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Scheepers, Cornelia; Eccles, Renata; Abdoola, Shabnam; Graham, Marien; van der Linde, Jeannie – Early Childhood Education Journal, 2021
Emergent literacy abilities of young children are strong predictors of future academic success, however, biological and environmental risks can impact their progress. Parental interventions that promote home-based stimulation of preschoolers can enhance literacy development and ensure school readiness. mHealth technology may be a viable approach…
Descriptors: Emergent Literacy, Preschool Children, Predictor Variables, Environmental Influences
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Papastergiou, Marina; Natsis, Petros; Vernadakis, Nikolaos; Antoniou, Panagiotis – Education and Information Technologies, 2021
The aim of this study was to assess the impact of the integration of tablets and a mobile application for fitness development into a PE lesson in primary education, in schools that did not apply a 'one tablet per child' policy, on students' intrinsic motivation for the PE lesson. Four 5th grade and four 6th grade classes (145 students aged…
Descriptors: Handheld Devices, Computer Oriented Programs, Physical Fitness, Physical Education
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Armstrong, Addie – PRIMUS, 2021
Playing board games is known to improve pre-school student numeracy and many board games are used to motivate and explore concepts in probability. This study investigates whether college students in liberal arts mathematics courses assigned to play the board game "Settlers of Catan" develop a stronger grasp of basic probability concepts…
Descriptors: Mathematics Instruction, College Mathematics, Liberal Arts, Games
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Norman, Timothy David – General Music Today, 2021
iPads are becoming increasingly prevalent in schools and offer significant potential as both a compositional and pedagogical tool in general music classes. In this article, I discuss a composition activity that I implemented with general primary/elementary music classes in Australia. This activity involved using iPads, namely the apps iMovie and…
Descriptors: Telecommunications, Handheld Devices, Musical Composition, Music Education
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Ciriani-Dean, Anna – English Teaching Forum, 2021
Two key ingredients for developing language skills are output and interaction. The use of computer-mediated communication (often referred to as "CMC") tools and of social networking sites (SNSs) offer a valuable resource to English language teachers and learners who wish to extend learning beyond the classroom walls, especially as…
Descriptors: Asynchronous Communication, Language Skills, Video Technology, Computer Oriented Programs
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Morales, Pamela K.; Roslan, Nadiah; Haas, Andrea; Lykins, Amy D. – Applied Environmental Education and Communication, 2021
Limited knowledge exists on participant outcomes relating to citizen science programs. Using the ClimateWatch: Scientist for a Day program as a case study, we sought to understand participant behaviors and attitudes post-program, and evaluated the program's post-engagement initiatives. Phone interviews were conducted with 15 former participants.…
Descriptors: Citizen Participation, Science Education, Climate, Environmental Education
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Shams, Aisha; Ajmal, Fouzia; Jumani, N. B. – Pakistan Journal of Distance and Online Learning, 2021
Mobile learning plays a pivotal role in the students' academic progress. Main objectives of this article were to examine the effectiveness of mobile learning in view of students' academic progress, to describe the students' preference for mobile learning, to examine the scope of use mobile learning by distance learners. The study was qualitative…
Descriptors: Instructional Effectiveness, Electronic Learning, Academic Achievement, Student Attitudes
Shah, Niral; Ortiz, Nickolaus; Christensen, Julie; Stroupe, David; Reinholz, Daniel – Educational Leadership, 2021
A crucial site of bias in classrooms is class discussions. A new free web-based tool developed by university researchers can help teachers actively monitor how their biases are affecting students in real-time.
Descriptors: Equal Education, Student Participation, Inclusion, Racial Bias
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Maushagen, Jan; De Troyer, Olga – International Association for Development of the Information Society, 2021
We propose a novel model for learning environments to target the characteristics of digital natives and to improve informal learning practices, i.e. the exploration, discovery and self-monitoring of learning content and the reflection on learning activities. The Mobile Playful Learning Environment (MPLE) model is defined as consisting of seven…
Descriptors: Educational Environment, Handheld Devices, Play, Models
Polymeropoulou, Panagiota – International Association for Development of the Information Society, 2014
In this paper we will investigate the way that the technological progress and the Informatics contributed greatly to the field of Archaeology. There will be analyzed the terms of virtual archaeology and virtual reality in archaeology and there will be an extended reference to the applications and the computer graphics that archaeologists could use…
Descriptors: Archaeology, Computer Simulation, Computer Graphics, Computer Oriented Programs
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Meyer, Amanda J.; Stomski, Norman J.; Innes, Stanley I.; Armson, Anthony J. – Anatomical Sciences Education, 2016
Ubiquitous smartphone ownership and reduced face-to-face teaching time may lead to students making greater use of mobile technologies in their learning. This is the first study to report on the prevalence of mobile gross anatomy software applications (apps) usage in pre-clinical chiropractic students and to ascertain if a relationship exists…
Descriptors: Anatomy, Medical Students, Health Occupations, Technology Uses in Education
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Moyer-Packenham, Patricia S.; Bullock, Emma K.; Shumway, Jessica F.; Tucker, Stephen I.; Watts, Christina M.; Westenskow, Arla; Anderson-Pence, Katie L.; Maahs-Fladung, Cathy; Boyer-Thurgood, Jennifer; Gulkilik, Hilal; Jordan, Kerry – Mathematics Education Research Journal, 2016
This paper focuses on understanding the role that affordances played in children's learning performance and efficiency during clinical interviews of their interactions with mathematics apps on touch-screen devices. One hundred children, ages 3 to 8, each used six different virtual manipulative mathematics apps during 30-40-min interviews. The…
Descriptors: Computer Oriented Programs, Mathematics, Mathematics Instruction, Academic Achievement
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Inverso, Diane C.; Kobrin, Jennifer; Hashmi, Shazia – Journal of Research and Practice for Adult Literacy, Secondary, and Basic Education, 2017
At the Office of Adult Education in Philadelphia, they are excited about technology and its potential to advance the field. In this article, the authors, drawing from lessons learned from programs they have developed and supported and their own experiences as lifelong learners, consider the roles of access to the internet, one-to-one device…
Descriptors: Adult Education, Technology Uses in Education, Access to Information, Access to Computers
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Marsh, Jackie – Teachers College Record, 2017
Background: The study reported in this article focuses on an exploration of the role and nature of play in young children's use of toys that connect physical and digital domains. Purpose: The purpose of the article is to explore the nature of the connections that are made in play that transverses physical and virtual domains. The article draws on…
Descriptors: Young Children, Toys, Play, Parent Surveys
Bruhn, Allison; Wehby, Joseph; Hoffman, Lesa; Estrapala, Sara; Rila, Ashley; Hancock, Eleanor; Van Camp, Alyssa; Sheaffer, Amanda; Copeland, Bailey – Behavioral Disorders, 2022
The purpose of this study was to examine the effects of MoBeGo, a mobile self-monitoring app, on the initial and sustained academic engagement and disruptive behavior of third- to eighth-grade students with challenging behavior. Student-teacher pairs (N = 57) were randomly assigned to the treatment (MoBeGo) or control (business-as-usual)…
Descriptors: Randomized Controlled Trials, Outcomes of Treatment, Self Management, Computer Oriented Programs
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