NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1,291 to 1,305 of 9,622 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Burton, Suzanne L.; Pearsall, Aimee – Research Studies in Music Education, 2016
Music-based technology is frequently included in early childhood classrooms as an attempt to incorporate music education in the curriculum. However, there is a lack of research that addresses the educational benefits of music-based tablet applications (apps) for young children. Researchers in this study explored the preferences of 4-year-old…
Descriptors: Music Education, Educational Technology, Technology Uses in Education, Handheld Devices
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Çakir, Rahman; Aktay, Sayim – Journal of Education and Training Studies, 2016
Smartphones are not just pieces of hardware, they at same time also dip into software features such as communication systems. The aim of this study is to examine primary school principals' experiences with smart phone applications. Shedding light on this subject means that this research is qualitative. Criterion sampling has been intentionally…
Descriptors: Principals, Elementary Schools, Computer Oriented Programs, Foreign Countries
Al-Jarf, Reima – Online Submission, 2022
In Saudi Arabia, English is taught starting from kindergarten at National Public and Private Schools. At International schools, English is the medium of instruction. This study aims to explore how parents promote children's language development, their evaluation of their children's proficiency level, which language the children use in…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Language of Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pollard, Andrew – English Teaching Forum, 2015
For many people, mobile phones are a part of modern life. Although the purpose of this technology revolves around language and communication, its application to language learning still appears to be underutilized. This is changing, as the widespread use of this handheld technology offers numerous opportunities to use functions that are ideal for…
Descriptors: Telecommunications, Computer Oriented Programs, Handheld Devices, Computer Mediated Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Siegle, Del – Gifted Child Today, 2015
QR codes are two-dimensional square patterns that are capable of coding information that ranges from web addresses to links to YouTube video. The codes save time typing and eliminate errors in entering addresses incorrectly. These codes make learning with technology easier for students and motivationally engage them in news ways.
Descriptors: Individualized Instruction, Academically Gifted, Talent, Coding
Peer reviewed Peer reviewed
Direct linkDirect link
Herro, Danielle – Curriculum Journal, 2015
Games and digital media experiences permeate the lives of youth. Researchers have argued the participatory attributes and cognitive benefits of gaming and media production for more than a decade, relying on socio-cultural theory to bolster their claims. Only recently have large-scale efforts ensued towards moving game play and design into formal…
Descriptors: Video Games, Secondary School Curriculum, High Schools, Curriculum Development
Peer reviewed Peer reviewed
Direct linkDirect link
Gorev, Dvora; Gurevich-Leibman, Irina – International Journal of Mathematical Education in Science and Technology, 2015
This paper presents our experience of integrating technological tools into our mathematics teaching (in both disciplinary and didactic courses) for student-teachers. In the first cycle of our study, a variety of technological tools were used (e.g., dynamic software, hypertexts, video and applets) in teaching two disciplinary mathematics courses.…
Descriptors: Technology Integration, Mathematics Education, Preservice Teacher Education, Computer Software
Olmedo-Moreno, Eva María; López-Delgado, Adrian – International Association for Development of the Information Society, 2015
The increasing use of ICT devices, such as smartphones and tablets, needs development of properly software or apps to facilitate socio-educative life of citizens in smart cities: Adaptive educational resources, leisure and entertainment facilities or mobile payment services, among others. Undoubtedly, all that is opening a new age with more…
Descriptors: Technology Uses in Education, Visual Impairments, Usability, Educational Technology
Brenner, Aimee M.; Hauser, Janel S. – International Association for Development of the Information Society, 2015
Students today share a unique characteristic in that they have all been raised in a digital era. Students from all socioeconomic levels have been impacted by digital media in one way or another, and many yearn to be engaged through the use of digital technologies in the classroom. One such digital project has sought to aid in meeting the need to…
Descriptors: Student Projects, Student Centered Learning, Computer Uses in Education, Computer Oriented Programs
Srinivasan, Deepa – ProQuest LLC, 2013
Recent rapid malware growth has exposed the limitations of traditional in-host malware-defense systems and motivated the development of secure virtualization-based solutions. By running vulnerable systems as virtual machines (VMs) and moving security software from inside VMs to the outside, the out-of-VM solutions securely isolate the anti-malware…
Descriptors: Computer Security, Computer Software, Semantics, Computer Simulation
Higgs, Jennifer M. – ProQuest LLC, 2017
Research has established the central role of high quality discussion in the developing understandings of readers and writers (e.g., Applebee, 1994; Freedman & Delp, 2007; Nystrand, 1997). Studies particularly have focused on the promise of dialogic teaching, or instruction that provides students with ongoing opportunities to engage in…
Descriptors: Classroom Communication, Computer Mediated Communication, Elementary Secondary Education, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Pendrill, Ann-Marie; Modig, Conny – Physics Education, 2018
An amusement park is full of examples that can be made into challenging problems for students, combining mathematical modelling with video analysis, as well as measurements in the rides. Traditional amusement ride related textbook problems include free-fall, circular motion, pendula and energy conservation in roller coasters, where the moving…
Descriptors: Science Instruction, Physics, Motion, Scientific Concepts
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kaufmann, Daniel A. – Journal of Instructional Research, 2018
This article presents a reflective account of how gamification can help students overcome complex academic challenges, such as those involved in the dissertation process and other elements of higher learning. Gamification has been shown across multiple levels of academic instruction to have a positive impact on task completion by augmenting the…
Descriptors: Educational Benefits, Games, Online Courses, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Huber, Brittany; Highfield, Kate; Kaufman, Jordy – British Journal of Educational Technology, 2018
Screen media occupy an increasing role in young children's play and learning environments. This paper advances the current discussion of the changing digital lives of children, with new insights of media use in the homes of Australian families (N = 406). Parents reported their child's technology ownership, engagement with traditional and new…
Descriptors: Young Children, Foreign Countries, Technology, Ownership
Peer reviewed Peer reviewed
Direct linkDirect link
Tu, Shuo; Yan, Xiaohua; Jie, Kemin; Ying, Muying; Huang, Chunhong – Biochemistry and Molecular Biology Education, 2018
The rapid development and popularization of smart phones and mobile internet has created a new social lifestyle, and correspondingly prompts the transformation of network teaching from desktop computer to mobile teaching. This article has compared the pros and cons of Tsinghua Education Online and WeChat official account (WOA) in fulfilling…
Descriptors: Computer Oriented Programs, Handheld Devices, Social Media, Science Instruction
Pages: 1  |  ...  |  83  |  84  |  85  |  86  |  87  |  88  |  89  |  90  |  91  |  ...  |  642