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Chen, Chih-Ming; Liu, Huimei; Huang, Hong-Bin – ReCALL, 2019
Many studies have demonstrated that vocabulary size plays a key role in learning English as a foreign language (EFL). In recent years, mobile game-based learning (MGBL) has been considered a promising scheme for successful acquisition and retention of knowledge. Thus, this study applies a mixed methodology that combines quantitative and…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Educational Games
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Wang, Yu-Yin; Wang, Yi-Shun; Lin, Hsin-Hui; Tsai, Tung-Han – Interactive Learning Environments, 2019
With the proliferation of paid mobile learning applications (m-learning apps), understanding how to assess their success has become an important issue for academics and practitioners. Based on the information systems (IS) success models and the value-based adoption model, this study developed and validated a multidimensional model for assessing…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Educational Technology
Maasho, Aklilu Markos – ProQuest LLC, 2019
The purpose of this study was to investigate the effects of using a mobile app-based sky map to teach college students about constellations, stars, nebulae, and star clusters. The name of the app was Star Chart. The setting for the study was a community college in West Tennessee. Twenty out of 60 participants were males, with 83% of all being less…
Descriptors: Outcomes of Education, Computer Oriented Programs, Science Instruction, Maps
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Kraftmakher, Yaakov – Physics Teacher, 2014
Nowadays, the use of data-acquisition systems in undergraduate laboratories is routine. Many computer-assisted experiments became possible with the PASCO scientific data-acquisition system based on the 750 Interface and DataStudio software. A new data-acquisition system developed by PASCO includes the 850 Universal Interface and Capstone software.…
Descriptors: Demonstrations (Educational), Undergraduate Students, Computer Oriented Programs, Computer Software
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Boyd, Tara K.; Hart Barnett, Juliet E.; More, Cori M. – Intervention in School and Clinic, 2015
Mobile technology has introduced a new communication opportunity for students with autism spectrum disorder. Tablets, like the iPad, allow users to customize applications for their needs. Users also have found iPads to be less stigmatizing because so many people own them and use them for various purposes. In the fast-paced world of technology,…
Descriptors: Autism, Pervasive Developmental Disorders, Educational Technology, Handheld Devices
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Smarkusky, Debra L.; Toman, Sharon A. – Information Systems Education Journal, 2016
Interdisciplinary teaching and interpretation of technology for various applications provides a challenging and engaging environment for students to enhance their creativity, critical thinking and problem-solving skills. This paper presents results of a joint effort between faculty in the Department of Information Sciences and Technology and the…
Descriptors: Interdisciplinary Approach, Music Education, Information Science, Teaching Methods
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Cummings, Jeff; Hill, Stephen – Information Systems Education Journal, 2015
Instructors continually search for innovative approaches to interact with and engage students in the classroom. The tablet offers a potential innovation for this purpose. Tablet devices from Apple, Microsoft, and other hardware vendors have overcome many of the challenges of the past (e.g. cost and limited applications) to become useful tools for…
Descriptors: Handheld Devices, Technology Uses in Education, Instructional Effectiveness, Outcomes of Education
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Almousawi, Sayed Ahmad – International Journal of Higher Education, 2021
This study set out to explore dedicated language learning apps pedagogically while focusing mainly on aspects of second language acquisition. A total of 20 English language learning apps were collected for analysis. The study took one model of analysing course book materials and another, computer-assisted language learning model and combined them…
Descriptors: English (Second Language), Second Language Learning, Computer Oriented Programs, Textbooks
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Huynh, Minh; Ghimire, Prashant – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: As smartphones proliferate, many different platforms begin to emerge. The challenge to developers as well as IS [Information Systems] educators and students is how to learn the skills to design and develop apps to run on cross-platforms. Background: For developers, the purpose of this paper is to describe an alternative to the complex…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Technology Uses in Education
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Blitz-Raith, Alexandra H.; Liu, Jianxin – International Journal of Instruction, 2017
Interactivity is an important indicator of an educational app's reception. Since most educational apps are multimodal, it justifies a methodological initiative to understand meaningful involvement of multimodality in enacting and even amplifying interactivity in an educational app. Yet research so far has largely concentrated on algorithm…
Descriptors: Interaction, Computer Oriented Programs, Educational Technology, Educational Games
Bailey, Sean D. – ProQuest LLC, 2017
An ever-growing trend in education is the integration of mobile devices in the school setting, especially considering the abundance of research available on BYOD (Bring Your Own Device). Not surprisingly, a common concern found is the lack of student interest in educational applications. This capstone reports a summary of the research, design, and…
Descriptors: Educational Games, Handheld Devices, Technology Integration, Computer Oriented Programs
MacDonald, Amy Joy – ProQuest LLC, 2017
Despite advances in smartphone technologies and development of myriad apps that can support self-management efforts for chronic disease like diabetes, initial acceptance of such apps by actual users was characterized by low consistent use by these users. Few studies conducted by researchers on acceptance and use outcomes of mobile apps focused on…
Descriptors: Handheld Devices, Telecommunications, Diabetes, Case Studies
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Green, Marybeth; Conkey, April; Challoo, Linda – Journal of Interactive Learning Research, 2015
Educating the public about wildlife and conservation has long been a core component of many zoos' mission statements (Patrick, Matthews, Ayers, & Tunnicliffe, 2007). However, research has demonstrated that most patrons visit zoos to be entertained and to socialize rather than to be educated. Thus, greater emphasis is now placed on encouraging…
Descriptors: Wildlife, Recreational Facilities, Conservation (Environment), Exhibits
Sayed, Fayez – International Association for Development of the Information Society, 2015
The wide range of Mathematical Apps targeting different mathematical concepts and the various types of mobile devices available present a demanding and challenging problem to the teaching and learning in the field of mathematics. In an attempt to address this issue, a few Apps were selected, implemented and tested in this work. [For complete…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Telecommunications
Mitra, Pramita – ProQuest LLC, 2013
Today's modern mobile devices (such as smartphones and tablets) present great potential for growth of many novel, powerful, but also highly demanding applications. However, most mobile devices/users operate in isolation from one another, i.e., they are not aware of the presence of other devices in their proximity. There are numerous situations…
Descriptors: Handheld Devices, Shared Resources and Services, Computer Oriented Programs, Protocol Materials
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