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Oakley, Grace; Wildy, Helen; Berman, Ye'Elah – Journal of Early Childhood Literacy, 2020
This article reports on an exploratory mixed-methods study that investigated how the creation of multimodal digital texts, using tablets, and open-ended creative apps contributed to the literacy learning of five-year-old children in two schools in low socioeconomic areas in Western Australia. Participating teachers learned about seven exemplar…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Rosell-Aguilar, Fernando – CALICO Journal, 2017
The widespread growth in availability and use of smartphones and tablets has facilitated an unprecedented avalanche of new software applications with language learning and teaching capabilities. However, little has been published in terms of effective design and evaluation of language learning apps. This article reviews current research about the…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Computer Oriented Programs
Tortorella, Richard A. W.; Graf, Sabine – Education and Information Technologies, 2017
Mobile devices are becoming ubiquitous in our society and more so with school aged children. In order to get the most out of the portable computing power present at students' fingertips, this paper proposes an approach for providing mobile, personalized course content tailored to each individual's learning style while incorporating adaptive…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Purba, Siska Wati Dewi; Hwang, Wu-Yuin – Journal of Science Education and Technology, 2017
In this study, we designed and developed an app called Ubiquitous-Physics (U-Physics) for mobile devices like tablet PC or smart phones to help students learn the principles behind a simple pendulum in Physics. The unique characteristic of U-Physics is the use of sensors on mobile devices to collect acceleration and velocity data during pendulum…
Descriptors: Vocational High Schools, Physics, Computer Oriented Programs, Handheld Devices
Bartholomew, Scott R. – Technology and Engineering Teacher, 2017
Pokémon GO ranks as one of the most downloaded apps of all time. The app works by utilizing the GPS embedded in a user's phone to locate real-world locations. The phone screen shows the user's real-world location, and when moving about, he or she will encounter Pokémon that can be caught with a Pokéball (Pokémon, 2016). What does STEM Education…
Descriptors: Teaching Methods, Computer Oriented Programs, Geographic Information Systems, Technology Uses in Education
Howard, Julie; Dorgo, Sandor; Salvatore, Anthony; Boyle, Jason B. – Journal of Physical Education, Recreation & Dance, 2019
Concussions continue to be an injury that is confusing for healthcare professionals, athletes and parents alike. This confusion stems from the fact that not every concussion presents or resolves in the same way. What is known, however, is that coaches must have appropriate screening and identifying practices in place for every athlete at every…
Descriptors: Computer Oriented Programs, Handheld Devices, Computer Uses in Education, Head Injuries
Ghalebandi, S. Ghazal; Noorhidawati, A. – Journal of Educational Computing Research, 2019
Traditional definitions of reading seem inadequate in today's world as children encounter and interact with electronic screen-based reading using handheld devices such as tablets, smart phones, and so on. This study builds upon the context of reading engagement for pleasure and targets Malaysian bilingual children at the early stage of learning to…
Descriptors: Recreational Reading, Electronic Publishing, Handheld Devices, Telecommunications
Hingle, Melanie; Patrick, Heather; Sacher, Paul M.; Sweet, Cynthia Castro – Health Education & Behavior, 2019
A decade after the first health app became available, the field of digital health has produced a range of health behavior insights and an expanding product portfolio. Despite sustained interest and growth fueled by academic and industry interests, the impact of digital health on health behavior change and related outcomes has been limited. This…
Descriptors: School Business Relationship, Industry, Behavioral Sciences, Information Technology
Akinola, Motolani; Hebert, Luciana E.; Hill, Brandon J.; Quinn, Michael; Holl, Jane L.; Whitaker, Amy K.; Gilliam, Melissa L. – Health Education & Behavior, 2019
Young African American and Latina women aged 15 to 24 are more likely to adopt short-acting forms of contraception over long-acting reversible contraception. Mobile applications and other forms of digital media may be useful for providing adolescents with information about sexual and reproductive health both inside and outside of the health care…
Descriptors: African Americans, Hispanic Americans, Adolescents, Young Adults
Purba, Siska Wati Dewi; Hwang, Wu-Yuin; Pao, Shih-Chun; Ma, Zhao-Heng – Educational Technology & Society, 2019
This study developed a mobile app called Ubiquitous-Physics (U-Physics), which helps students explore inclined plane phenomena in authentic contexts and consolidates their physics learning in everyday contexts. The study investigated inquiry behaviors such as interpreting graphs, applying formulas, drawing conclusions, and peer sharing, and how…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Physics
Bouck, Emily C.; Working, Christopher; Bone, Erin – Intervention in School and Clinic, 2018
Understanding mathematical concepts is important for all students, although often challenging for many students with disabilities. Historically, educators have used concrete manipulatives to support and build conceptual understanding. Mobile devices provide a valuable option to support students with disabilities in mathematics through app-based…
Descriptors: Computer Oriented Programs, Manipulative Materials, Disabilities, Mathematics Instruction
Hawley, Scott H.; McClain, Robert E., Jr. – Physics Teacher, 2018
When Yang-Hann Kim received the Rossing Prize in Acoustics Education at the 2015 meeting of the Acoustical Society of America, he stressed the importance of offering visual depictions of sound fields when teaching acoustics. Often visualization methods require specialized equipment such as microphone arrays or scanning apparatus. We present a…
Descriptors: Physics, Acoustics, Visualization, Telecommunications
Chapelle, Carol A.; Schmidgall, Jonathan; Lopez, Alexis; Blood, Ian; Wain, Jennifer; Cho, Yeonsuk; Hutchinson, Amy; Lee, Hye-Won; Dursun, Ahmet – ETS Research Report Series, 2018
The tablet project was undertaken in 2013 to explore the creation of an assessment to reveal English language learners' (ELLs') language capabilities in content area classes such as science. Such assessments could ideally be useful in multiple phases of the instructional process by providing information to learners, teachers, and other…
Descriptors: Middle School Students, English Language Learners, Language Proficiency, Test Construction
Zaheer, Shazia; Butt, Saad M.; Anatolyevna, Gnevasheva Vera; Salmani, Hosna – International Journal of Evaluation and Research in Education, 2018
This article aims to outline different pedagogical strategies with applications (apps) in the classroom. Every year the use of mobile devices like tablets and smartphones increases. At the same time, applications are being developed to meet this demand. It is therefore essential that educators investigate their use as a motivational technological…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Komppa, Johanna; Kotilainen, Lari – Research-publishing.net, 2018
This paper discusses the possibilities for Mobile-Assisted Language Learning (MALL) in the workplace. We present an on-going project on developing a language learning application Appla and report on a pilot study of its use. The Appla application is based on speech recognition: it records and transcribes the ongoing interaction the language…
Descriptors: Workplace Learning, Telecommunications, Handheld Devices, Educational Technology

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