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Robinson, Bradley – International Journal of Qualitative Studies in Education (QSE), 2021
This article emerged in response to the increasing ubiquity of the ClassDojo app, a Silicon Valley-developed digital communication and behavior management platform, in grade schools throughout the world. The author engages critically with ClassDojo by situating it within current scholarship around network governance, describing how the app may…
Descriptors: Educational Technology, Computer Oriented Programs, Classroom Techniques, Elementary School Students
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Salgo, Alexander; O'Shea, Galen; Hellemans, Kim; Davies, Jim – International Association for Development of the Information Society, 2021
We introduce an open-source game-like educational software that teaches users about how action potentials work. The Postsynaptic Simulator requires users to demonstrate understanding of neural mechanisms to progress through levels, each of which teaches a different aspect of neuron activity. [For the full proceedings, see ED621108.]
Descriptors: Open Source Technology, Educational Games, Simulation, Brain
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Yalcinalp, Serpil; Avci, Ümmühan – Turkish Online Journal of Educational Technology - TOJET, 2019
In order to effectively use emerging digital educational technologies educators should reflect on how these technologies influence student learning, including student creativity. Existing research shows that creativity can be supported by emerging technologies, but recent research in this area has not yet been reviewed. The purpose of our…
Descriptors: Creativity, Educational Technology, Curriculum Development, Technological Advancement
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Plunkett, Kyle N. – Journal of Chemical Education, 2019
This paper provides two demonstrations of how Augmented Reality (AR), which is the projection of virtual information onto a real-world object, can be applied in the classroom and in the laboratory. Using only a smart phone and the free HP Reveal app, content rich AR notecards were prepared. The physical notecards are based on Organic Chemistry I…
Descriptors: Computer Simulation, Educational Technology, Handheld Devices, Computer Oriented Programs
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Zimmerle, Joanna C.; Wall, Anne S. – Computers in the Schools, 2019
Although the Children's Online Privacy Protection Act (COPPA) was enacted 20 years ago, the recently updated General Data Protection Regulation (GDPR) has renewed public interest in privacy policies. Under both COPPA and GDPR, companies must abide by strict regulations protecting children's personal data. Lengthy and oftentimes ambiguous policies…
Descriptors: Privacy, Computer Security, Computer Oriented Programs, Web Sites
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Squires, David R. – Journal of Educational Technology, 2019
This study details the second iterative data collection cycle of an Augmented Reality mobile application platform for three months at an Art Museum in the Southern United States. Data was collected utilizing a mobile Augmented Reality application implementation within the informal learning environment. The immersive experience campaign tracked…
Descriptors: Learning Experience, Technology Uses in Education, Educational Technology, Physical Environment
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Fouz-González, Jonás – Language Learning & Technology, 2020
This study explores the potential of the English File Pronunciation (EFP) app to help foreign language learners improve their pronunciation. Participants were 52 Spanish EFL learners enrolled in an English Studies degree. Pre- and post-tests were used to assess the participants' perception and production (imitative, controlled, and spontaneous)…
Descriptors: Foreign Countries, College Students, Second Language Instruction, Second Language Learning
Mehringer, Hannah; Fraga-González, Gorka; Pleisch, Georgette; Röthlisberger, Martina; Aepli, Franziska; Keller, Vera; Karipidis, Iliana I.; Brem, Silvia – Research and Practice in Technology Enhanced Learning, 2020
We assessed the Swiss-German version of GraphoLearn, a computer game designed to support reading by training grapheme-phoneme correspondences. A group of 34 children at risk for dyslexia trained three times a week during 14 weeks, on top of their standard school instruction. The sample was divided into two groups of 18 and 16 children, who started…
Descriptors: Computer Games, Reading Instruction, Computer Oriented Programs, Beginning Reading
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Yilong Su; Meina Luo; Chenyin Zhong – SAGE Open, 2025
Artificial intelligence-driven chatbots have sparked significant changes in English education, which is challenging for pre-service teachers. To date, it remains unclear what are pre-service English teachers' perceptions of and needs in integrating chatbots into English education. This study, therefore, explored Chinese pre-service English…
Descriptors: Preservice Teachers, Language Teachers, Student Attitudes, Preservice Teacher Education
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Lutfun Nahar; Riza Sulaiman – Education and Information Technologies, 2025
Studying and solving geometry questions are the most challenging parts of mathematics for visually impaired students (VIS). This study begins with the needs assessment to identify the needs of VIS, which shows that technology-assisted effective teaching and learning are not available for VIS to learn geometry. Therefore, this study focuses on…
Descriptors: Instructional Design, Mathematics Instruction, Instructional Effectiveness, Computer Oriented Programs
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Bree E. Holtz; Shaheen Kanthawala; Kaley Martin; Victoria Nelson; Scott Parrott – Journal of American College Health, 2025
Objective: Millions of people use mobile phone or computer-based applications--apps--to maintain their mental health and connect with treatment providers through text- and video-based chat functions. The present study sought to understand young adults' motivations for adopting this technology using the "unified theory of acceptance and use of…
Descriptors: Young Adults, Mental Health, Health Behavior, Computer Oriented Programs
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Mohammad Saleh Alkaramneh; Heyam Al-Taj; Bassam Omar Ghanem; Khaled Abu Sheirah; Hind Ghedhaifi; Naela Shatat – Journal of Educators Online, 2025
This study aimed to investigate the degree to which faculty members at Jordanian universities employ applications of artificial intelligence (AI) in education and scientific research. By adopting a descriptive survey approach, we developed a questionnaire consisting of 39 items covering three dimensions: planning and teaching, evaluation, and…
Descriptors: Foreign Countries, College Faculty, Technology Uses in Education, Artificial Intelligence
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Memik Yildiz; Özlem Oguz; John E. Pierce – International Journal of Language & Communication Disorders, 2025
Background: The adaptation of aphasia therapy tools into different languages and cultural contexts is essential for broadening access to effective rehabilitation resources. Currently, most online aphasia therapy software is available primarily in English with limited resources for Turkish-speaking individuals. Aims: This study aimed to address…
Descriptors: Aphasia, Speech Therapy, Computer Oriented Programs, Turkish
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Norman, Timothy David – Journal of General Music Education, 2022
In this column, I discuss a soundscape composition activity that I implemented with primary/elementary music classes. During this activity, students used the iPad app, iMovie, to record, organize and edit sound to accompany photos of artworks that they had created. Overall, I found iMovie to be a useful app for music composition with general music…
Descriptors: Elementary Education, Music Education, Handheld Devices, Telecommunications
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Schulz, Penelope; Prior, Julian; Kahn, Lewis; Hinch, Geoff – Journal of Agricultural Education and Extension, 2022
Purpose: This paper establishes the attitude of Australian livestock farmers toward the use of mobile applications (apps) in farmer extension, training and on-farm decision making. It also determines levels of technology adoption of smartphones and agriculture app use, as well as identifies factors that may influence app adoption. Methodology: A…
Descriptors: Handheld Devices, Computer Oriented Programs, Data, Information Management
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