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Vasco Rikkers; Dipti Kapoor Sarmah – Journal of Computing in Higher Education, 2025
In recent years, gamification has seen a rise in usage for cyber-security training, with some of the most used elements being story and narrative. Yet there seems to be a lack of research on story-based gamification as well as how this type of gamification affects a training's effectiveness. The goal of this study was to test the effectiveness of…
Descriptors: Gamification, Computer Security, Training Methods, Foreign Countries
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Trust, Torrey; Woodruff, Nathaniel; Checrallah, Matthew; Whalen, Jeromie – TechTrends: Linking Research and Practice to Improve Learning, 2021
Innovative new technologies, such as augmented reality (AR), virtual reality (VR) and 3D printers, provide new affordances for education. While each of these technologies has been shown to positively impact learning, they have not yet been widely adopted in schools. With the interest in these technologies growing among educators, this study…
Descriptors: Computer Simulation, Simulated Environment, Printing, Computer Peripherals
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Samuels, Kyle; Flowers, Jim – Technology and Engineering Teacher, 2015
As 3D printers become more affordable, schools are using them in increasing numbers. They fit well with the emphasis on product design in technology and engineering education, allowing students to create high-fidelity physical models to see and test different iterations in their product designs. They may also help students to "think in three…
Descriptors: Computer Peripherals, Printing, Technology Education, Engineering Education
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Deal, Walter F., III; Hsiung, Steve C. – Technology and Engineering Teacher, 2016
Today there are a number of 3D printing technologies that are low cost and within the budgets of middle and high school programs. Educational technology companies offer a variety of 3D printing technologies and parallel curriculum materials to enable technology and engineering teachers to easily add 3D learning activities to their programs.…
Descriptors: Technology Education, Engineering Education, Manufacturing, Visual Aids
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Orr, Taylor; Flowers, Jim – Technology and Engineering Teacher, 2015
3D printing is becoming ever more popular in both the manufacturing world as well as in technology and engineering education classrooms all over the United States. 3D printing is an additive manufacturing process in which successive layers of material are built up to produce three-dimensional objects from computer-aided design (CAD) files, making…
Descriptors: Computer Peripherals, Printing, Plastics, Engineering Education
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Chien, Yu-Hung – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study developed an integrated-STEM CO[subscript 2] dragster design course using 3D printing technology. After developing a pre-engineering curriculum, we conducted a teaching experiment to assess students' differences in creativity, race forecast accuracy, and learning performance. We compared student performance in both 3D printing and…
Descriptors: Foreign Countries, High School Students, Grade 10, Engineering Education
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Brown, Douglas L. – Tech Directions, 2004
This article de-mystifies network patch cable secrets so that people can connect their computers and transfer those pesky files--without screaming at the cables. It describes a network cabling activity that can offer students a great hands-on opportunity for working with the tools, techniques, and media used in computer networking. Since the…
Descriptors: Educational Technology, Computer Networks, Computer Peripherals, Technology Education
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Oliver, Garth R.; Waite, Jerry J. – Technology Teacher, 2006
For more than 150 years, printers have been faithfully reproducing continuous tone originals using halftoning techniques. For about 120 years, printers could only use the AM halftoning technique invented by Henry Talbot. In recent years, the advent of powerful raster image processors and high-resolution output devices has increased the variety of…
Descriptors: Technology Education, Computer Peripherals, Technological Advancement, Teaching Methods
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Stoltz-Loike, Marian; Morrell, Roger W.; Loike, James D. – Educational Gerontology, 2005
BusinessThinking [TM] is a computer-based e-learning package designed to teach technology skills and business information to adults, ages 50-69, who remain in the workforce. This article outlines results from usability testing for the material on using technology applications (Microsoft Word, PowerPoint, Excel and the Internet), and career…
Descriptors: Career Development, Internet, Adult Education, Older Adults