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Russell, Amy; Smyth, Sinéad – Journal of Research in Special Educational Needs, 2023
The field of special education is thought to be a stressful profession due to the complex needs of the students. The current study aimed to assess the effectiveness of a mindfulness-based smartphone application intervention for reducing burnout in special educators. We used the Copenhagen Burnout Inventory scale (with three subscales; personal,…
Descriptors: Special Education Teachers, Teacher Burnout, Metacognition, Intervention
Amanda LaTasha Armstrong – ProQuest LLC, 2023
The purpose of this study was to examine character racial, ethnic, and gender representation of main and secondary of apps designed for preschoolers using a quantitative content analysis. Because of the design of characters for apps differs from other forms of media, this study examined traits associated with racial, ethnic, and gender groups…
Descriptors: Preschool Education, Computer Software, Computer Oriented Programs, Literary Devices
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Yandong Zhang; Yongliang Zhang – Education and Information Technologies, 2025
In the digital age, technology-assisted language learning (TALL) has emerged as a pivotal approach to enhancing English linguistic skills among college students. This study explores the effectiveness of TALL innovations in enhancing English linguistic skills among college students. Employing a mixed-methods approach, data were collected through…
Descriptors: Technology Uses in Education, Computer Assisted Instruction, Second Language Instruction, English (Second Language)
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Liu Yifu; Ma Yan; Huang Libing; Xiao Chunling; Ding Tao – Education and Information Technologies, 2025
Interventions utilizing human-computer interaction (HCI) in autism rehabilitation have gained popularity, yet their efficacy has not been fully elucidated. This meta-analysis assessed 30 international studies from the past decade that employed HCIs for autism intervention. The findings revealed a moderate positive effect (g = 0.484) on improving…
Descriptors: Man Machine Systems, Interaction, Intervention, Autism Spectrum Disorders
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Stupel, Moshe; Pinto, Osnat; Jahangiri, Jay – International Journal for Technology in Mathematics Education, 2022
The complexity of the art of teaching and learning, especially in the field of mathematics, calls for a broader approach than the traditional status quote. Proof without words in geometry coupled with the dynamic and interactive GeoGebra applet have the capacity to be used in all levels of mathematics education from grade schools to higher…
Descriptors: Mathematics Education, Mathematical Logic, Geometry, Computer Software
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Hans Humenberger – Teaching Statistics: An International Journal for Teachers, 2025
In the last years special "ovals" appear increasingly often in diagrams and applets for discussing crucial items of statistical inference (when dealing with confidence intervals for an unknown probability p; approximation of the binomial distribution by the normal distribution; especially in German literature, see e.g. [Meyer,…
Descriptors: Computer Oriented Programs, Prediction, Intervals, Statistical Inference
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Aadi Swadipto Mondal; Yuang Zhu; Kaushal Kumar Bhagat; Nasser Giacaman – Interactive Learning Environments, 2024
The aim of this study is to investigate the public opinion (i.e., the learners themselves) of apps incorporating emerging technologies Augmented Reality (AR) and Virtual Reality (VR) and find out how satisfied mobile platform users are with these technologies for educational purposes. We performed sentiment analysis of more than one million…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
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Sharon R. Mittiga; Nerelie C. Freeman; Erin S. Leif; Brett E. Furlonger; Ellen Pattison – Education and Treatment of Children, 2024
Advances in classroom behavior management mobile applications (CBM apps) have led some teachers to use them to supplement their existing student management strategies, although little is known about their effectiveness in facilitating behavior change. This systematic review aimed to identify and appraise research on the effectiveness of CBM apps…
Descriptors: Journal Articles, Classroom Techniques, Classroom Environment, Behavior Change
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Risda Putri Indriani; Tri Handayani Kurniati; Rizhal Hendi Ristanto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
High-order cognitive skills (HOCS) are required to solve problems and make decisions. ARVi or augmented reality virus is a learning medium used to enhance HOCS. Aims of this research is to find out the effect of implementing ARVi media on enhancing high-level cognitive skills of students. The research is a quasi-experiment with a pretest-posttest…
Descriptors: Thinking Skills, Problem Solving, Technology Uses in Education, Computer Simulation
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Fatma Outay; Nafaa Jabeur; Fahmi Bellalouna; Tasnim Al Hamzi – Smart Learning Environments, 2024
To measure the effectiveness of learning activities, intensive research works have focused on the process of competency building through the identification of learning stages as well as the setup of related key performance indictors to measure the attainment of specific learning objectives. To organize the learning activities as per the background…
Descriptors: Competence, Learning Activities, Individual Characteristics, Computer Simulation
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Patrick Jost; Elias Berchtold; Sebastian Rangger – International Association for Development of the Information Society, 2024
One of the world's most famous pyramids is not located in Egypt but is on a music album cover by the band Pink Floyd. However, not a pyramid but a prism, the iconic image of a beam of light turning into a rainbow is a powerful symbol that captures the complexities of colour perception across cultures and individuals. This study examines how…
Descriptors: Color, Visual Discrimination, Visual Perception, Discrimination Learning
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Thian Li Lim; Angela Siew Hoong Lee – Journal of Educators Online, 2024
Despite the advantages that pervasive tools have brought to education, studies related to the use of pervasive tools are still unclear. The present study systematically reviews the impact of utilizing pervasive tools to provide a comprehensive analysis of 30 research articles published between 2010-2022. The main findings from this study include…
Descriptors: Educational Benefits, Educational Technology, Technology Uses in Education, Handheld Devices
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Nilay Muslu; Marcelle A. Siegel – Journal of Science Education and Technology, 2024
Assessment feedback is an essential way to promote student learning. Students and teachers may benefit from educational technologies during the feedback process. The purpose of this study was to identify the feedback dimensions that were fulfilled by iPad applications (apps) and to compare teacher practice to the affordances of apps. Typological…
Descriptors: Feedback (Response), Teaching Methods, Tablet Computers, Computer Oriented Programs
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Fester, Anthea; Horvath, George – TESOL Journal, 2022
In the last couple of decades, the increased use of technology in the education sector has led to smartphone use becoming more prevalent in supporting students' learning. Apart from applications (apps) specifically designed for language educational purposes, such as Duolingo, there are also instant messaging apps that are not specifically designed…
Descriptors: Computer Mediated Communication, Handheld Devices, Computer Oriented Programs, Computer Uses in Education
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Mohammad Khair Atallah Alhourani; Manjet Kaur A. P. Mehar Singh; Ali Abbas Falah Alzubi – Open Education Studies, 2025
Saudi undergraduates often struggle with English as a Foreign Language (EFL) speaking skills, primarily due to a high level of Fear of Negative Evaluation (FNE). This study examines the impact of Language Speaking Learning Strategies (LSLS) mediated by the Telegram smartphone application on reducing FNE among preparatory-year students at Najran…
Descriptors: Foreign Countries, Undergraduate Students, English (Second Language), Second Language Learning
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