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K. T. Korngold – Montessori Life: A Publication of the American Montessori Society, 2023
There's a lot of debate in the Montessori community about the use of technology for children. But the COVID-19 pandemic forced many people to get comfortable with learning online--and now the number of learners in online programs is on the rise. K. T. Korngold examines how her father, Bob Korngold, was an early advocate for technology in…
Descriptors: Technology Uses in Education, Children, Montessori Method, Technology Integration
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Adam Carreon; Sean J. Smith; Bruce Frey; Amber Rowland; Maggie Mosher – Journal of Research on Technology in Education, 2024
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was…
Descriptors: Computer Simulation, Simulation, Comparative Analysis, Interpersonal Competence
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Friend, Lesley; Mills, Kathy A. – Learning, Media and Technology, 2021
This research examined the role of touch in creative media production in the context of educational and community makerspaces. Touch, while only recently explored in digital media production, is a crucial perceptive sense through which to experience the world, particularly in two- and three-dimensional making, and to explore texture, temperature,…
Descriptors: Shared Resources and Services, Tactual Perception, Manipulative Materials, Human Body
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Radford, Nola – International Journal of Disability, Development and Education, 2023
As children age, they are less likely to experience spontaneous recovery from stuttering and are likely to develop negative attitudes about talking, necessitating counselling to address these feelings. The current exploratory case study examines children's response to traditional speech therapy to address fluency combined with a programmed message…
Descriptors: Stuttering, Speech Therapy, Clinics, African Americans
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Davidsen, Jacob; Ryberg, Thomas – International Journal of Computer-Supported Collaborative Learning, 2017
In CSCL studies, language is often foregrounded as the primary resource for engaging in collaborative learning, while the body is more often positioned as a secondary resource. There is, however, a growing interest in the body as a resource in learning and collaboration in and outside CSCL. In this paper, we present, analyse, and discuss how two…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Children, Human Body
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Wernholm, Marina; Vigmo, Sylvi – International Journal of Research & Method in Education, 2015
The aim of this article is to address how online tools and digital technologies can influence data collection opportunities. We are still at the early stages of piecing together a more holistic picture of the role of digital media in young people's everyday lives, especially regarding digital gaming among younger children. Digital technologies…
Descriptors: Foreign Countries, Computer Games, Data Collection, Cooperation
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Shih, Ching-Hsiang; Shih, Ching-Tien; Pi, Pi-Hsiang – Research in Developmental Disabilities: A Multidisciplinary Journal, 2011
The latest research adopting software technology to improve pointing performance is through an Automatic Target Acquisition Program (ATAP), where the user can click on the mouse button when a dashed line is aimed at the desired target, instead of moving the cursor to the target. However, ATAP has one limitation--it cannot benefit from Mouseover…
Descriptors: Intervention, Computer Simulation, Developmental Disabilities, Program Effectiveness
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Shih, Ching-Hsiang; Shih, Ching-Tien; Chiu, Hsin-Chin – Research in Developmental Disabilities: A Multidisciplinary Journal, 2010
The latest research adopting software technology to improve pointing performance is through an Extended Automatic Pointing Assistive Program (EAPAP). However, EAPAP has some limitations. This study evaluated whether two children with developmental disabilities would be able to improve their pointing performance through an Extended Dual Cursor…
Descriptors: Developmental Disabilities, Children, Psychomotor Skills, Performance
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Veenstra, Baukje; van Geert, Paul L. C.; van der Meulen, Bieuwe F. – Mind, Brain, and Education, 2012
In this exploratory multiple case study, it is examined how a computer game focused on improving ineffective learning behavior can be used as a tool to assess, improve, and study real-time mouse behavior (MB) in different types of children: 18 children (3.8-6.3 years) with Autistic Spectrum Disorder (ASD), Attention Deficit/Hyperactivity Disorder…
Descriptors: Attention Deficit Hyperactivity Disorder, Autism, Disabilities, Children
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Ren, Xiangshi; Zhou, Xiaolei – Behaviour & Information Technology, 2011
Many handheld devices with stylus pens are available in the market; however, there have been few studies which examine the effects of the size of the stylus pen on user performance and subjective preferences for handheld device interfaces for various age groups. Two experiments (pen-length experiment and pen-tip width/pen-width experiment) were…
Descriptors: Young Adults, Handheld Devices, Computer Peripherals, Children
Yahaya, Wan Ahmad Jaafar Wan; Salam, Sobihatun Nur Abdul – Online Submission, 2010
This paper presents an example of how usability design strategies for children can be designed into educational material using CD-ROM based multimedia application for assisting parents and teachers to develop children's learning and knowledge in decreasing as well as motivate children aged 7-9 years old to reduce their anxious feelings towards…
Descriptors: Children, Elementary School Students, Usability, Design
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Curcic, Svjetlana; Johnstone, Robin S. – Computers in the Schools, 2016
This study examined the effects of an intervention in writing with digital interactive books. To improve the writing skills of seventh- and eighth-grade students with a learning disability in reading, we conducted a quasi-experimental study in which the students read interactive digital books (i-books), took notes, wrote summaries, and acted as…
Descriptors: Intervention, Writing Skills, Learning Disabilities, Cartoons
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Ball, Stuart – Primary Science Review, 2003
Good primary science is about children being engaged in questioning, exploring and interpreting--and enjoying the experience. Good ICT is where appropriate software, hardware and activities complement and support science activities. It is all too easy to see only the whizzes and bangs of the latest technology and forget about the learning…
Descriptors: Science Activities, Educational Technology, Information Technology, Science Instruction
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Lane, Alison; Ziviani, Jenny – Journal of Computing in Childhood Education, 1997
Reviews the literature investigating children's ability to use the computer mouse. Results suggest that the mouse is suitable for children. Identifies issues requiring further attention, including the role of individual characteristics and previous experience in competent mouse usage. Examines adequacy of measurement tools used, stressing the…
Descriptors: Children, Computer Peripherals, Computer Uses in Education, Computers
Buckleitner, Warren – Child Care Information Exchange, 1995
Offers basic information for childcare directors on purchasing computer hardware and software for the center. Covers reasons for having computers, downsides to computers, the kind of computer to buy, minimum requirements for Windows-based computers and Macintosh computers, and other accessories. Presents brief descriptions of 9 software packages…
Descriptors: Children, Computer Attitudes, Computer Peripherals, Computer Software