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Fei V. Lim; Weimin Toh – Teaching English with Technology, 2024
This article reports on a systematic review of research studies published from 2010 to 2021 on the use of apps for learning in the secondary English as a Second Language (ESL) classroom. We extracted relevant information such as the studies' country/region, research design, sample size, students' age, apps' names to conduct a thematic analysis to…
Descriptors: Literature Reviews, Educational Technology, Handheld Devices, Computer Oriented Programs
Maximiliano Paredes-Velasco; Isaac Lozano-Osorio; Diana Perez-Marin; Liliana Patricia Santacruz-Valencia – IEEE Transactions on Learning Technologies, 2024
Teaching programming is a topic that has generated a high level of interest among researchers in recent decades. In particular, multiple approaches to teaching visual programming have been explored, from the use of tools such as Scratch, robots, unplugged programming, or activities for the development of computational thinking. Despite the wide…
Descriptors: Visual Aids, Programming, Intelligent Tutoring Systems, Computer Oriented Programs
Yun Bai – SAGE Open, 2024
This mixed-methods study examined the effectiveness of Rosetta Stone, a mobile-based language learning application, on Chinese EFL students' listening, speaking, foreign language enjoyment (FLE), and foreign language anxiety (FLA). Two groups of intermediate Chinese EFL students from a language institute, with 33 students in the control group and…
Descriptors: English (Second Language), Second Language Learning, Telecommunications, Handheld Devices
Anthony Brandy; Phil Hiver – Studies in Second Language Learning and Teaching, 2024
In this single-case study with a quasi-experimental design, we set out to examine the role of two input-based features of the language learning app Duolingo on learners' development of implicit and explicit second language (L2) knowledge. We investigated the effect of Duolingo's Stories feature and Podcast feature on two Spanish-L2 learners'…
Descriptors: Second Language Learning, Spanish, Educational Technology, Audio Equipment
Young-Eun Jeon; Joon-Yong Ji; Hun-Gi Hong – Journal of Chemical Education, 2024
Herein, we developed a mobile augmented reality (AR) application that can recognize chemical bonding by arranging markers on which atoms are augmented, in accordance with the specific characteristics of actual chemical bonding. From an educational affordance perspective, the development targets for AR application were selected to recognize…
Descriptors: Computer Simulation, Handheld Devices, Telecommunications, Computer Oriented Programs
Cinamon Sunrise Bailey; Tolulope Famaye; Deepika Sistla; Katherine Mulholland – AERA Online Paper Repository, 2024
Adult immigrants, who are learning English in the U.S., often face challenges obtaining educational, social, and economic resources due to linguistic difficulties. These learners need additional access to real-world opportunities to use and practice English. This case study examines how two adults in the southeastern U.S. used a mobile augmented…
Descriptors: Computer Simulation, Handheld Devices, Educational Opportunities, Adult Students
Susilana, Rudi; Rullyana, Gema; Ardiansah; Wulandari, Yayu – International Journal of Instruction, 2022
This study aimed to develop a web-based Pedagogia Dictionary application, which is a special dictionary in the field of education and learning. This research was conducted using the D & D (Design and Development) approach or development research that produces a product. This study adopted the stages of the Ellis & Levy (2010) development…
Descriptors: Foreign Countries, Dictionaries, Electronic Publishing, Education
Heba Abou-El-Sood – Accounting Education, 2025
The surge in technology adoption has transformed students into 'digital natives' who require innovative teaching methods to enhance their engagement and learning. This paper investigates the impact of integrating QuickBooks®, an accounting mobile app, on students' learning, engagement, and interest in the course. It utilizes a survey questionnaire…
Descriptors: Accounting, Educational Technology, Technology Uses in Education, Telecommunications
Lukkamol Prapkree; Rianna Deringer; Catherine Coccia; Fatma Huffman; Cristina Palacios – Journal of American College Health, 2025
Objective: To determine if using the Snackability app improves snack intake among college students. Participants: US college students with overweight/obesity were recruited in June 2020-April 2021. Methods: A randomized controlled trial was conducted to test the Snackability app use for 12 wk on snack scores (calculated from the app) compared to…
Descriptors: College Students, Obesity, Intervention, Eating Habits
Banban Li; Wenhan Shen; Yue Ding; Miroslaw Pawlak; Mariusz Kruk – Language Teaching Research Quarterly, 2025
Mobile apps have surged in popularity, enhancing the effectiveness of more traditional second or foreign language (L2) teaching and enabling independent L2 learning. Drawing on control-value theory, the present research examined the role of students' control-value appraisals in enhancing behavioral engagement via enjoyment and boredom in specific…
Descriptors: Foreign Countries, Handheld Devices, Computer Oriented Programs, Electronic Learning
Hasan Alisoy; Zarifa Sadigzade – Educational Process: International Journal, 2025
Background/purpose: This study provides a comparative review of mobile applications and traditional classroom methods in English vocabulary acquisition. It explores whether mobile-assisted vocabulary learning (MAVL) results in better retention, engagement, and productive vocabulary use among ESL learners. The study also aims to identify underlying…
Descriptors: Vocabulary Development, Handheld Devices, Computer Oriented Programs, Electronic Learning
Sarah J. Wallace; Zheng Yen Ng; Bridget Burton; Megan Isaacs; Ryan Deslandes; Gopal Sinh; Kim Barron; Phill Jamieson; Kirstine A. Shrubsole; David A. Copland; Janet Wiles; Victoria J. Palmer; Pippa Evans; Kyla Hudson; Anthony J. Angwin; Annie J. Hill; Barbra H. B. Timmer; Matthew J. Gullo; Jessica H. Campbell; Peter Worthy – International Journal of Language & Communication Disorders, 2025
Background: Speech and language therapy for post-stroke aphasia (language/communication impairment) improves language and communication in the short-term; however, access to therapy is limited, and effects are not always maintained. Mobile Health (mHealth) applications may support long-term therapy access and maintenance of gains. We present a…
Descriptors: Neurological Impairments, Aphasia, Rehabilitation, Speech Therapy
Bradley, Linda; Bartram, Lorna; Al-Sabbagh, Khaled Walid; Algers, Anne – Interactive Learning Environments, 2023
Learning the language is crucial to be included in a new society. For migrants, the smartphone is a commonly used device for staying connected, which could also be used for language learning purposes. This research concerns mobile literacy with newly arrived Arabic speaking migrants to Sweden and the use of mobile learning as a means for…
Descriptors: Second Language Learning, Arabic, Immigrants, Handheld Devices
Yilmaz, Erdi Okan – Malaysian Online Journal of Educational Technology, 2023
This study aims to develop a measurement tool to determine the socio-technical pedagogical usability of mobile applications that can be used in an educational context. The study group consists of a total of 1012 students who are studying at a higher education institution in Turkey in the fall semester of the 2021-2022 academic year. A draft scale…
Descriptors: Test Construction, Usability, Handheld Devices, Computer Oriented Programs
Radici, Elena; Heboyan, Vahé; De Leo, Gianluca – Child Language Teaching and Therapy, 2023
In order to meet the communication needs of individuals who use Augmentative and Alternative Communication (AAC) devices, communication partners are often responsible for the programming of the AAC devices. However, the prolonged learning time and operational demands of AAC devices are often barriers to an efficient use of time during a therapy…
Descriptors: Augmentative and Alternative Communication, Computer Oriented Programs, Vocabulary Development, Handheld Devices

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