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Cuesta-Cambra, Ubaldo; Niño-González, José Ignacio; Rodríguez-Terceño, José – Comunicar: Media Education Research Journal, 2017
The use of apps in education is becoming more frequent. However, the mechanisms of attention and processing of their contents and their consequences in learning have not been sufficiently studied. The objective of this work is to analyze how information is processed and learned and how visual attention takes place. It also investigates the…
Descriptors: Cognitive Processes, Computer Oriented Programs, Medicine, Eye Movements
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Schmidt, Matthew M.; Lin, Meng-Fen Grace; Paek, Seungoh; MacSuga-Gage, Ashley; Gage, Nicholas A. – Journal of Special Education Technology, 2017
The worldwide explosion in popularity of mobile devices has created a dramatic increase in mobile software (apps) that are quick and easy to find and install, cheap, disposable, and usually single purpose. Hence, teachers need an equally streamlined and simplified decision-making process to help them identify educational apps--an approach that…
Descriptors: Special Education, Special Education Teachers, Teacher Attitudes, Decision Making
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Social Media, Electronic Learning, Student Needs, Learning Laboratories
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Alenazi, Ali A. – Journal of Education and Training Studies, 2018
This study investigated the extent to which pre-service teachers can utilize WhatsApp Messenger to create an effective learning platform without instructor interference. Twenty-six male pre-service teachers created a WhatsApp group and interacted through it independently for nine weeks. Each pre-service teacher was required to share a minimum of…
Descriptors: Foreign Countries, Computer Oriented Programs, Computer Mediated Communication, Social Media
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Ma'azi, Halaleh; Janfeshan, Kamran – Cogent Education, 2018
The primary purpose of this study was to explore the effect of Edmodo social learning network on Iranian learners' writing skill. It also attempted to find out students' attitudes toward Edmodo. Forty participants were randomly divided into two experimental and control groups. For both groups, at first a test of writing as a pre-test was run to…
Descriptors: Foreign Countries, Social Networks, Social Media, Computer Uses in Education
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Yilmaz, Adnan – Contemporary Educational Technology, 2018
The rapid and continuous developments in computer technologies underscores the need to investigate computers' impact on students' motivation in second/foreign language (L2)reading and writing skills. Given this need, the present empirical study aims to examine the effect of computers on students' motivation in L2 reading and writing skills. 35…
Descriptors: Computer Uses in Education, Reading Skills, Writing Skills, Learning Motivation
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Ostojic, Marko; Chung, Jasmine; DiMattia, Michael; Furlonger, Brett – Journal of Psychologists and Counsellors in Schools, 2018
School students are increasingly using apps for health-related purposes, either on their own or when recommended by psychologists or counsellors, as apps offer a way to assist students to change their behaviour. However, there is a growing need for psychologists and counsellors to be able to evaluate the quality and usefulness of such apps to…
Descriptors: Taxonomy, School Counselors, School Psychologists, Computer Oriented Programs
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Roehl, Amy; Stewart, Alyssa Humphries – Journal of Family and Consumer Sciences, 2018
This review of literature focuses on youth development by examining the effects of use of social networking sites and digital applications on teens.Recent research demonstrates that using these types of digital media amplifies existing issues teens face, contributes to new concerns, and affords new opportunities. In order to navigate this…
Descriptors: Social Media, Social Networks, Adolescents, Computer Oriented Programs
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Lincoln, James – Physics Teacher, 2018
There are already several articles describing ways to teach physics using smartphone apps, but what are some experiments you can perform immediately without downloading any additional software? In the spirit of increasing the amount of hands-on activities each of us is doing, and to give us backup activities when you have a few extra minutes of…
Descriptors: Telecommunications, Handheld Devices, Physics, Science Instruction
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Price, S.; Jewitt, C.; Sakr, M. – Journal of Computer Assisted Learning, 2016
This paper reports an empirical study that takes a multimodal analytical approach to examine how mobile technologies shape students' exploration and experience of place during a history learning activity in situ. In history education, mobile technologies provide opportunities for authentic experiential learning activities that have the potential…
Descriptors: History Instruction, Handheld Devices, Telecommunications, Learning Activities
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Özbek, Ahmet Bilal; Ergül, Cevriye – Journal of Special Education Technology, 2022
The aim of this study is to investigate the effectiveness of the Comprehension Strategies Mobile App (COSMA) on the reading comprehension performance of students with learning disabilities. Four students with learning disabilities (three boys, one girl) participated in the study. The experimental process of the study was carried out according to…
Descriptors: Students with Disabilities, Reading Comprehension, Learning Disabilities, Program Effectiveness
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Karoui, Aous; Marfisi-Schottman, Iza; George, Sébastien – Interactive Learning Environments, 2022
The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers,…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Games, Evaluation
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Kolisnyk, Maryna; Kornytska, Yuliya; Ogurtsova, Olga; Sokyrska, Olga – Arab World English Journal, 2022
Many factors influence the development of the educational system, and today it is a global COVID-19 pandemic. Stakeholders in the educational process need to adjust to a new distant reality without compromising the quality. The formative assessment proved to be a suitable approach to overcome existing challenges, and one of the most popular tools…
Descriptors: Computer Oriented Programs, Audience Response Systems, Formative Evaluation, English for Special Purposes
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Lindín, Carles; Steffens, Karl; Bartolomé, Antonio – Journal of Interactive Media in Education, 2022
In this contribution, we want to share the experiences we had in a project that aimed at helping students select their own learning paths. Learning paths were a specific sequence of "edublocks" (learning activities) first-year students at the University of Barcelona could choose in a course: "Uses, possibilities and limits of…
Descriptors: Student Centered Learning, Course Selection (Students), College Freshmen, Foreign Countries
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Liu, Chenchen; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
The use of touchscreen mobile devices in early childhood education has gained considerable attention. Several studies have been conducted to investigate the impacts of touchscreen mobile devices on children's cognitive and affective development. Researchers have further indicated the need to probe in which contexts children can learn effectively…
Descriptors: Handheld Devices, Computer Oriented Programs, Technology Uses in Education, Early Childhood Education
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