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Elizabeth Klein – Language and Literacy Spectrum, 2024
Play is essential to the healthy growth and development of children. As children play, they explore new roles, try out new ideas, and bond with each other. Play increases language, cognitive, and social skills. How can the power of play be harnessed and shaped for educational purposes? How can teachers infuse play into the classroom to improve…
Descriptors: Reading Instruction, Play, Teaching Methods, Reading Motivation
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Orly Klein-Latucha; Arnon Hershkovitz – Journal of Learning Analytics, 2024
We report on a large-scale, log-based study of the associations between persistence and success in an online game-based learning environment for elementary school mathematics. While working with applets, learners can rerun a task after completing it or can halt before completing and rerun it again; both of these mechanisms may improve the score.…
Descriptors: Academic Persistence, Game Based Learning, Educational Technology, Mathematics Instruction
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Robin Samuelsson; Sara Price; Carey Jewitt – Learning, Media and Technology, 2024
Digital devices such as iPads are prevalent in children's play from an early age. How this shapes young children's play is an area of considerable debate without any clear consensus on how different forms of play are brought into the iPad interaction. In this study, we examined 98 play activities of children in two preschool settings, featuring 2…
Descriptors: Play, Handheld Devices, Tablet Computers, Young Children
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Jo B. Helgetun; Mathias Decuypere – Learning, Media and Technology, 2024
This article analyses the smartphone application TeacherTapp that is used to collect and disseminate information on teachers' views on education and their classroom practices. The research takes as its object of analysis the use of TeacherTapp in England and Flanders. We analyze what TeacherTapp is, how it relates to a given localized community in…
Descriptors: Computer Uses in Education, Computer Oriented Programs, Educational Technology, Handheld Devices
Kimberly Ann Dalius – ProQuest LLC, 2024
This study explored how developing digital literacy skills could influence digital self-efficacy, cognitive load, mindfulness, and productivity among Generation Z college students in Karachi, Pakistan, using the Pauseitive app. With digital tools playing an ever-growing role in education, understanding their impact on students' mental processes…
Descriptors: Foreign Countries, College Students, Technology Uses in Education, Educational Technology
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G. A. C. A. Herath; B. T. G. S. Kumara; R. M. K. T. Rathnayaka; U. A. P. Ishanka – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to investigate the enabling technologies and applications of computer-assisted career guidance (CACG) tools in the career planning activities of students. Background: The choice of a career is an extremely significant lifetime decision for any individual. Students often struggle with their career choices mainly due to…
Descriptors: Career Guidance, Computer Mediated Communication, Career Pathways, Career Planning
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Eunhye Flavin; Moon Chung; Sunghwan Hwang; Matthew T. Flavin – Educational Technology Research and Development, 2025
Area measurement is a foundational component across STEM fields. The area formula offers limited insight for children trying to develop their area measurement reasoning skills, particularly when dealing with composite shapes. Spatial structuring, where children explore structural units of a 2D space, is an alternative approach. However, poor…
Descriptors: STEM Education, Geometric Concepts, Thinking Skills, Computer Simulation
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Inci Demir – Journal of Theoretical Educational Science, 2025
This study examines the impact of the Mobile-Assisted Language Learning (MALL) application, Memrise, on the vocabulary learning motivation of English as a Foreign Language (EFL) learners and interprets the findings of the study based on Second Langugae Acquisition (SLA) theories to bridge the gap between theory and practice. Within this context,…
Descriptors: Literature Reviews, Meta Analysis, English (Second Language), Second Language Learning
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Tianjiao Zhao; Xi Lin; Ri Na – European Journal of Education, 2025
The integration of artificial intelligence (AI) into construction education is transforming how future professionals approach estimation tasks. This study examines the role of Togal AI--an AI-powered estimation tool--alongside the industry-preferred Bluebeam Revu 20 in undergraduate construction education. Through a structured experiment with 60…
Descriptors: Construction (Process), Construction Industry, Building Design, Undergraduate Students
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Leigh Jin; Tai-Yin Chi; Brenda Mak – Journal of Information Systems Education, 2024
This paper presents the Screencast-Based Assessment Technique (SBAT) for a mobile app development curriculum in the information systems discipline. SBAT was implemented as a midterm take-home exam in which students design and develop an app project based on their own interests, passions, or ambitions. In addition to coding, students must create…
Descriptors: Technology Uses in Education, Computer Oriented Programs, Handheld Devices, Computer Software
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Weipeng Yang – Journal of Educational Computing Research, 2024
Computational Thinking (CT) is essential for developing creativity, problem-solving, and digital competence in the 21st century. Coding tools like robotic toys and tablet apps have become popular in early childhood education to support CT development, but there is a debate on which tool is more effective. Little evidence exists on the effect of…
Descriptors: Coding, Preschool Children, Computation, Thinking Skills
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Amarasinghe, Ishari; Hernández-Leo, Davinia; Ulrich Hoppe, H. – International Journal of Computer-Supported Collaborative Learning, 2021
Under the notion of "CSCL scripts", different pedagogical models for structuring and supporting collaboration in the classroom have been proposed. We report on a practical experience with scripts based on the Pyramid collaborative learning flow pattern supported by a specific classroom tool and a teacher-facing dashboard that implements…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Scripts, Learning Analytics
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Panagiotis Panagiotidis – European Journal of Education (EJED), 2021
The use of Extended Reality technologies in education, and especially in language learning, has attracted the interest of language experts for the last 15 years. However, the recent technological progress as well as the simultaneous dramatic reduction of the cost of the necessary hardware has led to an impressive growth of the XR market, creating,…
Descriptors: Computer Simulation, Second Language Learning, Language Acquisition, Computer Software
Ryan C. Bleile – ProQuest LLC, 2021
Since near the very beginning of electronic computing, Monte Carlo particle transport has been a fundamental approach for solving computational physics problems. Due to the high computational demands and inherently parallel nature of these applications, Monte Carlo transport applications are often performed in the supercomputing environment. That…
Descriptors: Monte Carlo Methods, Computers, Computer Oriented Programs, Models
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de Souza, Renata Torres Mattos P.; Kasseboehmer, Ana Cla´udia – Journal of Chemical Education, 2022
This paper reports the development of a digital escape room for high school students using Genially, a web-based media platform. The escape room was used to aid understanding of basic concepts in chemistry and mostly enhance students' classes participation during the COVID-19 pandemic. The activity entitled "The thalidomide mystery"…
Descriptors: Science Education, Secondary School Science, Educational Games, High School Students
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