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Collins, James Edward; Paulsen, Thomas Dean – 1970
An attempt was made to develop human-like behavior in the computer. A theory of the human learning process was described. A computer game was presented which simulated the human capabilities of reasoning and learning. The program was required to make intelligent decisions based on past experiences and critical analysis of the present situation.…
Descriptors: Artificial Intelligence, Computer Programs, Decision Making, Game Theory
May, Donald M.; And Others – 1978
The Computerized Decision Training (CDT) system, which focuses on improving and sharpening higher order cognitive skills in judgmental decision making, incorporates an adaptive computer program which learns the student's value structure, and uses this structure to train the student in practical decision making. The application of decision models…
Descriptors: Algorithms, Computer Assisted Instruction, Computer Programs, Decision Making
Tracz, George S. – 1970
A number of factors--including the reorganization of school administrative structures, the availability of new technology, increased competition among groups for limited resources, and changing patterns of communication--suggest an increased need for quantitative analysis in the school district decision-making process. One area of school…
Descriptors: Bus Transportation, Computer Programs, Cost Effectiveness, Decision Making
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Stephenson, Robert W.; Stephenson, Matilde K. – Information Processing and Management, 1983
Outlines design requirements for situation description, policy specifications, and decision consequences feedback systems of type that could be used to help manage Research, Development, Test, and Evaluation (RDT&E) portfolios for large organizations. Several systems are described, and three additional systems design characteristics are…
Descriptors: Computer Oriented Programs, Computer Programs, Decision Making, Man Machine Systems
GREEN, JAMES SPROAT – 1967
IN GENERAL, PROBLEM SOLUTIONS CAN BE FOUND ALONG A CONTINUUM OF ABSTRACTION FROM THE SPECIFIC TO THE GENERAL. THERE IS, AT ANY GIVEN POINT IN THE DEVELOPMENT OF THE SOLUTION, A MOST EFFICIENT OR OPTIMUM STRATEGY. IN INFORMATION RETRIEVAL SYSTEMS THE ULTIMATE SOLUTION IS USUALLY OBTAINED, AT A MORE SPECIFIC RATHER THAN AT A MORE ABSTRACT LEVEL. THE…
Descriptors: Computer Programs, Decision Making, Feedback, Indexing
Carbonell, Jaime R.; Collins, Allan M. – 1970
SCHOLAR is a computer-assisted instruction (CAI) system which is capable of true man-computer dialog. Using a subset of English, the system is capable of generating questions, answering questions, analyzing responses, and producing subsequent actions. SCHOLAR has a data base that is a complex but well defined information structure in the form of a…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Programs, Conceptual Schemes