize and address complexity through an existing…
Descriptors: Problem Solving, Motivation, Expertise, Partnerships in Education
Ecenur Demir; Adem Akbiyik – Education and Information Technologies, 2025
Digital nudging is a subtle technique used to guide individuals' behaviors and influence their decision-making processes in online environments. This study highlights the critical role of digital nudging in enhancing the educational experiences of students in distance learning settings. It suggests that digital nudges can mitigate some of the…
Descriptors: Electronic Learning, Prompting, Educational Technology, Distance Education
Hannes Schilling; Britta Wittner; Stephanie Hirschberger; Simone Kauffeld – European Journal of Education, 2025
This article contributes to current literature by introducing and evaluating a digital onboarding tool for higher education. It presents the content and technical design of the tool, as well as evaluative results. The content structure of our digital onboarding tool was developed based on previous literature regarding student integration and…
Descriptors: Higher Education, College Bound Students, College Freshmen, School Orientation
Aristov, Michael M.; Moore, John W.; Berry, John F. – Journal of Chemical Education, 2021
Through the implementation of the free website/smartphone application Sketchfab, we have found a simple means to introduce 3D visual tools into the chemistry classroom. Sketchfab stores 3D models and animations with free cross-platform accessibility. Blender is a free 3D modeling tool that has been used to prepare models and animations for…
Descriptors: Chemistry, Science Instruction, Educational Technology, Technology Uses in Education
Yadav, Alok Kumar; Oyelere, Solomon Sunday – Education and Information Technologies, 2021
This paper intends to present an overview of a mobile game-based learning application, BaghLearn that develops and upskills programming and algorithmic knowledge by cross-curricular capabilities through a traditional world-based game. The focus of this research was to explore the learning effectiveness of BaghLearn on students. Mixed method…
Descriptors: Foreign Countries, Undergraduate Students, Handheld Devices, Educational Games
Lynette Hazelton; Jessica Nastal; Norbert Elliot; Jill Burstein; Daniel F. McCaffrey – Grantee Submission, 2021
In writing studies research, automated writing evaluation technology is typically examined for a specific, often narrow purpose: to evaluate a particular writing improvement measure, to mine data for changes in writing performance, or to demonstrate the effectiveness of a single technology and accompanying validity arguments. This article adopts a…
Descriptors: Formative Evaluation, Writing Evaluation, Automation, Natural Language Processing
Frank August von Heiland II – ProQuest LLC, 2021
An Evaluation of the Impact of the COVID-19 Pandemic on the Training and Education of Air Force Intelligence Surveillance and Reconnaissance (ISR) Airmen Trident University International 2021 This Doctoral Study evaluated the impact of the COVID-19 Pandemic on the training of U.S. Air Force (USAF) Intelligence Surveillance and Reconnaissance (ISR)…
Descriptors: Evaluation, COVID-19, Pandemics, Armed Forces
Kwon, Deukwoo; Reddy, Roopesh Reddy Sadashiva; Reis, Isildinha M. – Research Synthesis Methods, 2021
In meta-analysis based on continuous outcome, estimated means and corresponding standard deviations from the selected studies are key inputs to obtain a pooled estimate of the mean and its confidence interval. We often encounter the situation that these quantities are not directly reported in the literatures. Instead, other summary statistics are…
Descriptors: Meta Analysis, Computation, Bayesian Statistics, Computer Oriented Programs

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