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Montaner-Villalba, Salvador – Research-publishing.net, 2019
This research focuses on vocabulary acquisition in foreign language learning. The latest trends of teaching as well as the huge advance of technology allow teachers to utilize online and mobile applications through diverse apps. This quasi-experimental design research investigated Quizlet, in its mobile version, on vocabulary acquisition in…
Descriptors: Vocabulary Development, Second Language Learning, Educational Technology, Technology Uses in Education
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VanDieren, Monica – International Journal of Information and Communication Technology Education, 2016
Academic advising is an important component of a student's education, and more often universities are turning to technology to aid in this task. This paper presents a case study of an online advising system that complements a university degree audit system by providing honors students and advisors up-to-date details on individual progress towards…
Descriptors: Undergraduate Students, Honors Curriculum, Academic Advising, Counseling Effectiveness
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Read, Timothy; Bárcena, Elena; Kukulska-Hulme, Agnes – Research-publishing.net, 2016
This article presents a prototype social Mobile Assisted Language Learning (henceforth, MALL) app based on Kukulska-Hulme's (2012) conceptual framework. This research allows the exploration of time, place and activity type as key factors in the design of MALL apps, and is the first step toward a systematic analysis of such a framework in this type…
Descriptors: Social Media, Computer Oriented Programs, Handheld Devices, Second Language Learning
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Celusnak, Brian M. – Journal of Visual Impairment & Blindness, 2016
Moving from a conventional telephone keypad to a cellular telephone with a touchscreen can seem quite challenging for some people. When one is visually impaired, there is always the option of using VoiceOver, the iPhone's built-in access technology that is designed to allow individuals with visual impairments the ability to access the visual…
Descriptors: Visual Impairments, Assistive Technology, Handheld Devices, Telecommunications
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Djelil, Fahima; Albouy-Kissi, Adelaide; Albouy-Kissi, Benjamin; Sanchez, Eric; Lavest, Jean-Marc – Journal of Interactive Learning Research, 2016
Object-Oriented paradigm is a common paradigm for introductory programming courses. However, many teachers find that transitioning to teaching this paradigm is a difficult task. To overcome this complexity, many experienced teachers use microworlds to give beginner students an intuitive and rapid understanding of fundamental abstract concepts of…
Descriptors: Programming, Models, Introductory Courses, Programming Languages
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Serafini, Frank; Kachorsky, Danielle; Aguilera, Earl – Reading Teacher, 2016
The design, publication, and features of contemporary narrative picturebooks have been impacted by the digital revolution and the emerging popularity of digital reading devices. Considering both the affordances and the limitations of digital picturebook apps can help readers, teachers, parents, and other educators make better decisions about the…
Descriptors: Picture Books, Electronic Publishing, Computer Oriented Programs, Educational Technology
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Blanchard, Katherine Pedersen; Fregoso-Urrutia, Daniela Julia; Guevara, Juan Carlos Andrade – Childhood Education, 2021
As the COVID-19 pandemic became widespread in early 2020, people around the world felt scared, confused, and at a loss for how to help their fellow humans. Suddenly, young and old alike needed to understand the science of virology and how to protect themselves and others, while the world's scientific understanding of the specific COVID-19 virus…
Descriptors: Foreign Countries, Rural Areas, Community Involvement, COVID-19
Gonzales, Lisa; Vodicka, Devin – Leadership, 2013
If one asks educators about online resources that make their lives easier or make a difference with instruction, they will likely all respond passionately with some site, tool or app and a story about how it works. This year, the authors set out to include 13 tech resources they find valuable in their work or in work with others. They feel these…
Descriptors: Computer Uses in Education, Usability, Computer Oriented Programs, Handheld Devices
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Soares, Andrey; Martin, Nancy L. – Information Systems Education Journal, 2015
This paper reports the results of a survey with 40 students enrolled in an Android Application Development course offered during the spring semester of 2013 and 2014. The course used App Inventor to build the apps and required students to have an introduction to programming course as a prerequisite. The survey asked for demographic information and…
Descriptors: Computer Science Education, Computer Oriented Programs, Programming, Advanced Courses
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Wohlwend, Karen E. – Theory Into Practice, 2015
This article examines the digital literacy practices that emerge when young children play together with digital apps on touchscreen devices. Children's collaborative composing with a digital puppetry app on a touchscreen--with many hands all busy dragging, resizing, and animating puppet characters, and many voices making sound effects, narrating,…
Descriptors: Technological Literacy, Technology Uses in Education, Young Children, Puppetry
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Cherner, Todd; Dix , Judy; Lee, Corey – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2014
As tablet technologies continue to evolve, the emergence of educational applications (apps) is impacting the work of teacher educators. Beyond online lists of best apps for education and recommendations from colleagues, teacher educators have few resources available to support their teaching of how to select educational apps. In response, this…
Descriptors: Handheld Devices, Educational Technology, Computer Oriented Programs, Teacher Educators
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Neumann, Michelle M.; Neumann, David L. – Journal of Early Childhood Literacy, 2017
Young children living in technology-based communities are using touch-screen tablets (e.g. iPads) to engage with the digital world at an early age. The intuitive touch-screen interface, easily downloadable apps (applications) and mobility of tablets drive their increasing popularity with pre-schoolers. This review examines research to date on…
Descriptors: Educational Technology, Technology Uses in Education, Preschool Children, Emergent Literacy
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Parton, Becky Sue – TechTrends: Linking Research and Practice to Improve Learning, 2017
Glass Vision 3D was a grant-funded project focused on developing and researching a Google Glass app that would allowed young Deaf children to look at the QR code of an object in the classroom and see an augmented reality projection that displays an American Sign Language (ASL) related video. Twenty five objects and videos were prepared and tested…
Descriptors: Deafness, Computer Oriented Programs, American Sign Language, Focus Groups
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Razali, Fadhlina Mohd; Aziz, Nor Azah Abdul; Salim, Siti Aishah; Rasli, Roznim Mohamad; Zulkefly, Nur Farah – International Journal of Early Childhood Education and Care, 2017
The purpose of this study is to investigate the effects of free rotate gesture used in multi-touch screen design on pre-school children's achievement in learning shape. Multi-touch screen design enables users to perform multiple finger gestures such as free rotate, pinch and spread. The gestures are often selected because it is similar to…
Descriptors: Foreign Countries, Preschool Children, Academic Achievement, Geometry
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Smiley, Sabrina L.; Wang, Sherry C.; Kierstead, Elexis C.; Smiley-Dower, Alisa; Hamilton, Alison B.; Milburn, Norweeta G. – Journal of LGBT Youth, 2020
Introduction: Little is known about geosocial networking dating application use among young Black gay and bisexual men (YBGBM), a group severely affected by HIV in the United States. The purpose of this study was to explore: (1) How YBGBM describe motivations to use Jack'd; (2) How YBGBM describe and experience meeting romantic-sexual partners on…
Descriptors: Cultural Influences, African Americans, Homosexuality, Health Promotion
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