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Hu, Xinping; Safiena, Sufiana; Goh, Yang Miang; Lin, Alexander – Educational Technology Research and Development, 2023
Virtual Reality (VR) provides an immersive and engaging experience that facilitates the teaching and learning of abstract concepts. This paper describes the design and implementation of the VR 360° (VR360) component of the Virtual and Augmented Reality for Structures (VARS) mobile application. This study used VARS to teach basic structural systems…
Descriptors: Computer Simulation, Undergraduate Students, Administrator Education, Computer Oriented Programs
Hozak, Kurt – Journal of Education for Business, 2021
This article describes a web-based application that can be used to help teach linear programming (LP) using an active learning approach in business courses such as management science and decision analysis. The software asks 42 integrated questions that guide students in creating product mix models and performing related analysis in Excel with…
Descriptors: Computer Assisted Instruction, Computer Science Education, Programming, Computer Software
Chiara Carnazzo; Stefania Spada; Sebastiano Lamacchia; Federico Manuri; Andrea Sanna; Maria Pia Cavatorta – Journal of Workplace Learning, 2024
Purpose: Preventive ergonomics is essential to protecting the health and safety of workers as is recognizing human variability. The purpose of this paper is to describe a Unity-based application designed for three-dimensional postural analysis and visualizations using motion capture data. Integration with virtual reality (VR) technologies allows…
Descriptors: Computer Simulation, Handheld Devices, Human Body, Auto Mechanics
Samar Thabet Jallad – Anatomical Sciences Education, 2024
Technological developments have significantly impacted various aspects of life, most notably healthcare and education. A nursing education shift was required to prepare digital generation. Consequently, nurse educators must adopt innovative approaches to teaching and learning, like incorporating immersive virtual reality (VR) into human anatomy…
Descriptors: Experiential Learning, Computer Simulation, Computer Oriented Programs, Undergraduate Students
Matt Kessler; Shawn Loewen; Talip Gönülal – Computer Assisted Language Learning, 2025
Despite the influx of research examining various aspects of mobile-assisted language learning (MALL) applications (apps) over the past two decades, there have been no head-to-head studies that have investigated the comparative effectiveness of different mobile apps. The current study addresses this gap by directly comparing two of the most…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Second Language Learning
Nergiz Teke; Tugba Bas – European Journal of Education, 2025
Early literacy skills, the basis of literacy skills, can be introduced to children through various stimuli and are supported by digital games with the increasing use of technology. This study aims to investigate the games children can download from the Play Store, which has high accessibility and allows them to play offline many times, regarding…
Descriptors: Emergent Literacy, Computer Games, Educational Games, Computer Oriented Programs
Jennifer Billinson – New Directions for Student Leadership, 2025
This article analyzes how TikTok can be situated as a space for learning and analyzing critical leadership skills in the classroom and beyond. While the platform has earned criticism from a variety of angles (including fears over media effects and the pervasiveness of the algorithm), I argue the popularity of the app positions it as one of the…
Descriptors: Leadership Training, Social Media, Leadership Qualities, Computer Oriented Programs
Alotaibi, Hind; Salamah, Dania – Education and Information Technologies, 2023
Utilizing translation technologies, such as computer-aided translation tools, online dictionaries, and parallel corpora, has become integral to the professional practice of translation. However, further research is necessary to investigate the effect of these technologies on translation quality and translator performance. The aim of the current…
Descriptors: Undergraduate Students, Translation, Professional Education, Computer Oriented Programs
Julie Anna Fuller – ProQuest LLC, 2023
Children's exposure to technology primarily depends on parental decisions concerning when and how to introduce them to technology and some parents are not aware of the dangers on cognitive and social growth. However, there are significant research gaps on the factors that influence parental decisions on introducing preschool-aged children to…
Descriptors: Preschool Children, Parents, Parenting Styles, Decision Making
Shiv K. Tripathi; Wolfgang C. Amann; Agat Stachowicz-Stanusch – International Society for Technology, Education, and Science, 2023
The effective anti-corruption education requires careful understanding of the teaching-learning context. At the different stages of the designing an anti-corruption focuses course, we need to consider factors related to target learning group as well as the respective context in which they are. Learning style versatility is an important factor that…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Computer Oriented Programs
Stokhof, Harry; Meli, Kalliopi; Lavidas, Konstantinos; Grammenos, Dimitrios – Electronic Journal of e-Learning, 2022
This study explores the factors that influence experts' regular contribution to educational community question-answering (CQA) platforms. Providing answers is essential for sharing knowledge on CQA platforms, but it also affects learners' progressive inquiry. Therefore, the purpose of this study is to develop and test a theoretical model that aims…
Descriptors: Expertise, Behavior Theories, Computer Mediated Communication, Questioning Techniques
Bojcetic, Nenad; Valjak, Filip; Zezelj, Dragan; Martinec, Tomislav – Education Sciences, 2021
The article describes an attempt to address the automatized evaluation of student three-dimensional (3D) computer-aided design (CAD) models. The driving idea was conceptualized under the restraints of the COVID pandemic, driven by the problem of evaluating a large number of student 3D CAD models. The described computer solution can be implemented…
Descriptors: Student Evaluation, Automation, Computer Assisted Design, Computer Uses in Education
Capturing Movement: A Tablet App, "Geometry Touch," for Recording Onscreen Finger-Based Gesture Data
Stoo Sepp; Sharon Tindall-Ford; Shirley Agostinho; Fred Paas – IEEE Transactions on Learning Technologies, 2024
This article presents a novel digital method of capturing finger-based gestures on touchscreen devices for the purpose of exploring tracing gestures in educational research. Given that tracing has been found to support cognition, learning, and problem solving in educational settings, data related to the performance of these gestures are…
Descriptors: Computer Oriented Programs, Tablet Computers, Data Collection, Problem Solving
Corey Schimpf; Brian Castellani – International Journal of Social Research Methodology, 2024
Advances in the integration of smart technology with interdisciplinary methods has created a new genre, approachable modeling and smart methods -- AM-Smart for short. AM-Smart platforms address a major challenge for applied and public sector analysts, educators and those trained in traditional methods: accessing the latest advances in…
Descriptors: Technology Integration, Technology Uses in Education, Computer Oriented Programs, Artificial Intelligence
M. P. Akhil; Remya Lathabhavan; Aparna Merin Mathew – Higher Education, Skills and Work-based Learning, 2024
Purpose: By a thorough bibliometric examination of the area through time, this paper analyses the research landscape of metaverse in education. It is an effort that is focused on the metaverse research trends, academic production and conceptual focus of scientific publications. Design/methodology/approach: The Web of Science (WoS) database was…
Descriptors: Educational Research, Educational Trends, Computer Simulation, Educational Technology

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