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Miller, Beth – Knowledge Quest, 2016
This article addresses the question of what app or website is appropriate for teachers to use for classroom instruction. While most school districts have safety policies related to the Children's Internet Protection Act (CIPA) and the Children's Online Privacy Protection Act (COPPA) implemented by means of software and district firewalls, this…
Descriptors: Computer Oriented Programs, Web Sites, Computer Uses in Education, Computer Security
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Paoletti, Teo; Monahan, Ceire; Vishnubhotla, Madhavi – Mathematics Teacher, 2017
GeoGebra is a free tool that has the potential to change both how and what is taught in mathematics. GeoGebra allows teachers and students to explore various mathematical ideas either through the full applet (https://www.geogebra.org/graphing) or by sharing applets via GeoGebra's Materials site (https://www.geogebra. org/materials/). It has many…
Descriptors: Computer Oriented Programs, Mathematics Instruction, Learner Engagement, Geometry
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Bandyopadhyay, Subhajit; Rathod, Balraj B. – Journal of Chemical Education, 2017
An Android-based application has been developed to provide color-blind and visually impaired students a multisensory perception of color change observed in a titration. The application records and converts the color information into beep sounds and vibration pulses, which are generated by the smartphone. It uses a range threshold of hue and…
Descriptors: Visual Impairments, Color, Handheld Devices, Multisensory Learning
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Lawal-Adebowale, O. A.; Oyekunle, O. – International Journal of Education and Development using Information and Communication Technology, 2021
The importance of education to individual and national development engendered the need for both quality teaching and learning by teachers and students respectively. To accomplish these objectives, digital education apps have become intensively deployed for teaching and learning in the school system. Based on the potential of integrating the…
Descriptors: Foreign Countries, Agricultural Education, College Students, Technology Integration
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de Roock, Roberto Santiago – Theory Into Practice, 2021
This article argues that digital writing pedagogy needs to prepare students to deal with underlying oppressive realities within the range of everyday digital writing practices as opposed to simply focusing on affordances as unfettered opportunities. In particular, digital writing is increasingly mediated through digital apps and other interactive…
Descriptors: Technological Literacy, Technology Uses in Education, Writing (Composition), Racial Bias
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de Jong, Ton; Gillet, Denis; Rodríguez-Triana, María Jesús; Hovardas, Tasos; Dikke, Diana; Doran, Rosa; Dziabenko, Olga; Koslowsky, Jens; Korventausta, Miikka; Law, Effie; Pedaste, Margus; Tasiopoulou, Evita; Vidal, Gérard; Zacharia, Zacharias C. – Educational Technology Research and Development, 2021
Designing and implementing online or digital learning material is a demanding task for teachers. This is even more the case when this material is used for more engaged forms of learning, such as inquiry learning. In this article, we give an informed account of Go-Lab, an ecosystem that supports teachers in creating Inquiry Learning Spaces (ILSs).…
Descriptors: Educational Technology, Technology Uses in Education, Inquiry, STEM Education
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Dincer, Berna; Bahçecik, Nefise – Health Education Journal, 2021
Objective: This study aimed to develop an animation-supported Mobile Diabetic Foot Care Education (M-DFCE) application for use by individuals with type 2 diabetes and identify its effects on knowledge, self-efficacy and foot care behaviour. Design: Randomised, controlled experimental study. Setting and Method: The study was carried out between…
Descriptors: Diabetes, Health Education, Telecommunications, Handheld Devices
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López-Moranchel, Ignacio; Franco, Evelia; Urosa, Belén; Maurelos-Castell, Patricia; Martín-Íñigo, Esther; Montes, Victoria – Education Sciences, 2021
Mobile learning (mLearning) is now being increasingly used in university education, with positive impacts on the motivation and predisposition of students when learning. The aim of this study was to evaluate the impact of the use of mobile applications as a learning resource in applied biomechanics, with regard to attitudinal variables (interest,…
Descriptors: College Students, Electronic Learning, Science Education, Biomechanics
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Munoto, Munoto; Sumbawati, Meini Sondang; Sari, Satriana Fitri Mustika – International Journal of Information and Communication Technology Education, 2021
Mobile phones can be functionalized in the process of learning using cellular devices and computing systems. The present study aims to (1) develop mobile learning applications and (2) find out student responses in the learning process using m-learning. This research used the 4D model (defining, designing, developing, and disseminating) written by…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Toedte, Ross J. – ProQuest LLC, 2021
Until thirty-five years ago, climate change was almost exclusively a topic of domain scientists and deeply serious hobbyists. It was only discussed in science journals and at academic colloquia. Therefore, it should not be at all surprising that many fundamental questions persist about how to teach students about climate change science, including…
Descriptors: Student Attitudes, Scientific Attitudes, Knowledge Level, Climate
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Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
Kyle D. Husmann – ProQuest LLC, 2023
For the past two decades, educational intervention research has rallied around the common goal of determining "what works in education" to inform education practice and policy (U.S. Department of Education, 2017). To study individual, contextual, and implementation processes and their interaction with educational interventions requires…
Descriptors: Measurement, Measurement Equipment, Measurement Techniques, Intervention
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Zhanxia Yang; Patricia Moore Shaffer; Courtney Hagan; Parastu Dubash; Marina Bers – Grantee Submission, 2023
The aim of this study was to explore how the Coding as Another Language (CAL) curriculum, developed by Boston College's DevTech Research Group and utilizing the ScratchJr app, impacted students' computational thinking, coding skills, and reading comprehension. To accomplish this, the research team randomly assigned thirteen schools in a…
Descriptors: Coding, Second Language Learning, Curriculum Development, Programming Languages
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Oyelere, Solomon Sunday; Suhonen, Jarkko; Wajiga, Greg M.; Sutinen, Erkki – Education and Information Technologies, 2018
The study focused on the application of the design science research approach in the course of developing a mobile learning application, MobileEdu, for computing education in the Nigerian higher education context. MobileEdu facilitates the learning of computer science courses on mobile devices. The application supports ubiquitous, collaborative,…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Computer Science Education
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Carayannopoulos, Sofy – International Journal of Information and Learning Technology, 2018
Purpose: The purpose of this paper is to examine how chatbots can be used to address two key struggles that students face in first year--a sense of being disconnected from the instructor, and information overload. The authors propose that chatbots can be a useful tool for helping students navigate the volumes of information that confront them as…
Descriptors: Computer Mediated Communication, Social Media, Educational Technology, College Freshmen
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