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Steverson, Anne; Cmar, Jennifer L.; Antonelli, Karla – Journal of Visual Impairment & Blindness, 2022
Introduction: This article describes the field test of "4to24," a transition application (app) for parents of and students with visual impairments. In this stage of the development process, researchers evaluated the app's usability and gained feedback on app use and experience from end users. Methods: Participants, including 27 parents…
Descriptors: Students with Disabilities, Visual Impairments, Parents, Parent Attitudes
Tai, Tzu-Yu; Chen, Howard Hao-Jan; Todd, Graeme – Computer Assisted Language Learning, 2022
VR technology allows learners to access simulated, immersive and interactive virtual environments to perform authentic learning activities. In particular, VR has emerged as a valuable tool for L2 learning. However, VR research has tended to pay more attention to desktop-based VR than to VR via mobile-rendered HMDs, leaving the potentials of VR…
Descriptors: Computer Simulation, Educational Technology, English (Second Language), Second Language Learning
Morgan, Rebecca J.; Gipson, Tiffney A.; Robinson, Lauren E. – Journal of Electronic Resources Librarianship, 2019
As patrons increasingly rely on mobile applications and responsive websites to access information, it has become imperative that libraries accommodate these needs. Although building these resources in-house may seem too expensive, time-consuming, and require outsourcing, this paper showcases how it can be achieved on a small scale using existing…
Descriptors: Librarians, Computer Oriented Programs, Educational Technology, Technology Uses in Education
Bere, Aaron; Rambe, Patient – International Journal of Education and Development using Information and Communication Technology, 2019
The progressive development of mobile smart phones and instant messaging create opportunities for use of cost effective collaborative learning platforms in higher education. This paper presents a mobile learning (mLearning) initiative within the higher education context of a developing country. This qualitative study follows a case study approach.…
Descriptors: Telecommunications, Handheld Devices, Synchronous Communication, Higher Education
Sant-Geronikolou, Stavroula; Kouis, Dimitris; Koulouris, Alexandros – Education and Information Technologies, 2019
Library and information science experts around the globe are currently exploring ways of capitalizing student workflow data within library walls. Within this realm, the researchers designed and pilot-tested a user-driven lightweight application that envisions library as a crucial contributor of co-curricular data to learner profiles' contextual…
Descriptors: Academic Libraries, Computer Oriented Programs, Handheld Devices, Foreign Countries
Florea, Catalin – Physics Teacher, 2019
In almost any given day, one will stumble upon sounds that are out of the ordinary, distinct enough to capture one's attention. Ordinary sounds in a home are represented by the white-noise-like background created by speaking, moving around, household appliances running, and so forth. The out of the ordinary is the sparkling sound of a knife blade…
Descriptors: Telecommunications, Handheld Devices, Acoustics, Science Instruction
Rhea, Christopher K.; Felsberg, Danielle T.; Maher, Jaclyn P. – American Journal of Health Education, 2018
There has been a substantial increase in the number of health-related smartphone applications (apps) available to consumers in recent years. How does one decide which apps have scientific evidence backing their claims and which are "fake news"? In this Commentary, we explore the hierarchy of scientific claims and review recent literature…
Descriptors: Handheld Devices, Telecommunications, Evidence, Computer Oriented Programs
Thoms, Lars-Jochen; Colicchia, Giuseppe; Girwidz, Raimund – Physics Teacher, 2018
Smartphones have evolved into all-purpose computing machines with exceptional capabilities. They are becoming increasingly powerful, with modern audio "codec" (coder/decoder) chips that provide recorded audio of high quality. Smartphone developers now offer many sound applications (apps) using both the devices' built-in microphone and…
Descriptors: Telecommunications, Handheld Devices, Science Instruction, Computer Oriented Programs
Potter, Sharyn J.; Moschella, Elizabeth A.; Smith, Delilah; Draper, Nora – Health Education & Behavior, 2020
Sexual assault is a significant problem on college campuses. To date, much of the research on prevention and response has been conducted with students enrolled at traditional 4-year institutions. Limited research exists on 2-year institutions (also known as community colleges), which enroll a more diverse population (e.g., economic, gender,…
Descriptors: Community Colleges, Two Year College Students, Sexual Abuse, Violence
Murcia, Karen; Pepper, Coral; Joubert, Mathilda; Cross, Emma; Wilson, Sinead – Issues in Educational Research, 2020
We present research that explored digital coding in an Australian early years learning centre and how it impacted on a focus group of 3 and 4-year-old children's creativity. The questions that guided the design experimental method were: (1) how do young children develop and demonstrate creativity when learning through play with digital coding…
Descriptors: Foreign Countries, Preschool Children, Creative Thinking, Creativity
Kapperman, Gaylen; Kelly, Stacy M.; Kilmer, Kylie; Smith, Thomas J. – Journal of Visual Impairment & Blindness, 2017
People with visual impairments (that is, those who are blind or have low vision) have a disadvantage in the process of being selected as a romantic partner. It is further underscored that these difficulties with dating and fitting in among sighted individuals extend beyond formative years into adulthood (Sacks & Wolffe, 2006). Thus, the…
Descriptors: Visual Impairments, Handheld Devices, Telecommunications, Computer Oriented Programs
Ting, Fang Kai; Tan, Kim Hua – Journal of Education and e-Learning Research, 2021
The emergence of new technologies has brought massive changes to teaching and learning processes. In recent years, mobile phones have evolved into effective teaching tools; when used practically, they could improve learning outcomes. The potential of mobile phones as a learning platform has led to a proliferation of research into their…
Descriptors: English (Second Language), Second Language Instruction, Vocabulary Development, Indigenous Populations
Khoirudin, Rori; Ashadi; Masykuri, Mohammad – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2021
Due to the COVID-19 pandemic, learning activities have encountered obstacles. One of the impacts was the low learning outcomes achieved by students. The purpose of this study was to improve the learning outcomes of junior high school students during the physical distancing period by implementing problem-based learning through Smart Apps Creator 3.…
Descriptors: COVID-19, Pandemics, Educational Technology, Technology Uses in Education
Baguma, Rehema; Bagarukayo, Emily; Namubiru, Proscovia; Brown, Cheryl; Mayisela, Tabisa – International Journal of Education and Development using Information and Communication Technology, 2019
Most universities in Uganda encourage memorization as the predominant method of learning. This has been partly linked to limited practical pedagogical skills among educators, to effectively engage students to develop Higher Order Thinking Skills (HOTS). Consequently, students are not well prepared for the world after university. WhatsApp Enabled…
Descriptors: Computer Oriented Programs, Thinking Skills, Social Theories, Foreign Countries
Blau, Gary; Petrucci, Tony; Rivera, Michael; Ghate, Rujuta – Decision Sciences Journal of Innovative Education, 2019
Team-based projects continue to be important for structuring work in many organizations, and employees are increasingly using mobile applications (apps) for peer evaluations as part of a performance appraisals process. Since a graduating student can expect to work in a team at some point in their career, exposure to class-related group projects is…
Descriptors: Feedback (Response), Computer Oriented Programs, Peer Evaluation, Teamwork

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