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Ok, Min Wook – TechTrends: Linking Research and Practice to Improve Learning, 2018
Over the past decades, technology has been considered an essential tool for providing equal accessibility and opportunities for students with disabilities. As technology has evolved, a new type of technology, mobile devices, emerged in the late 2000s. Specifically, iPads have quickly gained attention and popularity in special education settings.…
Descriptors: Disabilities, Educational Technology, Technology Uses in Education, Handheld Devices
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Shafriri, Yuval; Levy, Dalit – Journal of Interactive Learning Research, 2018
This paper presents five emergent categories of learning with mobile applications (apps) and suggests an overarching profile to characterize such apps. The categories are organized into three levels. The micro level focuses on interactions and includes (i) interaction with the device and (ii) interaction with the environment. The intermediate…
Descriptors: Computer Oriented Programs, Handheld Devices, Electronic Learning, Affordances
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Katerina, Tzafilkou; Nicolaos, Protogeros – Education and Information Technologies, 2018
In the recent years in the End-User Development (EUD) research there is a shift from the study of tools that focus on desktop graphical applications, to the development of EUD for web environments. Human-Computer Interaction (HCI) research has shown significant gender differences while users interact with EUD systems. However, most of this…
Descriptors: Gender Differences, Hypothesis Testing, Computer Oriented Programs, Risk
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Amasha, Mohamed A.; Areed, Marwa F.; Khairy, Dalia; Atawy, Safaa M.; Alkhalaf, Salem; Abougalala, Rania A. – Education and Information Technologies, 2021
In primary education, a variety of teaching methods, such as enhanced and discovery learning, have had a significant influence on student achievement, particularly in mathematics. Several studies have discussed the positive effects of the appropriate use of technology in the classroom on student achievement. The main purpose of the current study…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Mathematics, Mathematics Instruction
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Olasina, Gbolahan; Kheswa, Siyanda – Knowledge Management & E-Learning, 2021
There is an exponential increase of apprehension in the uptake, affordances and the excessive use of smartphones by multiple categories of users and the impact on the society. The research evaluates excessive use within a user community in a developing country landscape. It is estimated that many young people spend too much time on their phones…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
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Durgungoz, Fatma Canan; Durgungoz, Ahmet – Online Submission, 2021
This research explores the use of touchscreen devices with children with special educational needs and disabilities (SEND) regarding their engagement with schoolwork. The participant children's attention, interaction and success with tablet computers and traditional materials were evaluated to fulfil the research aims. The study was conducted in a…
Descriptors: Students with Disabilities, Educational Technology, Technology Uses in Education, Handheld Devices
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Siegle, Del – Gifted Child Today, 2014
Using readily available technology, students of all ages can easily create impressive animated products. Animation allows educators to capitalize on the natural desire that students of all ages hold to tell stories and share their understanding of the world. In the course of planning their animations, students conduct research on topics, organize…
Descriptors: Student Projects, Academically Gifted, Computer Uses in Education, Educational Technology
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Setiana, Henry; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
Student is often lazy when it comes to studying, and how to motivate student was one of the problem in the educational world. To overcome the matters, we will implement the gamification method into an Academic Information System. Academic Information System is a software used for providing information and arranging administration which connected…
Descriptors: Study Habits, Student Motivation, Educational Games, Handheld Devices
Alshihri, Bandar A. – ProQuest LLC, 2017
Cloud computing is a recent computing paradigm that has been integrated into the educational system. It provides numerous opportunities for delivering a variety of computing services in a way that has not been experienced before. The Google Company is among the top business companies that afford their cloud services by launching a number of…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Information Storage
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Piet Kommers Ed.; Tomayess Issa Ed.; Adriana Backx Noronha Viana Ed.; Theodora Issa Ed.; Pedro Isaías Ed. – International Association for Development of the Information Society, 2022
These proceedings contain the papers and posters of the International Conferences on: Educational Technologies 2022 (ICEduTech 2022), Sustainability, Technology and Education 2022 (STE 2022), Internet Technologies & Society 2022 (ITS 2022), and Applied Management Advances in the 21st Century 2022 (AMA21 2022) held virtually, from December…
Descriptors: Educational Technology, Computer Simulation, Telecommunications, Teacher Education
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Dunbar, Laura – General Music Today, 2016
Technology is constantly changing, and it can be challenging to move beyond the "bells and whistles" of a new app or piece of software to confirm worthiness for classroom use. This article explores the balance point between technology use and more traditional modalities in the music classroom.
Descriptors: Music, Music Education, Technology Uses in Education, Learning Modalities
Göksu, Hüseyin; Karanfiller, Tolgay; Yurtkan, Kamil – Online Submission, 2016
Smart devices such as smart phones and tablets have become part and parcel of our lives in recent years. The effects of these new smart devices can been seen everywhere. Students, especially, use these devices in their daily learning process and the application of these tools will be more and more important in the following years. Therefore, it's…
Descriptors: Computer Oriented Programs, Handheld Devices, Technology Uses in Education, Special Needs Students
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Sinclair, Nathalie; Heyd-Metzuyanim, Einat – Technology, Knowledge and Learning, 2014
In this paper we describe a touchscreen application called "TouchCounts," which is designed to support the development of number sense in the early years. We first provide an a priori analysis of its affordances. Then, using Sfard's communicational approach, augmented by a focus both on the role of the body--particularly the fingers…
Descriptors: Preschool Children, Mathematical Concepts, Females, Computer Oriented Programs
Snyder, Robin M. – Association Supporting Computer Users in Education, 2014
The Raspberry Pi is a credit card size low powered compute board with Ethernet connection, HDMI video output, audio, full Linux operating system run from an SD card, and more, all for $45. With cables, SD card, etc., the cost is about $70. Originally designed to help teach computer science principles to low income children and students, the Pi has…
Descriptors: Computers, Open Source Technology, Power Technology, Internet
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Riojas-Cortez, Mari; Montemayor, Allegra; Leveridge, Tinney – Childhood Education, 2019
As early childhood educators employ technology in their classrooms, it is important to have a process to ensure that learning needs are being met.
Descriptors: Media Selection, Computer Oriented Programs, Handheld Devices, Technology Uses in Education
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